[quote="nooc"]WM_SYSCOMMAND is send when minimizing the window.
Check for wParam == SC_MINIMIZE in the callback.[/quote]
Actually, I just found that 5 minutes ago and got it to work. But, now I have another problem. This is the code I used in my message loop:
[code]case WM_SYSCOMMAND:
{
if(wParam == SC_MINIMIZE)
{
ShowWindow(hWnd, SW_HIDE);
} break;
}[/code]
The window doesn't stay hidden. It just reappears on the taskbar minimized. Any ideas why?
Edit: I fixed that, now I have another problem :roll:
The message queue seems to not respond to the CallbackMessage variable I set, so it doesn't want to tell me if I clicked on the icon or double clicked it, ect.
Edit 2: This appears to be the case. I read a bunch of examples on CodeProject and re-read several things on MSDN with no results. I added a popup that will state if the tray icon sent any messages to the queue.
Here is my code if anyone is willing to take a look:
[code]// include the basic windows header file
#include <windows.h>
#include <windowsx.h>
#include <shellapi.h>
#include "resource.h"
#define WM_TRAYMESSAGE WM_APP+10
// for NOTIFYICONDATA
NOTIFYICONDATA nid;
// the WindowProc function prototype
LRESULT CALLBACK WindowProc(HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam);
// the entry point for any Windows program
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// the handle for the window, filled by a function
HWND hWnd;
// this struct holds information for the window class
WNDCLASSEX wc;
// clear out the window class for use
ZeroMemory(&wc, sizeof(WNDCLASSEX));
// fill in the struct with the needed information
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC)WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = "WindowClass1";
// register the window class
RegisterClassEx(&wc);
// create the window and use the result as the handle
hWnd = CreateWindowEx(WS_EX_NOINHERITLAYOUT,
"WindowClass1", // name of the window class
"Window Title LAWL", // title of the window
WS_OVERLAPPEDWINDOW, // window style
300, // x-position of the window
300, // y-position of the window
500, // width of the window
400, // height of the window
NULL, // we have no parent window, NULL
NULL, // we aren't using menus, NULL
hInstance, // application handle
NULL); // used with multiple windows, NULL
// fill the struct for NOTIFYICONDATA with the needed info
nid.cbSize = sizeof(NOTIFYICONDATA);
nid.hWnd = hWnd;
nid.uID = 0;
nid.uFlags = NIF_ICON | NIF_TIP;
nid.uCallbackMessage = WM_TRAYMESSAGE;
HICON hIco = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MYICON));
nid.hIcon = hIco;
strncpy( nid.szTip, "App name", 64 );
// display the window on the screen
ShowWindow(hWnd, nCmdShow);
Shell_NotifyIcon(NIM_ADD, &nid);
if(hIco) { DestroyIcon(hIco); }
// enter the main loop:
// this struct holds Windows event messages
MSG msg;
// wait for the next message in the queue, store the result in 'msg'
while(GetMessage(&msg, NULL, 0, 0))
{
// translate keystroke messages into the right format
TranslateMessage(&msg);
// send the message to the WindowProc function
DispatchMessage(&msg);
}
// return this part of the WM_QUIT message to Windows
return msg.wParam;
}
// this is the main message handler for the program
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
// sort through and find what code to run for the message given
switch(message)
{
// this message is read when the window is closed
case WM_DESTROY:
{
// close the application entirely
Shell_NotifyIcon(NIM_DELETE, &nid);
PostQuitMessage(0);
return 0;
} break;
case WM_TRAYMESSAGE:
{
MessageBox(NULL,
"LIAR",
"You can't see me!",
MB_ICONEXCLAMATION | MB_OK);
if(LOWORD(lParam) == WM_LBUTTONUP)
{
Shell_NotifyIcon(NIM_DELETE, &nid);
}
} break;
case WM_SIZE:
{
if(wParam == SIZE_MINIMIZED)
{
ShowWindow(hWnd, SW_HIDE);
}
} break;
}
// Handle any messages the switch statement didn't
return DefWindowProc (hWnd, message, wParam, lParam);
}[/code]
Yeah, it's a bit messy, but I'm trying to just get this blasted thing to work right before I do any extra work. Take note of the dialog box. That doesn't show up when I click the icon or put the mouse over it, or anything.
Thanks in advance if anyone has any ideas.