All pastes #85967 Raw Edit

Unnamed

public text v1 · immutable
·published 2006-07-12 10:46 UTC
rendered paste body
SOCKET: Client 'WEEDY' authed successfully.
PLAYER: Adding initial spell, id = 1180
PLAYER: Adding initial spell, id = 2382
PLAYER: Adding initial spell, id = 3365
PLAYER: Adding initial spell, id = 3050
PLAYER: Adding initial spell, id = 6233
PLAYER: Adding initial spell, id = 6246
PLAYER: Adding initial spell, id = 6247
PLAYER: Adding initial spell, id = 9125
PLAYER: Adding initial spell, id = 2479
PLAYER: Adding initial spell, id = 6477
PLAYER: Adding initial spell, id = 6478
PLAYER: Adding initial spell, id = 6603
PLAYER: Adding initial spell, id = 7266
PLAYER: Adding initial spell, id = 7267
PLAYER: Adding initial spell, id = 7355
PLAYER: Adding initial spell, id = 8386
PLAYER: Adding initial spell, id = 21651
PLAYER: Adding initial spell, id = 21652
PLAYER: Adding initial spell, id = 22027
PLAYER: Adding initial spell, id = 22810
PLAYER: Adding initial spell, id = 5176
PLAYER: Adding initial spell, id = 5185
PLAYER: Adding initial spell, id = 668
PLAYER: Adding initial spell, id = 9078
PLAYER: Adding initial spell, id = 204
PLAYER: Adding initial spell, id = 81
PLAYER: Adding initial spell, id = 522
PLAYER: Adding initial spell, id = 671
PLAYER: Adding initial spell, id = 227
PLAYER: Adding initial spell, id = 9077
PLAYER: Adding initial spell, id = 20580
PLAYER: Adding initial spell, id = 20583
PLAYER: Adding initial spell, id = 20582
PLAYER: Adding initial spell, id = 20585
PLAYER: Adding initial spell, id = 21009
PLAYER: Adding initial spell, id = 203
PLAYER: Adding initial skill line, skillId = 148, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 150, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 164, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 173, value = 1, max = 5
PLAYER: Adding initial skill line, skillId = 183, value = 5, max = 5
PLAYER: Adding initial skill line, skillId = 197, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 574, value = 5, max = 5
PLAYER: Adding initial skill line, skillId = 393, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 109, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 137, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 473, value = 0, max = 1
PLAYER: Adding initial skill line, skillId = 140, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 149, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 573, value = 5, max = 5
PLAYER: Adding initial skill line, skillId = 98, value = 300, max = 300
PLAYER: Adding initial skill line, skillId = 315, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 139, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 152, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 165, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 134, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 415, value = 1, max = 1
PLAYER: Adding initial skill line, skillId = 673, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 95, value = 1, max = 5
PLAYER: Adding initial skill line, skillId = 333, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 186, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 713, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 111, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 113, value = 300, max = 300
PLAYER: Adding initial skill line, skillId = 115, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 136, value = 1, max = 5
PLAYER: Adding initial skill line, skillId = 138, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 141, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 142, value = 0, max = 1
PLAYER: Adding initial skill line, skillId = 160, value = 0, max = 5
PLAYER: Adding initial skill line, skillId = 313, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 414, value = 1, max = 1
PLAYER: Adding initial skill line, skillId = 533, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 554, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 202, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 356, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 171, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 54, value = 0, max = 5
