function GameAmp.ScanLootLink()
local items = 0;
local newItems = 0;
for index, value in ItemLinks do
local link = "item:"..value.i;
local itemName, itemLink, _, _, _, _, _, _, itemTexture = GetItemInfo(link);
if (itemLink) then
local itemID, permEnchant, suffix, extraItemInfo = string.gfind(itemLink, "(%d+):(%d+):(%d+):(%d+)")();
if( itemTexture ) then
items = items + 1
local currItem = GameAmp_DataBase.Items[itemID];
if (not currItem) then
currItem = {};
currItem.name = itemName;
currItem.texture = itemTexture;
GameAmp_DataBase.Items[itemID] = currItem;
newItems = newItems + 1;
end
end
end
end
DEFAULT_CHAT_FRAME:AddMessage("GameAmp: "..items.." items scanned. "..newItems.." new items found.");
end