Something
public text v1 · immutablefunction GameAmp.ScanLootLink()
for index, value in ItemLinks do
local link = "item:"..value.i;
local itemName, itemLink, _, _, _, _, _, _, itemTexture = GetItemInfo(link);
local itemID, permEnchant, suffix, extraItemInfo = string.gfind(itemLink, "(%d+):(%d+):(%d+):(%d+)")();
if( itemTexture ) then
local currItem = GameAmp_DataBase.Items[itemID];
currItem = {};
currItem.name = itemName;
currItem.texture = itemTexture;
end
end
end