Stuff
public cpp v1 · immutablevoid SetPlayerName(edict_t *pEntity, const char *pName){ if (!pEntity || pEntity->IsFree()) return; CPlayerState *pl = g_ServerClients->GetPlayerState(pEntity); if (pl) { pl->netname = MAKE_STRING(pName); } else META_CONPRINTF("Failed to set player name for entindex %d\n", g_Engine->IndexOfEdict(pEntity));}