PLAYER: Adding initial skill line, skillId = 182, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 129, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 185, value = 0, max = 0
PLAYER: Adding initial skill line, skillId = 126, value = 5, max = 5
PLAYER: Adding initial skill line, skillId = 162, value = 1, max = 5
Player '2' Added Action '5176' to Button '1'
Player '2' Added Action '5185' to Button '2'
Player '2' Added Action '6603' to Button '0'
Player '2' Added Action '65021' to Button '10'
Player '2' Added Action '65025' to Button '11'
STORAGE: Creating initial item, itemId = 6123, bagIndex = 255, slot = 4, count = 1
STORAGE: CanEquipItem slot = 4, item = 6123, count = 1
STORAGE: Can't equip item, error msg = 20
STORAGE: Creating initial item, itemId = 44, bagIndex = 255, slot = 6, count = 1
STORAGE: CanEquipItem slot = 6, item = 44, count = 1
STORAGE: Can't equip item, error msg = 20
STORAGE: Creating initial item, itemId = 3661, bagIndex = 255, slot = 15, count = 1
STORAGE: CanEquipItem slot = 15, item = 3661, count = 1
STORAGE: Can't equip item, error msg = 20
STORAGE: Creating initial item, itemId = 65021, bagIndex = 255, slot = 23, count = 2
STORAGE: CanStoreItem bag = 255, slot = 23, item = 65021, count = 1
STORAGE: StoreItem bag = 255, slot = 23, item = 65021, count = 1
STORAGE: Creating initial item, itemId = 65025, bagIndex = 255, slot = 24, count = 4
STORAGE: CanStoreItem bag = 255, slot = 24, item = 65025, count = 1
STORAGE: StoreItem bag = 255, slot = 24, item = 65025, count = 1
STORAGE: Creating initial item, itemId = 6948, bagIndex = 255, slot = 25, count = 1
STORAGE: CanStoreItem bag = 255, slot = 25, item = 6948, count = 1
STORAGE: StoreItem bag = 255, slot = 25, item = 6948, count = 1
STORAGE: Creating initial item, itemId = 14648, bagIndex = 255, slot = 26, count = 1
STORAGE: CanStoreItem bag = 255, slot = 26, item = 14648, count = 1
STORAGE: StoreItem bag = 255, slot = 26, item = 14648, count = 1
The value of player Nycte before unload item and aura is:
HP is:                  53              MP is:                  67
AGILITY is:             25              STRENGHT is:            18
INTELLECT is:           22              SPIRIT is:              22
STAMINA is:             19              SPIRIT is:              22
Armor is:               0               Block is:               0.000000
HolyRes is:             0               FireRes is:             0
NatureRes is:           10              FrostRes is:            0
ShadowRes is:           0               ArcaneRes is:           0
MIN_DAMAGE is:          4.000000        MAX_DAMAGE is:          4.000000
MIN_OFFHAND_DAMAGE is:  0.000000        MAX_OFFHAND_DAMAGE is:  0.000000
MIN_RANGED_DAMAGE is:   0.000000        MAX_RANGED_DAMAGE is:   0.000000
ATTACK_TIME is:         2000            RANGE_ATTACK_TIME is:   2000
_RemoveAllItemMods start.
_RemoveAllItemMods complete.
0 GameObjects and 0 Creatures loaded for grid 3297 on map 1
Save Basic value of player Nycte is:
HP is:                  53              MP is:                  67
AGILITY is:             25              STRENGHT is:            18
INTELLECT is:           22              SPIRIT is:              22
STAMINA is:             19              SPIRIT is:              22
Armor is:               0               Block is:               0.000000
HolyRes is:             0               FireRes is:             0
NatureRes is:           10              FrostRes is:            0
ShadowRes is:           0               ArcaneRes is:           0
MIN_DAMAGE is:          4.000000        MAX_DAMAGE is:          4.000000
MIN_OFFHAND_DAMAGE is:  0.000000        MAX_OFFHAND_DAMAGE is:  0.000000
MIN_RANGED_DAMAGE is:   0.000000        MAX_RANGED_DAMAGE is:   0.000000
ATTACK_TIME is:         2000            RANGE_ATTACK_TIME is:   2000
Grid[51,33] on map 1 moved to IDLE state
Loading char guid 2 from account 5.
