All pastes #838564 Raw Edit

Miscellany

public text v1 · immutable
#838564 ·published 2007-12-30 14:10 UTC
rendered paste body
#include <a_samp>
#include <a_players>
#include <time>
#include <float>
#include <file>
#include <m.i.c>
#include <xFireworks>

#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_DARKBLUE 0x5DFC0A

#define DESERT_EAGLE 24
#define COLT45 22
#define MAC 28
#define COMBAT 27
#define M4 31
#define MOLOTOV 18
#define GRENADE 16

/*new PlayerDrunk[MAX_PLAYERS];
new PlayerDrunkTime[MAX_PLAYERS];*/

new house2;
new house3;
new house4;
new house5;
new house6;
new house7;
new house8;
new house9;
new house10;
new house11;
new house12;
new house13;
new house14;
new house15;
new house16;
new house17;
new house18;

new biz1;
new biz2;
new biz3;
new biz4;

new Float:ppx[MAX_PLAYERS], Float:ppy[MAX_PLAYERS], Float:ppz[MAX_PLAYERS];
new Float:vpx, Float:vpy, Float:vpz;

new DebugTimer;

forward Turn();
forward GO2();
forward GO1();
forward START();
forward Drunk(playerid);
forward CoordinateUpdate(playerid);

main()
{
	print("\n-------------");
	print(" Freeroam");
	print(" By PaoloP");
	print("-------------\n");
}

public OnGameModeInit()
{
	SetGameModeText("Freeroam+Stunt+RPG+Dm By PaoloP");
	AllowInteriorWeapons(1);
	EnableTirePopping(1);
	DisableInteriorEnterExits();
	
	house2 = AddStaticHouse(2539.6260,713.4230,14.7396, 2251.85, -1138.16, 1050.63, 9); //red motel room
	house3 = AddStaticHouse(2533.3198,713.4331,14.7396, 295.138977,1474.469971,1080.519897,15); //burglary house 5
	house4 = AddStaticHouse(2533.1526,719.6894,10.8203, 295.138977,1474.469971,1080.519897,15); //burglary house 5
	house5 = AddStaticHouse(2539.3572,719.8923,10.8203, 2262.83, -1137.71, 1050.63, 10); // red bed motel room
	house6 = AddStaticHouse(2532.2476,749.3722,14.7396, 295.138977,1474.469971,1080.519897,15); //burglary house 5
	house7 = AddStaticHouse(2532.4685,743.1674,14.7396, 2262.83, -1137.71, 1050.63, 10); // red bed motel room
	house8 = AddStaticHouse(2526.3621,743.3248,14.7396, 2262.83, -1137.71, 1050.63, 10); // red bed motel room
	house9 = AddStaticHouse(2526.0625,749.4435,14.7396, 295.138977,1474.469971,1080.519897,15); //burglary house 5
	house10= AddStaticHouse(2526.0637,743.2664,10.8203, 2251.85, -1138.16, 1050.63, 9); //red motel room
	house11= AddStaticHouse(2526.1055,749.3802,10.8203, 295.138977,1474.469971,1080.519897,15); //burglary house 5
	house12= AddStaticHouse(2532.3281,743.1519,10.8203, 2365.42,-1131.85,1050.88, 8); //Verdant Bluff Safehouse
	house13= AddStaticHouse(2532.3308,749.3745,10.8203, 2365.42,-1131.85,1050.88, 8); //Verdant Bluff Safehouse
	house14= AddStaticHouse(1928.4775,2774.5227,10.8203, 2324.33,-1144.79,1050.71, 12); //Large modern unused interior
	house15= AddStaticHouse(1967.2621,2764.9753,10.8203, 2324.33,-1144.79,1050.71, 12); //Large modern unused interior
	house16= AddStaticHouse(2011.644531,693.931640,11.460937, 2365.42,-1131.85,1050.88, 8); //Verdant Bluff Safehouse
	house17= AddStaticHouse(2014.181762,773.714538,11.460937, 2251.85, -1138.16, 1050.63, 9); //red motel room
	house18= AddStaticHouse(2056.429199,2663.739746,10.820312, 2324.33,-1144.79,1050.71, 12); // Large modern unused interior

