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- World of Warcraft Public Test Patch 1.12.0
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Cross-Realm Battlegrounds
-  For the first time in the history of World of Warcraft, you will be 
   able to face off against players from other realms in the 
   Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch,
   and Arathi Basin so that players from several realms will be 
   combined into one huge matchmaking pool. Replenish your mana, 
   sharpen your blades, and get ready for some brand-new challengers!
 
World PvP
-  The stage is set for intense, objective-based land battles as Horde 
   and Alliance vie for control over important strategic positions and
   resources around Azeroth. Head out for Silithus and Eastern 
   Plaguelands to engage the enemy on the field!

General
-  Threat Reduction Effects
   This system has been redesigned to eliminate inconsistency in how 
   the effects work. Previously, some were additive (for example: 30% 
   reduction + 20% reduction = 50% reduction) while others were 
   multiplicative (30% threat reduction multiplied by 20% threat 
   reduction equals 44% threat reduction). They are now all 
   multiplicative. This also prevents unpredictable behavior when the
   total reduction percentage was equal to or greater than 100%.
-  Haste and Slow effects
   Previously Haste and Slow effects worked inconsistently, with spells
   working differently from weapons, and hastes and slows not acting as
   inverses of each other. We have revised the system so that all haste
   and slow effects work the same way, and haste and slow percentages 
   perfectly cancel each other out (30% haste and 30% slow combine to 
   no change). As a result, we had to change the tooltip numbers on all
   spell haste effects, and on all melee and range slow effects. The 
   numbers in the tooltips are different, but the game functionality 
   is unchanged (other than slight rounding errors). Those tooltips 
   that changed will now display larger numbers than they used to 
   display. Conceptually, haste values indicate how much more of that
   activity you can perform in a given time. 30% melee haste means 30% 
   more swings in a given time. Slow values indicate how much longer an
   activity takes to complete. 30% slow means an action takes 30% 
   longer to finish. For those interested, the new haste and slow 
   effects work mathematically in the following way. Each effect 
   separately multiplies the attack timer of your weapon or casting 
   time of your spell. They are multiplied in sequence (order doesn't 
   matter) and the final result is the attack timer or casting time. 
   The multipliers use the following equations:
   
   Haste effects: multiplier=1/(1+percent/100)
   Slow effects: multiplier=1*(1+percent/100)
   
   As an example, a 50% haste generates a multiplier of 0.666; a 50%
   slow generates a multiplier of 1.5. If they are multiplied together
   the result is 1. A 50% haste on a 3.0 speed weapon makes it 2.0 
   speed, resulting in you getting 30 swings per minute instead of 20 
   swings per minute: 50% more swings. A 50% slow on a 3.0 casting time
   spell generates a casting time of 4.5. It took you 50% longer to 
   finish casting the spell.
-  The deserter debuff will now continue to expire even while you are 
   offline.

Druids
-  Barkskin: The tooltip has been changed to 25% due to the haste 
   effect change.
-  Ferocious Bite: The Book of Ferocious Bite (Rank 5) now drops 
   somewhere in the world.
-  Furor: This talent now works correctly with Cat Form again.
-  Improved Shred: The discounted cost for Shred will now be displayed
   correctly even when you are not in Cat Form.
-  Rip: Lesser potency Rips will no longer overwrite greater potency 
   ones.

Hunters
-  Spirit Bond: This ability will now be correctly reapplied when you
   resurrect in a battleground and your pet is polymorphed or otherwise
   unable to act normally.

Mages
-  Arcane Missiles: It is no longer possible to cast this spell on an 
   evading mob. In addition, the animation will now stop when the 
   target is dead.
-  Arcane Power: It is no longer possible to gain the benefit of this
   spell and Power Infusion at the same time by careful timing.
-  Frost Armor Chilled effect: The tooltip has been changed to 100% due
   to the haste effect change.
-  Ice Armor Chilled effect: The tooltip has been changed to 100% due 
   to the haste effect change.
-  Polymorph: This spell will now be removed when a player leaves a 
   battleground. This prevents some bugs involving polymorph from 
   occurring.
-  Evocation will no longer be usable while silenced.

Paladins
-  Divine Shield: The tooltip has been changed to 100% due to the haste
   effect change.

Priests

-  Mind Control: The tooltip has been changed to 25% due to the haste 
   effect change.
-  Psychic Scream: This spell now uses the same resistance checks as 
   the Warlock spell Fear.

Rogues
-  Due to significant talent changes, Rogues will have all talent 
   points refunded and can be respent. Training costs for all talent
   spell replacements have been significantly reduced.
-  Eviscerate: Manual of Eviscerate (Rank 9) now drops somewhere in the
   world.
-  Garrote: The damage from this ability has been increased 
   approximately 50%.
-  Relentless Strikes: This ability will no longer trigger when your 
   finishing move does not hit your target.
-  Sap: Enemy rogues will now always lose stealth when you Sap them.

Shaman
-  Grounding Totem: This totem will no longer absorb multiple effects 
   from Entrapment in a 10 second period.
-  Windfury Totem: The weapon enchantment from this totem will now only
   trigger off normal melee swings. This means abilities such as 
   Sinister Strike, Mortal Strike, and Hamstring will no longer trigger
   the Windfury Totem.
-  Reincarnation should now display the cooldown timer when used.
-  Chain Heal - After the initial target is healed, the healing effect
   will jump to the most damaged target (by absolute health) within 
   range. In addition, if a raid member is the initial target it will
   look for valid raid targets to jump to rather than non-raid targets
   as a priority, making it consistent with group targeted Chain Heals.

