rendered paste body//***JOBFILTERSCRIPT BY NATE660(2007)***
//Version 0.0.3
#include <a_samp>
#include <Dini>
#include <dutils>
#define COLOR_YELLOW 0xFFFF00AA
#define RED 0xFF0000AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BROWN 0x993300AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_RED 0xAA3333AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0xDC143C
#define COLOR_BLUE 0x0000FFAA
#define COLOR_RED1 0xFF0000AA
#define COLOR_VIOLET 0xEE82EEFF
#define COLOR_BLACK 0x00000000
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_NAVY 0x000080AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_WEED1 0xFFE4B5FF
#define COLOR_WEED2 0x90EE90FF
#define COLOR_ORANGERED 0xFF4500AA
#define TEAM_COP 0
#define TEAM_ARMY 1
#define TEAM_FBI 2
#define TEAM_GANG 3
#define TEAM_GANG1 4
#define TEAM_FAMILY 5
#pragma unused ret_memcpy
new offerweed[MAX_PLAYERS];
new DMV[MAX_PLAYERS];
new licence[MAX_PLAYERS];
new haveweed[MAX_PLAYERS];
new Admin[MAX_PLAYERS];
new jailed[MAX_PLAYERS];
static gTeam[MAX_PLAYERS]; // Keeps track of the teams for the filterscript
forward Float:GetDistanceBetweenPlayers(p1,p2);
public OnFilterScriptInit()
{
print("\n----------------------------------");
print(" Created by Nate660");
print("----------------------------------\n");
return 1;
}
public OnPlayerConnect(playerid)
{
jailed[playerid] = 0;
Admin[playerid] = 0;
DMV[playerid] = 0;
licence[playerid] = 0;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new tmp[256];
new name[256];
new string[256];
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new cmd[256];
new idx;
new giveplayerid;
new giver;
cmd = strtok(cmdtext, idx);
//=======Start OF The JOBS=======
if(strcmp(cmd, "/RMAF", true) == 0) {
SendClientMessage(playerid, COLOR_RED1, "You are now a Official Mafia Member");
SendClientMessage(playerid, COLOR_GREEN, "Commands:/rm [Russian Mafia Chat]");
gTeam[playerid] = TEAM_GANG1;
TogglePlayerControllable(playerid,1);
SetPlayerColor(playerid, COLOR_GREY);
GivePlayerWeapon(playerid, 24, 60);
GivePlayerWeapon(playerid, 30, 50);
GivePlayerWeapon(playerid, 29, 50);
return 1;
}
if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0)
{
} if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/f)amily [family chat]");
return 1;
}
if (gTeam[playerid] == TEAM_GANG1)
{
}
} if(strcmp(cmd, "/Tgrip", true) == 0) {
SendClientMessage(playerid, COLOR_GREEN, "You are now an offcial Tight Grip Gang Member!!!");
SendClientMessage(playerid, COLOR_YELLOW, "Your Command Are:/t (GangChat)");
gTeam[playerid] = TEAM_GANG;
TogglePlayerControllable(playerid,1);
SetPlayerColor(playerid, COLOR_LIGHTGREEN);
GivePlayerWeapon(playerid, 24, 60);
GivePlayerWeapon(playerid, 30, 50);
GivePlayerWeapon(playerid, 29, 50);
return 1;
}
if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0)
{
} if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/f)amily [family chat]");
return 1;
}
if (gTeam[playerid] == TEAM_GANG)
{
}
//First the Police Cmds And Pass:
} if(strcmp(cmd, "/ccrip", true) == 0) {
SendClientMessage(playerid, COLOR_GREEN, "You are now an offcial CRIP police Meber type /cripcommands for a list of commands");
SendClientMessage(playerid, COLOR_YELLOW, " /g (crip chat)");
gTeam[playerid] = TEAM_COP;
TogglePlayerControllable(playerid,1);
SetPlayerColor(playerid, COLOR_BLUE);
GivePlayerWeapon(playerid, 5, 1);
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 29, 150);
return 1;
}
if(strcmp(cmd, "/crew", true) == 0 || strcmp(cmd, "/c", true) == 0)
{
} if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/f)amily [family chat]");
return 1;
}
if (gTeam[playerid] == TEAM_COP)
{
}
} if(strcmp(cmd, "/PLV", true) == 0) {
SendClientMessage(playerid, COLOR_YELLOW, "You Are An Offcial FBI Member Enjoy!!");
SendClientMessage(playerid, COLOR_YELLOW, "Your Cmd's Are:/fbiheli /fbihq /fbijail /fbiunjail, /fbipu /fbiheli /r (fbiChat");
gTeam[playerid] = TEAM_FBI;
TogglePlayerControllable(playerid,1);
GameTextForAll("Patrolling Las Venturas",6000,4);
SetPlayerColor(playerid, COLOR_NAVY);
GivePlayerWeapon(playerid, 24, 400);
GivePlayerWeapon(playerid, 3, 1);
return 1;
}
if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0)
{
} if(IsPlayerConnected(playerid))
{
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/f)amily [family chat]");
return 1;
}
if (gTeam[playerid] == TEAM_FBI)
{
}
{ if(strcmp(cmd, "/fbipu", true) == 0) { //Displays the text: "This is the LVPD, Pullover Immedietly" to all players
if(gTeam[playerid] == TEAM_FBI)
{
SendClientMessageToAll(COLOR_YELLOW, "This Is The FBI, Pullover Or We Will Use Force!!");
}
else
{
SendClientMessage(playerid, COLOR_RED1, "You Are Now an fbi member!!");
}
return 1;
}
if(strcmp("/fbihq", cmdtext, true) ==0)
{
SetPlayerPos(playerid,943.3317,1733.2294,8.8516);
return 1;
}
if(strcmp("/fbiheli", cmdtext, true) ==0)
{
SetPlayerPos(playerid,938.2741,1719.0437,15.7941);
return 1;
}
if(strcmp(cmd, "/fbijail", true) == 0) {//UPDATED JAIL CMD ONlY JAILS IF THE SPECIFIED PERSON ISNT JAILED!
