rendered paste body
** Executing...
** Command: "c:\program files\steam\steamapps\tiamat_zero\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\steam\SteamApps\SourceMods\gmod9\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass.vmf
"materials//null.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2688 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (2688 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7 texinfos to 5
Reduced 3 texdatas to 3 (44 bytes to 44)
Writing C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\tiamat_zero\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\program files\steam\steamapps\sourcemods\gmod9\maps\grass.bsp
reading c:\program files\steam\steamapps\sourcemods\gmod9\maps\grass.prt
20 portalclusters
52 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 400
Average clusters visible: 20
Building PAS...
Average clusters audible: 20
visdatasize:284 compressed from 320
writing c:\program files\steam\steamapps\sourcemods\gmod9\maps\grass.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\tiamat_zero\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\tiamat_zero\sourcesdk\bin\lights.rad.
Loading c:\program files\steam\steamapps\sourcemods\gmod9\maps\grass.bsp
32 faces
35968 square feet [5179532.00 square inches]
0 displacements
0 square feet [0.00 square inches]
32 patches before subdivision
536 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 510, max 54
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 52/65536 1040/1310720 ( 0.1%)
vertexes 77/65536 924/786432 ( 0.1%)
nodes 43/65536 1376/2097152 ( 0.1%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 32/65536 1792/3670016 ( 0.0%)
origfaces 12/65536 672/3670016 ( 0.0%)
leaves 45/65536 1440/2097152 ( 0.1%)
leaffaces 52/65536 104/131072 ( 0.1%)
leafbrushes 20/65536 40/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 176/512000 704/2048000 ( 0.0%)
edges 101/256000 404/1024000 ( 0.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8480/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 284/16777216 ( 0.0%)
entdata [variable] 486/393216 ( 0.1%)
LDR leaf ambient 45/65536 1080/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2688/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 29978 bytes ====
Linux Specific Data:
physicssurface [variable] 2688/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 29978 bytes ====
Total triangle count: 64
Writing c:\program files\steam\steamapps\sourcemods\gmod9\maps\grass.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass.bsp" "c:\program files\steam\SteamApps\SourceMods\gmod9\maps\grass.bsp"