	biz1 = AddStaticBiz(2023.1649,1007.7489,10.8203, 2013.2489,1017.8018,995.4412, 10); //4dragons casino biz
	biz2 = AddStaticBiz(2193.6353,1676.6173,12.3672, 2234.8816,1710.2361,1011.1458, 1); //caligulas biz
	biz3 = AddStaticBiz(2094.7000,2119.0300,10.8203, -204.4400,-43.6525,1002.2734, 3); //tatto shop
	biz4 = AddStaticBiz(2085.8920,2074.0688,11.0546, -100.3259,-22.8164,1000.7187, 3); //porn shop

	SetHouseCost(house2, 59680);
	SetHouseCost(house3, 59684);
	SetHouseCost(house4, 68000);
	SetHouseCost(house5, 80000);
	SetHouseCost(house6, 43000);
	SetHouseCost(house7, 59000);
	SetHouseCost(house8, 43000);
	SetHouseCost(house9, 64000);
	SetHouseCost(house10, 69000);
	SetHouseCost(house11, 44999);
	SetHouseCost(house12, 57000);
	SetHouseCost(house13, 50000);
	SetHouseCost(house14, 80000);
	SetHouseCost(house15, 80000);
	SetHouseCost(house16, 65000);
	SetHouseCost(house17, 90500);
	SetHouseCost(house18, 90500);
	SetBizCost(biz1, 800000);
	SetBizCost(biz2, 990000);
	SetBizCost(biz3, 70000);
	SetBizCost(biz4, 690000);
	
	new string[MAX_PLAYER_NAME]; //[256];
	SetHouseInfo(house2, "Owner", string);
	SetHouseInfo(house3, "Owner", string);
	SetHouseInfo(house4, "Owner", string);
	SetHouseInfo(house5, "Owner", string);
	SetHouseInfo(house6, "Owner", string);
	SetHouseInfo(house7, "Owner", string);
	SetHouseInfo(house8, "Owner", string);
	SetHouseInfo(house9, "Owner", string);
	SetHouseInfo(house10, "Owner", string);
	SetHouseInfo(house11, "Owner", string);
	SetHouseInfo(house12, "Owner", string);
	SetHouseInfo(house12, "Owner", string);
	SetHouseInfo(house13, "Owner", string);
	SetHouseInfo(house14, "Owner", string);
	SetHouseInfo(house15, "Owner", string);
	SetHouseInfo(house16, "Owner", string);
	SetHouseInfo(house17, "Owner", string);
	SetHouseInfo(house18, "Owner", string);
	SetBizInfo(biz1, "Owner", string);
	SetBizInfo(biz2, "Owner", string);
	SetBizInfo(biz3, "Owner", string);
	SetBizInfo(biz4, "Owner", string);
	
	CreatePickup(352, 2, 2539.8850,710.0848,10.8203);
	CreatePickup(335, 2,-201.6181,-40.2535,1002.2734);
	CreatePickup(372, 2,-200,-43,1002); //tec9@tatto_shop
	CreatePickup(323, 2,-99,-11,1000); // large_vibrator_pickup_in_porn_biz_1
	CreatePickup(356,3,300,1483,1080); // M4_to_josh
	
	// Spawn Setup
	AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0); //some guy
	AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//smoke
    AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//sweet
    AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//ryder
    AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0); //firefighter lv
    AddPlayerClass(287,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//army guy
    AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//ammunation saler
    AddPlayerClass(217,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//eddburn character (security)
    AddPlayerClass(23,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//skater
    AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//varrio loz aztecas guy with cap
	AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//Woozie
	AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//Swat Member
    AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//beach girl O_o
    AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);//beach boy O_o
    