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_GREEN, "Usage: /fbijail [Player ID]");
return 1;
}
giveplayerid = strval(tmp);
if(jailed[giveplayerid]==0) {
if (gTeam[playerid] == TEAM_FBI) {
if (IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "You have been jailed by An FBI Member %s!", sendername, playerid);
SendClientMessage(giveplayerid, COLOR_RED1, string);
format(string, sizeof(string), "%s has been jailed by an FBI Member %s!", giveplayer, giveplayerid, sendername, playerid);
SendClientMessageToAll(COLOR_RED1, string);
printf(string);
SetPlayerInterior(giveplayerid,3);
jailed[giveplayerid] = 1;
SetPlayerPos(giveplayerid,198.3797,160.8905,1003.0300);
SetPlayerFacingAngle(giveplayerid,177.0350);
SetCameraBehindPlayer(giveplayerid);
PlayerPlaySound(giveplayerid,1082,198.3797,160.8905,1003.0300);
TogglePlayerControllable(giveplayerid,0); // so that can't /kill
DisablePlayerCheckpoint(giveplayerid);
return 1;
}else{
format(string, sizeof(string), "id %d Is not even in the game!", giveplayerid);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
}else{
format(string, sizeof(string), "You Can't do that your not fbi", giveplayerid);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
}else{
format(string, sizeof(string), "This person is not even jailed", giveplayerid);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
if(strcmp(cmd, "/fbiunjail", true) == 0) {//UPDATED UNJAIL CMD ONly UNJAILS IF THE SPECIFIED PERSON IS JAILED!
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_GREEN, "Usage: /fbiunjail [Player ID]");
return 1;
}
giveplayerid = strval(tmp);
if(jailed[giveplayerid]==1) {
if (gTeam[playerid] == TEAM_FBI) {
if (IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "You have been unjailed by %s (ID:%d)!", sendername, playerid);
SendClientMessage(giveplayerid, COLOR_GREEN, string);
format(string, sizeof(string), "%s (ID:%d) has been unjailed by Fbi Member %s (ID:%d)", giveplayer, giveplayerid, sendername, playerid);
SendClientMessageToAll(COLOR_GREEN, string);
printf(string);
jailed[giveplayerid] = 0;
SetPlayerInterior(giveplayerid,0);
SetPlayerFacingAngle(giveplayerid,90.00);
SetPlayerPos(giveplayerid,2296.4031,2468.7754,10.8203);
SetPlayerFacingAngle(giveplayerid,177.0350);
SetCameraBehindPlayer(giveplayerid);
TogglePlayerControllable(giveplayerid,1);
return 1;
}else{
format(string, sizeof(string), "id %d is not an active player.", giveplayerid);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
}else{
format(string, sizeof(string), "You Are not an official FBI Member!!", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}else{
format(string, sizeof(string), "This person is Not jailed!", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
//Start of the Army System! (SAA--San andreas Army)
if(strcmp(cmd, "/Blood", true) == 0) {
SendClientMessage(playerid, COLOR_RED1, "You Are logged into The Army!!");
gTeam[playerid] = TEAM_ARMY;
TogglePlayerControllable(giveplayerid,1);
SetPlayerColor(playerid, COLOR_RED);
GivePlayerWeapon(playerid, 5, 1);
GivePlayerWeapon(playerid, 24, 50);
GivePlayerWeapon(playerid, 30, 80);
return 1;
}
//=========================END OF THE JOBS=========================
}