rendered paste body#include <a_samp>
new Chair[MAX_PLAYERS];//the check
new chair[MAX_PLAYERS];//the object
forward Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance);
Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
else GetPlayerFacingAngle(playerid, a);
x += ( distance * floatsin(-a, degrees));
y += ( distance * floatcos(-a, degrees));
return a;
}
forward Camera(playerid);
public Camera(playerid) {
if ( Chair[playerid] == 1 ) {
SetCameraBehindPlayer(playerid);
}
return 1;
}
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
SetTimer("Camera", 150, 1);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new Float:xx, Float:yy, Float:dd;
GetXYInFrontOfPlayer(playerid, xx, yy, dd);
new Float:ox, Float:oy, Float:oz;
GetObjectPos(chair[playerid], ox, oy, oz);
if(Chair[playerid] == 1 )
{
if(newkeys==KEY_UP)
{
MoveObject(chair[playerid], xx +2, yy+2, z +1.5, 3.5);
SetPlayerPos(playerid, ox, oy, oz);
}
else if ( newkeys==KEY_DOWN )
{
MoveObject(chair[playerid], xx-2.0, yy -2.0, z +1.5, 3.5);
SetPlayerPos(playerid, ox, oy, oz);
}
else if ( newkeys==KEY_RIGHT )
{
new Float:RX, Float:RY, Float:RZ;
GetObjectRot(chair[playerid], RX, RY, RZ);
SetObjectRot(chair[playerid], RX +45, RY, RZ);
}
else if ( newkeys==KEY_LEFT )
{
new Float:RX, Float:RY, Float:RZ;
GetObjectRot(chair[playerid], RX, RY, RZ);
SetObjectRot(chair[playerid], RX -45, RY, RZ);
}
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if (strcmp("/chair", cmdtext, true, 10) == 0)
{
if ( Chair[playerid] == 0 ) {
chair[playerid] = CreateObject(1765, x , y, z , 0.00, 0.00, 0.00);
AttachObjectToPlayer(chair[playerid], playerid, 0.0 -2,0.0 -2,0.0 -4, 180.0, 0.00, 0.00);
//TogglePlayerControllable(playerid, 0);
SetCameraBehindPlayer(playerid);
Chair[playerid] = 1;
} else if ( Chair[playerid] == 1 ) {
Chair[playerid] = 0;
DestroyObject(chair[playerid]);
TogglePlayerControllable(playerid, 1);
SetPlayerPos(playerid, x +1, y+1, z+1);
}
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}