	//road
	CreateObject(1634, 2050.712646, 818.697083, 6.871793, 0.0000, 0.0000, 180.0000);
	CreateObject(1634, 2054.839111, 818.697083, 6.871793, 8.5944, 0.0000, 180.0000);
	CreateObject(1634, 2058.939697, 818.697083, 6.871793, 23.2048, 0.0000, 180.0000);
	CreateObject(1634, 2063.065186, 818.697083, 6.871793, 41.1498, 0.0000, 180.0000);
	CreateObject(16401, 2070.830322, 817.590454, 6.426544, 359.1406, 354.8434, 270.0000);
	CreateObject(8302, 2045.137085, 819.072388, 7.569320, 0.0000, 0.0000, 180.0000);
	
	// CHIRSTMAS SETUP :)
	CreateObject(660,-687.511,933.525,12.745,0.0,0.0,0.0);
    CreateObject(3525,-688.014,931.683,12.012,0.0,0.0,0.0);
    CreateObject(3525,-688.258,931.781,11.868,0.0,0.0,0.0);
    CreateObject(1577,-687.614,931.947,13.888,0.0,0.0,0.0);
    CreateObject(1578,-688.118,931.947,13.888,0.0,0.0,0.0);
    CreateObject(1576,-688.562,931.947,13.895,0.0,0.0,0.0);
    CreateObject(1575,-688.923,931.947,13.905,0.0,0.0,0.0);
    CreateObject(2710,-686.764,935.171,13.653,0.0,0.0,-135.000);
    CreateObject(2223,-686.701,935.809,13.724,0.0,0.0,0.0);
    CreateObject(1276,-687.384,933.277,15.598,0.0,0.0,0.0);
    CreateObject(1276,-687.110,933.162,17.995,0.0,0.0,0.0);
    CreateObject(1276,-687.422,933.388,16.584,0.0,0.0,0.0);
    CreateObject(1276,-687.278,933.162,13.892,0.0,0.0,0.0);
    CreateObject(1212,-686.466,935.058,13.620,0.0,0.0,0.0);
    CreateObject(1212,-686.212,935.058,13.581,0.0,0.0,0.0);
    CreateObject(1247,-687.384,933.529,18.991,0.0,0.0,0.0);
    CreateObject(2780,-687.998,931.355,22.506,0.0,0.0,0.0);

