rendered paste bodyIMaterial* C1 = vhz.m_pMaterialSystem->FindMaterial("models\\player\\ct_gign\\ct_gign", "Model textures");
IMaterial* C2 = vhz.m_pMaterialSystem->FindMaterial("models\\player\\ct_gsg9\\ct_gsg9", "Model textures");
IMaterial* C3 = vhz.m_pMaterialSystem->FindMaterial("models\\player\\ct_sas\\ct_sas", "Model textures");
IMaterial* C4 = vhz.m_pMaterialSystem->FindMaterial("models\\player\\ct_urban\\ct_urban", "Model textures");
IMaterial* T1 = vhz.m_pMaterialSystem->FindMaterial("models\\player\\t_arctic\\t_arctic", "Model textures");
IMaterial* T2 = vhz.m_pMaterialSystem->FindMaterial("models\\player\\t_guerilla\\t_guerilla", "Model textures");
IMaterial* T3 = vhz.m_pMaterialSystem->FindMaterial("models\\player\\t_leet\\t_leet", "Model textures");
IMaterial* T4 = vhz.m_pMaterialSystem->FindMaterial("models\\player\\t_phoenix\\t_phoenix", "Model textures");
/*
MATERIAL_VAR_DEBUG = (1 << 0),
MATERIAL_VAR_NO_DEBUG_OVERRIDE = (1 << 1),
MATERIAL_VAR_NO_DRAW = (1 << 2),
MATERIAL_VAR_USE_IN_FILLRATE_MODE = (1 << 3),
MATERIAL_VAR_VERTEXCOLOR = (1 << 4),
MATERIAL_VAR_VERTEXALPHA = (1 << 5),
MATERIAL_VAR_SELFILLUM = (1 << 6),
MATERIAL_VAR_ADDITIVE = (1 << 7),
MATERIAL_VAR_ALPHATEST = (1 << 8),
MATERIAL_VAR_MULTIPASS = (1 << 9),
MATERIAL_VAR_ZNEARER = (1 << 10),
MATERIAL_VAR_MODEL = (1 << 11),
MATERIAL_VAR_FLAT = (1 << 12),
MATERIAL_VAR_NOCULL = (1 << 13),
MATERIAL_VAR_NOFOG = (1 << 14),
MATERIAL_VAR_IGNOREZ = (1 << 15),
MATERIAL_VAR_DECAL = (1 << 16),
MATERIAL_VAR_ENVMAPSPHERE = (1 << 17),
MATERIAL_VAR_NOALPHAMOD = (1 << 18),
MATERIAL_VAR_ENVMAPCAMERASPACE = (1 << 19),
MATERIAL_VAR_BASEALPHAENVMAPMASK = (1 << 20),
MATERIAL_VAR_TRANSLUCENT = (1 << 21),
MATERIAL_VAR_NORMALMAPALPHAENVMAPMASK = (1 << 22),
MATERIAL_VAR_NEEDS_SOFTWARE_SKINNING = (1 << 23),
MATERIAL_VAR_OPAQUETEXTURE = (1 << 24),
MATERIAL_VAR_ENVMAPMODE = (1 << 25),
MATERIAL_VAR_SUPPRESS_DECALS = (1 << 26),
MATERIAL_VAR_HALFLAMBERT = (1 << 27),
MATERIAL_VAR_WIREFRAME = (1 << 28),
*/
if (MyCvars.vis_xqzmodels ==1){
{
T1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true);
T2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true);
T1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true);
T2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
T3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
T4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
T3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
T4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
T1->SetMaterialVarFlag( MATERIAL_VAR_FLAT, true);
T2->SetMaterialVarFlag( MATERIAL_VAR_FLAT, true);
T1->SetMaterialVarFlag( MATERIAL_VAR_FLAT, true);
T2->SetMaterialVarFlag( MATERIAL_VAR_FLAT, true );
T3->SetMaterialVarFlag( MATERIAL_VAR_FLAT, true );
T4->SetMaterialVarFlag( MATERIAL_VAR_FLAT, true );
T3->SetMaterialVarFlag( MATERIAL_VAR_FLAT, true );
T4->SetMaterialVarFlag( MATERIAL_VAR_FLAT, true );
T1->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, true);
T2->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, true);
T1->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, true);
T2->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, true );
T3->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, true );
T4->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, true );
T3->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, true );
T4->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, true );
}
if (MyCvars.vis_xqzmodels ==0){
{
T1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false);
T2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false);
T1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false);
T2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
T3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
T4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
T3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
T4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
T1->SetMaterialVarFlag( MATERIAL_VAR_FLAT, false);
T2->SetMaterialVarFlag( MATERIAL_VAR_FLAT, false);
T1->SetMaterialVarFlag( MATERIAL_VAR_FLAT, false);
T2->SetMaterialVarFlag( MATERIAL_VAR_FLAT, false );
T3->SetMaterialVarFlag( MATERIAL_VAR_FLAT, false );
T4->SetMaterialVarFlag( MATERIAL_VAR_FLAT, false );
T3->SetMaterialVarFlag( MATERIAL_VAR_FLAT, false );
T4->SetMaterialVarFlag( MATERIAL_VAR_FLAT, false );
T1->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, false);
T2->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, false);
T1->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, false);
T2->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, false );
T3->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, false );
T4->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, false );
T3->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, false );
T4->SetMaterialVarFlag( MATERIAL_VAR_ZNEARER, false );
}