rendered paste bodyvoid ResourceScene::populate()
{
QVector< QVector<int> > resources = m_pMatrix->getReservations();
QVector< int> timeline;
int start;
int length;
if (m_reservationItems.count() > 0)
{
for (int i = 0; i < m_reservationItems.count(); i++)
{
this->removeItem(m_reservationItems[i]);
delete(m_reservationItems[i]);
}
m_reservationItems.clear();
}
for (int i = 0; i < resources.count(); i++)
{
timeline = resources.at(i);
for (int j = 0; j < timeline.count(); j++)
{
if(timeline.at(j))
{
start = j;
length = 0;
while (timeline.at(start + length))
{
if ((start + ++length) > (timeline.count() - 1))
break;
}
m_reservationItems.append(this->addRect(m_resourceAnnotationWidth + (j * m_columnWidth) + 2,
m_timeAnnotationHeight + (i * m_rowHeight) + 2,
(length * m_columnWidth) - 4, m_rowHeight - 4,
m_reservationPen,
m_reservationBrush));
j = start + length;
}
}
this->invalidate(this->sceneRect());
}
}