All pastes #86940 Raw Edit

Anonymous

public text v1 · immutable
·published 2006-07-13 13:16 UTC
rendered paste body
<gwater>  status 70% with putting tux sprites back to one image. We are going to need some discussion on how to handle one image sprites that carry things, -wider sprites through one tile holes may be problematic.
<delta___> gwater: Are you drawing one animated sprite per type of thing carried?
<gwater> My first move will be to upload just the xcf files so people can see them.
<gwater> delta___, yes, that's what grumble asked for
<gwater> I was thinking a seperate are sprite
<gwater> *arm
<delta___> I don't know if one complete animation set per type of thing carried is a good idea.
<delta___> I'd prefer a generic "Tux carrying something" animation, which the game can then overlay with e.g. MrIceblock
<gwater> Yes, i know. that's why were going to need to discuss this. I'll send something to the ML
<delta___> The game can then let Tux carry MrIceblock closer to his body when he drops through a 1-tile-hole
<gwater> argg, gotz to go to work
<delta___> Also, we'd be able to quickly make anything carryable without needing to draw a dozen new animations for e.g. Trampoline, Mr. Iceblock, Snail, Box, Rock,...
<gwater-work> delta___, would itt be possible for you to paste pack a few lines from our earlier discussion?  I'm going to compose an email at some point this morning for the ML on the topic.