Load Basic value of player Nycte is:
HP is:                  53              MP is:                  67
AGILITY is:             25              STRENGHT is:            18
INTELLECT is:           22              SPIRIT is:              22
STAMINA is:             19              SPIRIT is:              22
Armor is:               0               Block is:               0.000000
HolyRes is:             0               FireRes is:             0
NatureRes is:           10              FrostRes is:            0
ShadowRes is:           0               ArcaneRes is:           0
MIN_DAMAGE is:          4.000000        MAX_DAMAGE is:          4.000000
MIN_OFFHAND_DAMAGE is:  0.000000        MAX_OFFHAND_DAMAGE is:  0.000000
MIN_RANGED_DAMAGE is:   0.000000        MAX_RANGED_DAMAGE is:   0.000000
ATTACK_TIME is:         2000            RANGE_ATTACK_TIME is:   2000
Player '2' Added Action '6603' to Button '0'
Player '2' Added Action '5176' to Button '1'
Player '2' Added Action '5185' to Button '2'
Player '2' Added Action '65021' to Button '10'
Player '2' Added Action '65025' to Button '11'
STORAGE: CanStoreItem bag = 255, slot = 23, item = 65021, count = 1
STORAGE: StoreItem bag = 255, slot = 23, item = 65021, count = 1
STORAGE: CanStoreItem bag = 255, slot = 24, item = 65025, count = 1
STORAGE: StoreItem bag = 255, slot = 24, item = 65025, count = 1
STORAGE: CanStoreItem bag = 255, slot = 25, item = 6948, count = 1
STORAGE: StoreItem bag = 255, slot = 25, item = 6948, count = 1
STORAGE: CanStoreItem bag = 255, slot = 26, item = 14648, count = 1
STORAGE: StoreItem bag = 255, slot = 26, item = 14648, count = 1
The value of player Nycte after load item and aura is:
HP is:                  53              MP is:                  67
AGILITY is:             25              STRENGHT is:            18
INTELLECT is:           22              SPIRIT is:              22
STAMINA is:             19              SPIRIT is:              22
Armor is:               0               Block is:               0.000000
HolyRes is:             0               FireRes is:             0
NatureRes is:           10              FrostRes is:            0
ShadowRes is:           0               ArcaneRes is:           0
MIN_DAMAGE is:          4.000000        MAX_DAMAGE is:          4.000000
MIN_OFFHAND_DAMAGE is:  0.000000        MAX_OFFHAND_DAMAGE is:  0.000000
MIN_RANGED_DAMAGE is:   0.000000        MAX_RANGED_DAMAGE is:   0.000000
ATTACK_TIME is:         2000            RANGE_ATTACK_TIME is:   2000
Load Basic value of player Nycte is:
HP is:                  53              MP is:                  67
AGILITY is:             25              STRENGHT is:            18
INTELLECT is:           22              SPIRIT is:              22
STAMINA is:             19              SPIRIT is:              22
Armor is:               0               Block is:               0.000000
HolyRes is:             0               FireRes is:             0
NatureRes is:           10              FrostRes is:            0
ShadowRes is:           0               ArcaneRes is:           0
MIN_DAMAGE is:          4.000000        MAX_DAMAGE is:          4.000000
MIN_OFFHAND_DAMAGE is:  0.000000        MAX_OFFHAND_DAMAGE is:  0.000000
MIN_RANGED_DAMAGE is:   0.000000        MAX_RANGED_DAMAGE is:   0.000000
ATTACK_TIME is:         2000            RANGE_ATTACK_TIME is:   2000
Player '2' Added Action '6603' to Button '0'
Player '2' Added Action '5176' to Button '1'
Player '2' Added Action '5185' to Button '2'
Player '2' Added Action '65021' to Button '10'
Player '2' Added Action '65025' to Button '11'
STORAGE: CanStoreItem bag = 255, slot = 23, item = 65021, count = 1
STORAGE: StoreItem bag = 255, slot = 23, item = 65021, count = 1
STORAGE: CanStoreItem bag = 255, slot = 24, item = 65025, count = 1
STORAGE: StoreItem bag = 255, slot = 24, item = 65025, count = 1
STORAGE: CanStoreItem bag = 255, slot = 25, item = 6948, count = 1
STORAGE: StoreItem bag = 255, slot = 25, item = 6948, count = 1
STORAGE: CanStoreItem bag = 255, slot = 26, item = 14648, count = 1
STORAGE: StoreItem bag = 255, slot = 26, item = 14648, count = 1
The value of player Nycte after load item and aura is:
HP is:                  53              MP is:                  67
AGILITY is:             25              STRENGHT is:            18
INTELLECT is:           22              SPIRIT is:              22
STAMINA is:             19              SPIRIT is:              22
Armor is:               0               Block is:               0.000000
HolyRes is:             0               FireRes is:             0
NatureRes is:           10              FrostRes is:            0
ShadowRes is:           0               ArcaneRes is:           0
MIN_DAMAGE is:          4.000000        MAX_DAMAGE is:          4.000000
MIN_OFFHAND_DAMAGE is:  0.000000        MAX_OFFHAND_DAMAGE is:  0.000000
MIN_RANGED_DAMAGE is:   0.000000        MAX_RANGED_DAMAGE is:   0.000000
ATTACK_TIME is:         2000            RANGE_ATTACK_TIME is:   2000
WORLD: Sent tutorial flags.
CHARACTER: Sent Initial Spells
Initializing Action Buttons for '2'
Action Buttons for '2' Initialized
PLAYER: UpdateHonor
AddObject at CharacterHandler.cpp
Creating player data for himself 2
WORLD: Starting weather system(change per 10 minutes).
WORLD: CMSG_ITEM_QUERY_SINGLE
STORAGE: Item Query = 65021
Segmentation fault