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public lua v1 · immutablefunction onThink() if (CurTime() >= nextFireTime) then _EntFire(whatever, input, and_parameters, and_delay) nextFireTime = CurTime() + 0.01 endendfunction onThink() if (CurTime() >= nextFireTime) then _EntFire(whatever, input, and_parameters, and_delay) nextFireTime = CurTime() + 0.01 endend