rendered paste bodydiff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index 35a4d9e..72bba14 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -196,10 +196,7 @@ static void WINAPI IWineD3DVertexBuf
}
/* If any data that needs conversion has changed we have to reload the whole buffer */
- if( ( (This->strided.u.s.position_transformed || strided.u.s.position_transformed) &&
- This->strided.u.s.position.lpData != strided.u.s.position.lpData) ||
- !(This->strided.u.s.diffuse.lpData == strided.u.s.diffuse.lpData || strided.u.s.diffuse.VBO != This->vbo) ||
- !(This->strided.u.s.specular.lpData == strided.u.s.specular.lpData || strided.u.s.specular.VBO != This->vbo) ) {
+ if (TRUE) {
start = 0;
end = This->resource.size;