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L2Server Extender Features (updated at 2006-05-23)
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CP:
1. CP will be consumed only when player is attacked by other players. When CP consumed to 0, HP start to be consumed. CP will be fulfilled when level up.
2. CP can regenerate naturally, or can be recharged by skills and items (ie. CP Potions).
3. CP maximum value depends on race, occupation and level. The dwarf soldier, the sword warrior/wrestler, the destroyer/giant's CP maximum value can reach to 70% of the HP maximum value.
4. CP maximum value could be increased by "weapon special ability" or "enchanted passive skills". (not available yet)
Henna:
1. Player can make 3 hennas, all dyes supported. Manufacture and elimination of the dyes are quite the same with the official server,
2. Support all 180 official dyes, occupation limit and level limit. Henna data could be customized.
3. The henna data could be reloaded and take effect when Server is running, without restarting the server.
4. There is no bug with the henna. Any attribute cannot reduce to 0 to cause transnormal character.
Recommendation system:
1. The effect is the same with official server. Both sides will get the prompt while using the recommendation. The color of player's name changed is obvious to everyone.
2. Name color could be customized. By default: 1-100=Blue, 101-200=Green, 201-255=Golden.
3. Level limit of s_lucky could be increased by values. By default: 0-10=Lv20, 11-50=40, 51-100=52, 101-200=61, 201-255=67.
4. The recommendation power may restore through player's level up, or recovery by itself every afternoon at 13 o'clock.
5. GM could use command //setcomment [0..255] to set values of selected player.
C4 fixes:
1. AcquireSkillList, AcquireSkillInfo packets, Warehouse deposit, Withdraw packets, Private store packets, and Character name color have been fixed.
2. Party invite button, Teammate information fence (CP, HP, MP) have been fixed. It support to show teammates' BUFF status.
3. Exp table of level 76 and above has been fixed (It maybe causes characters who has been get 80 levels become 78 levels, these characters can rise to 80 levels again by obtains 100,000 experiences).
Auto SoulShot:
1. Both soul shots and spirit shots could be set as "automatic use".
2. Spirit shots and blessed spirit shots could not be set as "automatic use" at one time.
3. Auto soul shot will be turned off when switching or unequiping weapon, or soul shots / spirit shots are not enough.
Dynamic Adjustment:
1. The dynamic adjustment of the experience/SP rate and the money/item drop rate are supported, it's no need to restart the server;
2. The dynamic adjustment of some monster in a rank will drop adena only, avoids the items drop too many to influences server performance;
3. The dynamic adjustment of server's protocol version are supported;
4. The dynamic adjustment of the safe enchant value of weapon/armor are supported;
System security:
1. Repaired many kinds of Server loophole (hangs clothing, deletes storehouse and so on), avoids hanging the clothing attack;
2. The intelligent wrapped gift filters the mechanism, disconnect when illegal filters found and it will record player's IP address;
3. The intelligent GM order examination mechanism, discovered illegal uses when the GM order the bulletin wrong and the recording plays family IP;
4. The intelligent service end monitoring mechanism, L2Server and L2NPC exceptionally close when can automatic again open;
Misc:
1. Support hair accessaries. Support hero aura and sound of hero.
2. Support teleport target place confirm.
3. Log and display player last logon time.
4. Display heal amount and healer name when healed, magic attack of healer and spirit shots coule increase heal amount more greatly.
5. /loc could show right area name, /time could show server system time or game time.
6. When player killing monsters whose level is lower than player by 3, there are no exp/sp pernalty.
7. Exp/SP rate, adena rate and drop rate could be adjusted when server running.
8. Support server smart monitoring, server will be started again when L2Server or L2NPC crashed.
Extend UI:
Show an extended user interface when pressing Alt+M in game. Include:
1. Common use:
Map: Show game mini map.
Tutorial: Show newbie tutotial manual.
Introduction: Show extended system introduction.
Announces: Show game announces.
FAQ: Show frequently asked questions.
2. Rebirth: Show player rebirth interface, different rebirth methods provided:
1) After glowing up to level 80, player could choose to 'rebirth', level will be down to 1, and gain one rebirth point.
2) After rebirth, player could use the rebirth points gained to increase basic properties, combat properties, gain polymorth ability or learn rebirth skills.
3) By default, rebirth times is limit to 10, GM could change this limit by choosing L2Server Extend -> Misc -> Options menu.
4) GM could use the following commands to manipulate rebirth properties of player:
//set_reb_times [0..200] set rebirthed times
//set_reb_pts [0..200] set rebirth points ownned
//reset_reb_bonus clear all increased properties
3. Spouse: gentlemen who have not married could select a lady and use the 'propose' button to propose to the lady. If the lady agreed, then they are announced to be spouses.
1) ID and quantity of items can be customized, spouse can sent present to each other after married.
2) When one logging on, the other will be noticed by system message.
3) Spouses could view online status, character status, location and area name of each other.
4) When spouses are online, one could teleport to the other, or recall the other to his/her location.
5) Spouses can use the ' divorce ' button to sue for divorce, system will take back the wedding dress and issue divorce announcement.
4. VIP: Show VIP interface
1) Player could use some game items to recharge VIP points.
2) GM could use the //setvipts [0..65000] command to set VIP points of player.
3) Player could use VIP points to exchange items, mount wyvern and do more.
New
Fishing system:
1. Support fishing skills, customized fishing zones.
2. Fishing skill damage is related to skill power and character level.
3. If fishing succeeded, character will get monsters, fishes or treasure boxes. Rate, monster/item ID and amount could be customized.
4. When using fishes or treasure boxes, an extended skill effect will be instanted.
5. Extended skill effects could be defined in SkillDataEx.txt, basic skill information should be defined in skilldata.txt.
Currently implemented extended skill effects:
1) i_summon_item: summon arrows, compressed soul shots, compressed spirit shots, etc.
2) i_param: SP scroll, hair style potion, hair color potion, face shape potion, etc.
3) i_cp: s_wrath, s_honor_of_paagrio. s_ceremony_of_life, s_pvp_recharge_cp, s_potion_of_courage, etc.
4) i_fishing_action: fishing skills.