	// Car Spawns from LVDM

	AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
	AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
	AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
	AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
	AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
	AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
	AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
	AddStaticVehicle(402,1944.1003,1344.7717,8.9411,0.8168,30,30);
	AddStaticVehicle(402,1679.2278,1316.6287,10.6520,180.4150,90,90);
	AddStaticVehicle(415,1685.4872,1751.9667,10.5990,268.1183,25,1);
	AddStaticVehicle(411,2034.5016,1912.5874,11.9048,0.2909,123,1);
	AddStaticVehicle(411,2172.1682,1988.8643,10.5474,89.9151,116,1);
	AddStaticVehicle(429,2245.5759,2042.4166,10.5000,270.7350,14,14);
	AddStaticVehicle(477,2361.1538,1993.9761,10.4260,178.3929,101,1);
	AddStaticVehicle(550,2221.9946,1998.7787,9.6815,92.6188,53,53);
	AddStaticVehicle(558,2243.3833,1952.4221,14.9761,359.4796,116,1);
	AddStaticVehicle(587,2276.7085,1938.7263,31.5046,359.2321,40,1);
	AddStaticVehicle(587,2602.7769,1853.0667,10.5468,91.4813,43,1);
	AddStaticVehicle(603,2610.7600,1694.2588,10.6585,89.3303,69,1);
	AddStaticVehicle(587,2635.2419,1075.7726,10.5472,89.9571,53,1);
	AddStaticVehicle(562,2577.2354,1038.8063,10.4777,181.7069,35,1);
	AddStaticVehicle(562,2394.1021,989.4888,10.4806,89.5080,17,1);
	AddStaticVehicle(562,1881.0510,957.2120,10.4789,270.4388,11,1);
	AddStaticVehicle(535,2039.1257,1545.0879,10.3481,359.6690,123,1);
	AddStaticVehicle(535,2009.8782,2411.7524,10.5828,178.9618,66,1);
	AddStaticVehicle(429,2010.0841,2489.5510,10.5003,268.7720,1,2);
	AddStaticVehicle(415,2076.4033,2468.7947,10.5923,359.9186,36,1);
	AddStaticVehicle(487,2093.2754,2414.9421,74.7556,89.0247,26,57);
	AddStaticVehicle(506,2352.9026,2577.9768,10.5201,0.4091,7,7);
	AddStaticVehicle(506,2166.6963,2741.0413,10.5245,89.7816,52,52);
	AddStaticVehicle(411,1960.9989,2754.9072,10.5473,200.4316,112,1);
	AddStaticVehicle(429,1919.5863,2760.7595,10.5079,100.0753,2,1);
	AddStaticVehicle(415,1673.8038,2693.8044,10.5912,359.7903,40,1);
	AddStaticVehicle(402,1591.0482,2746.3982,10.6519,172.5125,30,30);
	AddStaticVehicle(603,1580.4537,2838.2886,10.6614,181.4573,75,77);
	AddStaticVehicle(550,1555.2734,2750.5261,10.6388,91.7773,62,62);
	AddStaticVehicle(535,1455.9305,2878.5288,10.5837,181.0987,118,1);
	AddStaticVehicle(477,1537.8425,2578.0525,10.5662,0.0650,121,1);
	AddStaticVehicle(451,1433.1594,2607.3762,10.3781,88.0013,16,16);
	AddStaticVehicle(603,2223.5898,1288.1464,10.5104,182.0297,18,1);
	AddStaticVehicle(558,2451.6707,1207.1179,10.4510,179.8960,24,1);
	AddStaticVehicle(550,2461.7253,1357.9705,10.6389,180.2927,62,62);
	AddStaticVehicle(558,2461.8162,1629.2268,10.4496,181.4625,117,1);
	AddStaticVehicle(477,2395.7554,1658.9591,10.5740,359.7374,0,1);
	AddStaticVehicle(404,1553.3696,1020.2884,10.5532,270.6825,119,50);
	AddStaticVehicle(400,1380.8304,1159.1782,10.9128,355.7117,123,1);
	AddStaticVehicle(418,1383.4630,1035.0420,10.9131,91.2515,117,227);
	AddStaticVehicle(404,1445.4526,974.2831,10.5534,1.6213,109,100);
	AddStaticVehicle(400,1704.2365,940.1490,10.9127,91.9048,113,1);
	AddStaticVehicle(404,1658.5463,1028.5432,10.5533,359.8419,101,101);
	AddStaticVehicle(581,1677.6628,1040.1930,10.4136,178.7038,58,1);
	AddStaticVehicle(581,1383.6959,1042.2114,10.4121,85.7269,66,1);
	AddStaticVehicle(581,1064.2332,1215.4158,10.4157,177.2942,72,1);
	AddStaticVehicle(581,1111.4536,1788.3893,10.4158,92.4627,72,1);
	AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
	AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
	AddStaticVehicle(521,993.7083,2267.4133,11.0315,1.5610,75,13);
