Something
public c v1 · immutablepublic OnPlayerStateChange(playerid, newstate, oldstate){ if( newstate == PLAYER_STATE_DRIVER ) { if(IsPlayerInVehicle(playerid, 7)) { GameTextForPlayer(playerid, "~w~Bring this car to the ~r~checkpoint ~w~to sell it!",3000,5); SetPlayerCheckpoint(playerid,1678.8834,2318.4619,10.8203, 2.0); gPlayerCheckpointStatus[playerid] = CHECKPOINT_SELLPLACE; } } else if( oldstate == PLAYER_STATE_DRIVER ) { DisablePlayerCheckpoint(playerid); }}