Anonymous
public text v1 · immutable
function GameAmp.ScanLootLink()
for index, value in ItemLinks do
local link = "item:"..value.i;
color, wholeID, itemID, permEnchant, suffix, extraItemInfo, name = string.gfind(link, "|c(%x+)|Hitem:((%d+):(%d+):(%d+):(%d+))|h%[(.-)%]|h|r")
local itemName, _, _, _, _, _, _, _, itemTexture = GetItemInfo(link);
if( itemTexture ) then
local currItem = GameAmp_DataBase.Items[itemID];
currItem = {};
currItem.name = itemName;
currItem.texture = itemTexture;
end
end
end