	AddStaticVehicle(535,1439.5662,1999.9822,10.5843,0.4194,66,1);
	AddStaticVehicle(522,1430.2354,1999.0144,10.3896,352.0951,6,25);
	AddStaticVehicle(522,2156.3540,2188.6572,10.2414,22.6504,6,25);
	AddStaticVehicle(598,2277.6846,2477.1096,10.5652,180.1090,0,1);
	AddStaticVehicle(598,2268.9888,2443.1697,10.5662,181.8062,0,1);
	AddStaticVehicle(598,2256.2891,2458.5110,10.5680,358.7335,0,1);
	AddStaticVehicle(598,2251.6921,2477.0205,10.5671,179.5244,0,1);
	AddStaticVehicle(523,2294.7305,2441.2651,10.3860,9.3764,0,0);
	AddStaticVehicle(523,2290.7268,2441.3323,10.3944,16.4594,0,0);
	AddStaticVehicle(523,2295.5503,2455.9656,2.8444,272.6913,0,0);
	AddStaticVehicle(522,2476.7900,2532.2222,21.4416,0.5081,8,82);
	AddStaticVehicle(522,2580.5320,2267.9595,10.3917,271.2372,8,82);
	AddStaticVehicle(522,2814.4331,2364.6641,10.3907,89.6752,36,105);
	AddStaticVehicle(535,2827.4143,2345.6953,10.5768,270.0668,97,1);
	AddStaticVehicle(521,1670.1089,1297.8322,10.3864,359.4936,87,118);
	AddStaticVehicle(487,1614.7153,1548.7513,11.2749,347.1516,58,8);
	AddStaticVehicle(487,1647.7902,1538.9934,11.2433,51.8071,0,8);
	AddStaticVehicle(487,1608.3851,1630.7268,11.2840,174.5517,58,8);
	AddStaticVehicle(476,1283.0006,1324.8849,9.5332,275.0468,7,6); //11.5332
	AddStaticVehicle(476,1283.5107,1361.3171,9.5382,271.1684,1,6); //11.5382
	AddStaticVehicle(476,1283.6847,1386.5137,11.5300,272.1003,89,91);
	AddStaticVehicle(476,1288.0499,1403.6605,11.5295,243.5028,119,117);
	AddStaticVehicle(415,1319.1038,1279.1791,10.5931,0.9661,62,1);
	AddStaticVehicle(521,1710.5763,1805.9275,10.3911,176.5028,92,3);
	AddStaticVehicle(521,2805.1650,2027.0028,10.3920,357.5978,92,3);
	AddStaticVehicle(535,2822.3628,2240.3594,10.5812,89.7540,123,1);
	AddStaticVehicle(521,2876.8013,2326.8418,10.3914,267.8946,115,118);
	AddStaticVehicle(429,2842.0554,2637.0105,10.5000,182.2949,1,3);
	AddStaticVehicle(549,2494.4214,2813.9348,10.5172,316.9462,72,39);
	AddStaticVehicle(549,2327.6484,2787.7327,10.5174,179.5639,75,39);
	AddStaticVehicle(549,2142.6970,2806.6758,10.5176,89.8970,79,39);
	AddStaticVehicle(521,2139.7012,2799.2114,10.3917,229.6327,25,118);
	AddStaticVehicle(521,2104.9446,2658.1331,10.3834,82.2700,36,0);
	AddStaticVehicle(521,1914.2322,2148.2590,10.3906,267.7297,36,0);
	AddStaticVehicle(549,1904.7527,2157.4312,10.5175,183.7728,83,36);
	AddStaticVehicle(549,1532.6139,2258.0173,10.5176,359.1516,84,36);
	AddStaticVehicle(521,1534.3204,2202.8970,10.3644,4.9108,118,118);
	AddStaticVehicle(549,1613.1553,2200.2664,10.5176,89.6204,89,35);
	AddStaticVehicle(400,1552.1292,2341.7854,10.9126,274.0815,101,1);
	AddStaticVehicle(404,1637.6285,2329.8774,10.5538,89.6408,101,101);
	AddStaticVehicle(400,1357.4165,2259.7158,10.9126,269.5567,62,1);
	AddStaticVehicle(411,1281.7458,2571.6719,10.5472,270.6128,106,1);
	AddStaticVehicle(522,1305.5295,2528.3076,10.3955,88.7249,3,8);
	AddStaticVehicle(521,993.9020,2159.4194,10.3905,88.8805,74,74);
	AddStaticVehicle(415,1512.7134,787.6931,10.5921,359.5796,75,1);
	AddStaticVehicle(522,2299.5872,1469.7910,10.3815,258.4984,3,8);
	AddStaticVehicle(522,2133.6428,1012.8537,10.3789,87.1290,3,8);
	AddStaticVehicle(444,2040.3004,1349.1654,11.0432,177.0810,32,42); // monster truck
	AddStaticVehicle(411,2040.0009,1341.5388,10.3989,177.4277,106,1); // infernus
	AddStaticVehicle(411,2037.2401,1228.8655,10.4709,2.4978,106,1); // infernus 2
	AddStaticVehicle(560,2024.7693,1334.8621,10.2649,267.2887,17,1); // sultan
	AddStaticVehicle(560,2024.6802,1350.9368,10.2574,269.2907,17,1); // sultan2
    AddStaticVehicle(444,782.7802,834.3870,6.2118,18.3263,32,42); // monster truck 3
	AddStaticVehicle(444,777.7836,834.5813,6.2354,15.6335,32,42); // monster truck 4

