rendered paste bodypublic OnPlayerSelectedMenuRow(playerid, row)
{
//TogglePlayerControllable(playerid, true);
new Menu:Current = GetPlayerMenu(playerid);
if(Current == CarLot)
{
switch(row)
{
case 0:
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid,COLOR_SUCCESS,"You have successfully spawned your Infernus!");
vehicle = CreateVehicle(411,326.1457,2543.0823,16.5344,179.1104,-1,-1,9999);
ShowMenuForPlayer(Tuning, playerid);
}
case 1:
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid,COLOR_SUCCESS,"You have successfully spawned your Turismo!");
vehicle = CreateVehicle(451,326.1457,2543.0823,16.5344,179.1104,-1,-1,9999);
ShowMenuForPlayer(Tuning, playerid);
}
case 2:
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid,COLOR_SUCCESS,"You have successfully spawned your Bullet!");
vehicle = CreateVehicle(541,326.1457,2543.0823,16.5344,179.1104,-1,-1,9999);
ShowMenuForPlayer(Tuning, playerid);
}
case 3:
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid,COLOR_SUCCESS,"You have successfully spawned your Buffalo!");
vehicle = CreateVehicle(402,326.1457,2543.0823,16.5344,179.1104,-1,-1,9999);
ShowMenuForPlayer(Tuning, playerid);
}
case 4:
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid,COLOR_SUCCESS,"You have successfully spawned your Banshee!");
vehicle = CreateVehicle(429,326.1457,2543.0823,16.5344,179.1104,-1,-1,9999);
ShowMenuForPlayer(Tuning, playerid);
}
if(Current == Tuning)
{
switch(row)
{
case 0:
if(IsPlayerConnected(playerid))
{
ShowMenuForPlayer(Wheels, playerid); //Wheels
}
case 1:
if(IsPlayerConnected(playerid))
{
ShowMenuForPlayer(Nitro, playerid); //Nitrous
}
case 2:
if(IsPlayerConnected(playerid))
{
ShowMenuForPlayer(Hydraulics, playerid); //Hydraulics
}
if(Current == Wheels)
{
switch(row)
{
case 0:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1082); // Import
}
case 1:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1085); // Atomic
}
case 2:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1096); // Anab
}
case 3:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1097); // Virtual
}
case 4:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1098); // Access
}
case 5:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1025); // Off Road Wheel
}
case 6:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1074); // Mega
}
case 7:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1081); // Grove
}
case 8:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1078); // Twist
}
case 9:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1076); // Wires
}
if(Current == Nitro)
{
switch(row)
{
case 0:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1008); // 2x Nitrous
}
case 1:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1009); // 5x Nitrous
}
case 2:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1010); // 10x Nitrous
}
if(Current == Hydraulics)
{
switch(row)
{
case 0:
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(vehicle, 1087); // Hydraulics
}
}
}
return 1;
}