rendered paste body//---------------------------------------------------------
//
// Untitled
//
//---------------------------------------------------------
#include <a_samp>
#include <core>
#include <float>
#define COLOR_RED 0xAA3333AA
//---------------------------------------------------------
main()
{
print("\n----------------------------------");
print(" Untitled");
print("----------------------------------\n");
}
//---------------------------------------------------------
public OnGameModeInit()
{
new count;
new id;
SetGameModeText("Untitled");
ShowNameTags(1);
ShowPlayerMarkers(1);
id = 47;
for(count = 0; count < 15; count++) {
AddPlayerClass(0,2167.2844,-1817.3934,16.1406,359.9474,24,124,32,10000,26,10000); //
id++;
}
AddPlayerClass(0,2173.0098,-1817.6465,16.1406,349.9271,24,124,32,10000,26,10000); //
AddStaticVehicle(522,2197.4019,-1763.7310,12.7537,358.0869,3,8); //
AddStaticVehicle(451,2201.3135,-1774.9341,12.7508,359.6213,3,8); //
AddStaticVehicle(522,2201.4407,-1755.7526,12.7421,359.6221,3,8); //
AddStaticVehicle(415,2240.3550,-1736.6946,12.9487,269.5039,3,8); //
AddStaticVehicle(411,2247.6643,-1748.4935,12.9484,89.1924,3,8); //
AddStaticPickup(1240, 15, 2141.9729,-1803.1793,16.1475/*273.8444*/) ;
AddStaticPickup(1242, 15, 2144.5398,-1802.9600,16.1406/*266.0110*/) ;
return 1;
}
//---------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"Untitled",5000,5);
return 1;
}
//---------------------------------------------------------
SetupPlayerForClassSelection(playerid)
{
SetPlayerPos(playerid,1545.5275,-1370.0961,329.4535);
SetPlayerCameraPos(playerid,1545.5275,-1365.0961,329.4535);
SetPlayerCameraLookAt(playerid,1545.5275,-1370.0961,329.4535);
}
//---------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
printf("Classid: %d", classid);
switch (classid) {
case 0..14:
{
GameTextForPlayer(playerid, "Team A", 1000, 3);
}
case 15:
{
GameTextForPlayer(playerid, "Team B", 1000, 3);
}
}
return 1;
}
//---------------------------------------------------------
public OnPlayerSpawn(playerid)
{
return 1;
}
//---------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new name[MAX_PLAYER_NAME+1];
new string[256];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "*** %s died.", name, reason);
SendClientMessageToAll(COLOR_RED, string);
return 1;
}
//---------------------------------------------------------