	//Monday 13th Additions ~ Jax
	AddStaticVehicle(415,2266.7336,648.4756,11.0053,177.8517,0,1); //
	AddStaticVehicle(461,2404.6636,647.9255,10.7919,183.7688,53,1); //
	AddStaticVehicle(506,2628.1047,746.8704,10.5246,352.7574,3,3); //
	AddStaticVehicle(549,2817.6445,928.3469,10.4470,359.5235,72,39); //
	// --- uncommented
	AddStaticVehicle(562,1919.8829,947.1886,10.4715,359.4453,11,1); //
	AddStaticVehicle(562,1881.6346,1006.7653,10.4783,86.9967,11,1); //
	AddStaticVehicle(562,2038.1044,1006.4022,10.4040,179.2641,11,1); //
	AddStaticVehicle(562,2038.1614,1014.8566,10.4057,179.8665,11,1); //
	AddStaticVehicle(562,2038.0966,1026.7987,10.4040,180.6107,11,1); //
	// --- uncommented end

	//Uber haxed
	AddStaticVehicle(422,9.1065,1165.5066,19.5855,2.1281,101,25); //
	AddStaticVehicle(463,19.8059,1163.7103,19.1504,346.3326,11,11); //
	AddStaticVehicle(463,12.5740,1232.2848,18.8822,121.8670,22,22); //
	//AddStaticVehicle(434,-110.8473,1133.7113,19.7091,359.7000,2,2); //hotknife
	AddStaticVehicle(586,69.4633,1217.0189,18.3304,158.9345,10,1); //
	AddStaticVehicle(586,-199.4185,1223.0405,19.2624,176.7001,25,1); //
	//AddStaticVehicle(605,-340.2598,1177.4846,19.5565,182.6176,43,8); // SMASHED UP CAR
	AddStaticVehicle(476,325.4121,2538.5999,17.5184,181.2964,71,77); //
	AddStaticVehicle(476,291.0975,2540.0410,17.5276,182.7206,7,6); //
	AddStaticVehicle(576,384.2365,2602.1763,16.0926,192.4858,72,1); //
	AddStaticVehicle(586,423.8012,2541.6870,15.9708,338.2426,10,1); //
	AddStaticVehicle(586,-244.0047,2724.5439,62.2077,51.5825,10,1); //
	AddStaticVehicle(586,-311.1414,2659.4329,62.4513,310.9601,27,1); //

