rendered paste bodystop();
this.cursor.score=0;
_root.cursor.swapDepths(1000);
_root.onEnterFrame = function() {
Mouse.hide();
cursor._x = _root._xmouse;
cursor._y = _root._ymouse;
}
target_5.onRelease=function(){
_root.cursor.score+=500;
this._x=random(550);
this._y=random(400);
}
target_10.onRelease=function(){
_root.cursor.score+=1000;
this._x=random(550);
this._y=random(400);
}
target_15.onRelease=function(){
_root.cursor.score+=1500;
this._x=random(550);
this._y=random(400);
}
target_5_bad.onRelease=function(){
_root.cursor.score-=500;
this._x=random(550);
this._y=random(400);
}
target_10_bad.onRelease=function(){
_root.cursor.score-=500;
this._x=random(550);
this._y=random(400);
}
time_adder1.onRelease=function(){
_root.cursor.timer.gotoAndPlay(1);
this._x=random(550);
this._y=random(400);
}
time_adder2.onRelease=function(){
_root.cursor.timer.gotoAndPlay(1);
this._x=random(550);
this._y=random(400);
}
time_adder3.onRelease=function(){
_root.cursor.timer.gotoAndPlay(1);
this._x=random(550);
this._y=random(400);
}
time_adder4.onRelease=function(){
_root.cursor.timer.gotoAndPlay(1);
this._x=random(550);
this._y=random(400);
}
time_adder5.onRelease=function(){
_root.cursor.timer.gotoAndPlay(1);
this._x=random(550);
this._y=random(400);
}
time_adder6.onRelease=function(){
_root.cursor.timer.gotoAndPlay(1);
this._x=random(550);
this._y=random(400);
}