Warlocks
-  Cripple (Doomguard): The tooltip has been changed to 45% due to the 
   haste effect change.
-  Enslave Demon: The tooltip has been changed to 40% due to the haste 
   effect change.
-  Health Funnel: This spell will now work correctly on low-level 
   enslaved demons.
-  Howl of Terror: This spell now uses the same resistance checks 
   as the Warlock spell Fear.
-  Siphon Life will now properly gain a benefit from Shadow Mastery.

Warriors
-  Flurry: The text on the tooltip has been corrected to indicate it 
   triggers on all types of attacks.
-  Shield Slam: This ability will sometimes no longer remove more than
   one beneficial effect from the target.
-  Sword Specialization: This ability can no longer trigger off of 
   itself.

Items
-  +30 Spell Damage Enchantment: Fixed a bug with this enchantment 
   which was preventing it from benefiting healing spells.
-  Blade of Eternal Darkness: The triggered effect from this weapon
   will no longer occur when the spell being cast has its effect broken
   by causing damage.
-  Blazefury Medallion: The triggered effect from this item will no 
   longer break Gouge.
-  Bonescythe Armor: The Eviscerate bonus will no longer trigger when 
   your Eviscerate does not hit your target.
-  Darkmoon Card- Twisting Nether: The dialog for this resurrection 
   will now always reappear after the Spirit of Redemption effect has 
   completed.
-  Eye of the Dead: Holy Shock now interacts properly with this item.
-  Ranged Elemental Damage: Our ranged combat system does not allow a
   ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) 
   and Physical damage. Many ranged weapons existed which were listed 
   as doing Elemental damage and did not function properly (the damage 
   was dealt, but was treated as Physical). All of those weapons have 
   been changed to deliver the Elemental damage as a chance on hit 
   effect. Hurricane was previously changed this way in 1.11. The 
   following ranged weapons are also fixed in 1.12: Bow of Searing 
   Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle,
   Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, 
   Venomstrike, and Verdant Keeper's Aim.
-  Talisman of Ascendence: This item will no longer trigger from 
   physical damage effects. In addition, if either of the buffs from 
   the item are cancelled, they will both be cancelled.
-  Zandalarian Hero Charm: Item tooltip corrected to match the effect 
   tooltip.
-  The Items that summon mounts have been changed in their color/
   quality. Items that summon normal mounts are now blue(superior)items
   and items that summon swift mounts are now purple(epic) items.
-  Fixed a bug that allowed you to use items which restored health or
   mana while you were already full health or mana.
-  Fixed a bug with the Jom Gabbar trinket which was causing it to 
   trigger a category cooldown for a duration longer than intended.
-  Fixed a bug that prevented Arcane Missiles from being able to 
   trigger the effect of Wrath of Cenarius.
-  Clarified the tooltips for the Stormshroud armor and Kalimdor's 
   Revenge to explain that they deal Nature damage.
-  Fixed a bug that caused the Blooddrenched Mask to hide a character's
   hair.
-  Warbear leather now stacks to 20.

Professions
-  Engineering: The damage from sapper charges can now be resisted. 
   The overall DPS of the charges should not be significantly altered 
   from what it currently is.
-  Engineering: Explosive sheep do fire damage instead of physical 
   damage.

Raids and Dungeons

-  Uldaman
   Reduced the number of Shadowforge Ambushers that attack after 
   looting the quest chest.
   Shadowforge Ambushers are no longer elite.
   The respawn of the Stone Stewards has been changed to 2 hours 
   (from 30 minutes).  
-  Zul'Farrak
    The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 
    hours.
    Reduced the damage dealt by the Sul'lithuz Abomination and 
    Sul'lithuz Sandcrawler.
    Dead Heroes are no longer elites.
    Theka the Martyr will now only remain immune to physical damage for
    30 seconds before reverting to normal.
    Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are
    significantly weaker.
    Witch Doctor Zum'rah will no longer call as many dead heroes to his
    aid when aggroed.
    Weegli Blastfuse now has slightly more hit points.
    Antu'sul's Warden no longer attempts to knock adventurers into 
    Antu'sul's lair.
    Sandfury Cretins who engage the party during the pyramid event are 
    no longer able to cast shadow bolt.
-  Mauradon
   Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.

User Interface
-  V key functionality has been improved in several ways.
    V key now shows summoned monsters (such as the gargoyles in 
    Stratholme.)
    V key now shows both monsters and player enemies.
    V now shows enemies only (no longer shows friendly targets.)
    Shift-V now shows friendly targets only, not enemies (with a new 
    bindable hotkey.)
    Control-V shows both friendly targets and enemy targets (with a new
    bindable hotkey.)
-  New floating combat text has been added to the game with a number 
   of options. You can see when you take damage, when you are healed 
   and how much, when you acquire and lose auras and much more. You can
   turn on the new options in the newly revised options screen.
-  The Need Before Greed and Group Loot countdown timers will now have 
   a 3 minute countdown when there is a bind on acquire item on the 
   corpse. This should allow a bit more time in making a decision to 
   roll for an item.
-  Automatic Quest Tracking has been added to the game and is turned 
   on by default. Any time you advance a quest by advancing one of the 
   requirements, the quest information will appear on your screen for 5
   minutes before fading. You can turn this option off from the options 
   screen.
-  There is now a confirmation dialogue when you attempt to disband 
   your guild.

Bug Fixes
-  Fixed a bug that caused some non-combat pets to be referred to as 
   Minions instead of Pets. Mini Diablo however has escaped this fate 
   and will continue to be referred to as a Minion.