	//uber haxed x 50
	//AddStaticVehicle(406,547.4633,843.0204,-39.8406,285.2948,1,1); // DUMPER
	//AddStaticVehicle(406,625.1979,828.9873,-41.4497,71.3360,1,1); // DUMPER
	//AddStaticVehicle(486,680.7997,919.0510,-40.4735,105.9145,1,1); // DOZER
	//AddStaticVehicle(486,674.3994,927.7518,-40.6087,128.6116,1,1); // DOZER
	AddStaticVehicle(543,596.8064,866.2578,-43.2617,186.8359,67,8); //
	AddStaticVehicle(543,835.0838,836.8370,11.8739,14.8920,8,90); //
	AddStaticVehicle(549,843.1893,838.8093,12.5177,18.2348,79,39); //
	//AddStaticVehicle(605,319.3803,740.2404,6.7814,271.2593,8,90); // SMASHED UP CAR
	AddStaticVehicle(400,-235.9767,1045.8623,19.8158,180.0806,75,1); //
	AddStaticVehicle(599,-211.5940,998.9857,19.8437,265.4935,0,1); //
	AddStaticVehicle(422,-304.0620,1024.1111,19.5714,94.1812,96,25); //
	AddStaticVehicle(588,-290.2229,1317.0276,54.1871,81.7529,1,1); //
	//AddStaticVehicle(424,-330.2399,1514.3022,75.1388,179.1514,2,2); //BF INJECT
	AddStaticVehicle(451,-290.3145,1567.1534,75.0654,133.1694,61,61); //
	AddStaticVehicle(470,280.4914,1945.6143,17.6317,310.3278,43,0); //
	AddStaticVehicle(470,272.2862,1949.4713,17.6367,285.9714,43,0); //
	AddStaticVehicle(470,271.6122,1961.2386,17.6373,251.9081,43,0); //
	AddStaticVehicle(470,279.8705,1966.2362,17.6436,228.4709,43,0); //
	//AddStaticVehicle(548,292.2317,1923.6440,19.2898,235.3379,1,1); // CARGOBOB
	AddStaticVehicle(433,277.6437,1985.7559,18.0772,270.4079,43,0); //
	AddStaticVehicle(433,277.4477,1994.8329,18.0773,267.7378,43,0); //
	//AddStaticVehicle(432,275.9634,2024.3629,17.6516,270.6823,43,0); // Tank (can cause scary shit to go down)
	AddStaticVehicle(568,-441.3438,2215.7026,42.2489,191.7953,41,29); //
	AddStaticVehicle(568,-422.2956,2225.2612,42.2465,0.0616,41,29); //
	AddStaticVehicle(568,-371.7973,2234.5527,42.3497,285.9481,41,29); //
	AddStaticVehicle(568,-360.1159,2203.4272,42.3039,113.6446,41,29); //
	AddStaticVehicle(468,-660.7385,2315.2642,138.3866,358.7643,6,6); //
	AddStaticVehicle(460,-1029.2648,2237.2217,42.2679,260.5732,1,3); //

