rendered paste bodyLog: Log file open, Thu Jul 13 21:40:14 2006
Init: Name subsystem initialized
Init: Version: 3369 (128.29)
Init: Compiled: Dec 2 2005 19:36:10
Init: Command line: -mod=chaosut2
Init: (This is Linux patch version 3369.0)
Init: Character set: Unicode
Init: Base directory: /usr/local/games/ut2004/System/
Init: Ini:../chaosut2/System/chaosut2.ini UserIni:../chaosut2/System/chaosut2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.666573...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ChaosNoIntro.ut2?Name=T'aZ?Class=Engine.Pawn?Character=Mr.Crow?team=0?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33736->33733; refs: 354116
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 3.603706...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureOpenDevice
Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureCloseDevice
Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureStart
Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureStop
Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureSamples
Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureOpenDevice
Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureCloseDevice
Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureStart
Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureStop
Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureSamples
Log: ALAudio: Couldn't find a means to record audio.
ScriptLog: New Player T'aZ id=da4c5bf70d2c6f251e96dd0d278ffd9b
Log: TTS: No output filename specified.
Log: Enter SetRes: 640x480 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : NVIDIA Corporation
Log: GL_RENDERER : GeForce4 Ti 4200 with AGP8X/AGP/SSE2
Log: GL_VERSION : 1.5.3 NVIDIA 76.76
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_NV_texture_env_combine4
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_NV_vertex_array_range
Log: OpenGL: Device supports: GL_NV_vertex_array_range2
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: Device supports: GL_ARB_vertex_program
Log: OpenGL: C32 RGB888 Z24 S0
Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: Render-to-Texture support unavailable.
Log: OpenGL: allocated 32 MByte of AGP memory
Log: Startup time: 14.361860 seconds
Log: Precaching: ChaosNoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Finished precaching geometry in 0.008 seconds
Log: Finished precaching textures in 0.000 seconds
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Log: URL: Adding default option Name=T'aZ
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Mr.Crow
Log: URL: Adding default option team=0
Log: Browse: Index.ut2?disconnect?Name=T'aZ?Class=Engine.Pawn?Character=Mr.Crow?team=0
Log: Failed; returning to Entry
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport SDLViewport
ScriptLog: New Player T'aZ id=da4c5bf70d2c6f251e96dd0d278ffd9b
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 65536 byte dynamic vertex buffer.
Debug: ChaosGUI_MainMenu.Opened() Sender:None
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Mesh None.': Can't resolve package name
ScriptLog: Could not load mesh: For player:
Error: GUIVertImageList Package.GUIVertImageList (Function XInterface.GUIVertImageList.SetIndex:0014) Accessed array 'Elements' out of bounds (-1/0)
Debug: ChaosGUI_MainMenu.Opened() Sender:None
Debug: ChaosGUI_MainMenu.Opened() Sender:None
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Exit: Game engine shut down
Exit: SDL client shut down
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Log: Garbage: objects: 65335->0; refs: 354116
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 16 MByte 898 KByte 708 Bytes from HD took 0.433576 seconds (0.433576 reading, 0.000000 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Thu Jul 13 21:43:38 2006