bool CGUIWindowScripts::GetDirectory(const CStdString &strDirectory, CFileItemList &items)
{
if (!CGUIMediaWindow::GetDirectory(strDirectory, items))
return false;
// flatten any folders
for (int i = 0; i < items.Size(); i++)
{
CFileItem *item = items[i];
if (item->m_bIsFolder && !item->IsParentFolder())
{ // folder item - let's check for a default.py file, and flatten if we have one
CStdString defaultPY;
CUtil::AddFileToFolder(item->m_strPath, "default.py", defaultPY);
if (CFile::Exists(defaultPY))
{ // yes, format the item up
item->m_strPath = defaultPY;
item->m_bIsFolder = false;
}
}