Anonymous
public text v1 · immutable{
int x = unit.X - myGameInfo.Player.X;
int y = unit.Y - myGameInfo.Player.Y;
if (y + 10 < 0 || y + 10 >= Game.ScreenClicks.AxisY_X.Length)
return false;
double StartX = Game.ScreenClicks.AxisY_X[10 + y], StartY = Game.ScreenClicks.AxisY_Y[10 + y];
double offsetX = 27.38, offsetY = 14.5;
int FinalX = (int)(StartX + x * offsetX), FinalY = (int)(StartY + x * offsetY);
if (Game.ScreenClicks.isOutsideWindow(FinalX, FinalY))
return false;
return true;
}