All pastes #880553 Raw Edit

XGh0stz

public text v1 · immutable
#880553 ·published 2008-01-29 20:33 UTC
rendered paste body
//---------------------------------------------------------
//
// [H]oodlumz DM Server
//
//---------------------------------------------------------

#include <a_samp>
#include <core>
#include <float>

#define COLOR_RED 0xAA3333AA

//---------------------------------------------------------

main()
{
        print("\n----------------------------------");
        print("  [H]oodlumz DM!");
        print("----------------------------------\n");
}

//---------------------------------------------------------

public OnGameModeInit()
{
        new count;
        new id;

        SetGameModeText("[H] DM 1.0");
        ShowNameTags(1);
        ShowPlayerMarkers(1);

        id = 47;

                AddPlayerClass(211,2167.2844,-1817.3934,16.1406,359.9474,24,124,32,10000,26,10000); // TEAM A
                id++;

        AddPlayerClass(217,2173.0098,-1817.6465,16.1406,349.9271,24,124,32,10000,26,10000); // TEAM B

        AddStaticVehicle(522,2197.4019,-1763.7310,12.7537,358.0869,3,8); //
        AddStaticVehicle(451,2201.3135,-1774.9341,12.7508,359.6213,3,8); //
        AddStaticVehicle(522,2201.4407,-1755.7526,12.7421,359.6221,3,8); //
        AddStaticVehicle(415,2240.3550,-1736.6946,12.9487,269.5039,3,8); //
        AddStaticVehicle(411,2247.6643,-1748.4935,12.9484,89.1924,3,8); //

                AddStaticPickup(1240, 15, 2141.9729,-1803.1793,16.1475/*273.8444*/) ;
             AddStaticPickup(1242, 15, 2144.5398,-1802.9600,16.1406/*266.0110*/) ;

        return 1;
}

//---------------------------------------------------------

public OnPlayerConnect(playerid)
{
        GameTextForPlayer(playerid,"[H] DM 1.0",5000,5);
        return 1;
}

//---------------------------------------------------------

SetupPlayerForClassSelection(playerid)
{
        SetPlayerPos(playerid,1545.5275,-1370.0961,329.4535);
        SetPlayerCameraPos(playerid,1545.5275,-1365.0961,329.4535);
        SetPlayerCameraLookAt(playerid,1545.5275,-1370.0961,329.4535);
}

//---------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
        SetupPlayerForClassSelection(playerid);
        printf("Classid: %d", classid);
        switch (classid) {
            case 0:
                {
                                GameTextForPlayer(playerid, "Team A", 1000, 3);
                        }
                case 1:
                    {
                                GameTextForPlayer(playerid, "Team B", 1000, 3);
                        }
        }
        return 1;
}

//---------------------------------------------------------

public OnPlayerSpawn(playerid)
{
        return 1;
}

//---------------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
        new name[MAX_PLAYER_NAME+1];
        new string[256];
        GetPlayerName(playerid, name, sizeof(name));
        format(string, sizeof(string), "*** %s died.", name, reason);
        SendClientMessageToAll(COLOR_RED, string);
        return 1;
}

//---------------------------------------------------------