rendered paste body== socketaddress.h ==
class SocketAddress
{
public:
virtual bool isValid() = 0;
virtual operator struct sockaddr *() = 0;
virtual operator socklen_t() = 0;
virtual ~SocketAddress() {}
SocketAddress() {}
};
== ipv4address.h ==
class IPv4Address : public SocketAddress
{
public:
IPv4Address(char* addr, char* port);
IPv4Address(uint32_t addr, uint16_t port);
IPv4Address(char* port);
IPv4Address(uint16_t port);
IPv4Address();
~IPv4Address();
operator struct sockaddr * ();
operator socklen_t();
bool isValid();
private:
struct sockaddr_in m_addr;
};