	//Uber haxed x 100

    // --- uncommented
	AddStaticVehicle(419,95.0568,1056.5530,13.4068,192.1461,13,76); //
	AddStaticVehicle(429,114.7416,1048.3517,13.2890,174.9752,1,2); //
	//AddStaticVehicle(466,124.2480,1075.1835,13.3512,174.5334,78,76); // exceeds model limit
	AddStaticVehicle(411,-290.0065,1759.4958,42.4154,89.7571,116,1); //
	// --- uncommented end
	AddStaticVehicle(522,-302.5649,1777.7349,42.2514,238.5039,6,25); //
	AddStaticVehicle(522,-302.9650,1776.1152,42.2588,239.9874,8,82); //
	AddStaticVehicle(533,-301.0404,1750.8517,42.3966,268.7585,75,1); //
	AddStaticVehicle(535,-866.1774,1557.2700,23.8319,269.3263,31,1); //
	AddStaticVehicle(550,-799.3062,1518.1556,26.7488,88.5295,53,53); //
	AddStaticVehicle(521,-749.9730,1589.8435,26.5311,125.6508,92,3); //
	AddStaticVehicle(522,-867.8612,1544.5282,22.5419,296.0923,3,3); //
	AddStaticVehicle(554,-904.2978,1553.8269,25.9229,266.6985,34,30); //
	AddStaticVehicle(521,-944.2642,1424.1603,29.6783,148.5582,92,3); //
	// Exceeds model limit, cars need model adjustments
	// --- uncommented
	AddStaticVehicle(429,-237.7157,2594.8804,62.3828,178.6802,1,2); //
	//AddStaticVehicle(431,-160.5815,2693.7185,62.2031,89.4133,47,74); //
	AddStaticVehicle(463,-196.3012,2774.4395,61.4775,303.8402,22,22); //
	//AddStaticVehicle(483,-204.1827,2608.7368,62.6956,179.9914,1,5); //
	//AddStaticVehicle(490,-295.4756,2674.9141,62.7434,359.3378,0,0); //
	//AddStaticVehicle(500,-301.5293,2687.6013,62.7723,87.9509,28,119); //
	//AddStaticVehicle(500,-301.6699,2680.3293,62.7393,89.7925,13,119); //
	AddStaticVehicle(519,-1341.1079,-254.3787,15.0701,321.6338,1,1); //
	AddStaticVehicle(519,-1371.1775,-232.3967,15.0676,315.6091,1,1); //
	//AddStaticVehicle(552,-1396.2028,-196.8298,13.8434,286.2720,56,56); //
	//AddStaticVehicle(552,-1312.4509,-284.4692,13.8417,354.3546,56,56); //
	//AddStaticVehicle(552,-1393.5995,-521.0770,13.8441,187.1324,56,56); //
	//AddStaticVehicle(513,-1355.6632,-488.9562,14.7157,191.2547,48,18); //
	//AddStaticVehicle(513,-1374.4580,-499.1462,14.7482,220.4057,54,34); //
	//AddStaticVehicle(553,-1197.8773,-489.6715,15.4841,0.4029,91,87); //
	//AddStaticVehicle(553,1852.9989,-2385.4009,14.8827,200.0707,102,119); //
	//AddStaticVehicle(583,1879.9594,-2349.1919,13.0875,11.0992,1,1); //
	//AddStaticVehicle(583,1620.9697,-2431.0752,13.0951,126.3341,1,1); //
	//AddStaticVehicle(583,1545.1564,-2409.2114,13.0953,23.5581,1,1); //
	//AddStaticVehicle(583,1656.3702,-2651.7913,13.0874,352.7619,1,1); //
	AddStaticVehicle(519,1642.9850,-2425.2063,14.4744,159.8745,1,1); //
	AddStaticVehicle(519,1734.1311,-2426.7563,14.4734,172.2036,1,1); //
	// --- uncommented end

	AddStaticVehicle(415,-680.9882,955.4495,11.9032,84.2754,36,1); //
	AddStaticVehicle(460,-816.3951,2222.7375,43.0045,268.1861,1,3); //
	AddStaticVehicle(460,-94.6885,455.4018,1.5719,250.5473,1,3); //
	AddStaticVehicle(460,1624.5901,565.8568,1.7817,200.5292,1,3); //
	AddStaticVehicle(460,1639.3567,572.2720,1.5311,206.6160,1,3); //
	AddStaticVehicle(460,2293.4219,517.5514,1.7537,270.7889,1,3); //
	AddStaticVehicle(460,2354.4690,518.5284,1.7450,270.2214,1,3); //
	AddStaticVehicle(460,772.4293,2912.5579,1.0753,69.6706,1,3); //

	// 22/4 UPDATE
	AddStaticVehicle(560,2133.0769,1019.2366,10.5259,90.5265,9,39); //
	AddStaticVehicle(560,2142.4023,1408.5675,10.5258,0.3660,17,1); //
	AddStaticVehicle(560,2196.3340,1856.8469,10.5257,179.8070,21,1); //
	AddStaticVehicle(560,2103.4146,2069.1514,10.5249,270.1451,33,0); //
	AddStaticVehicle(560,2361.8042,2210.9951,10.3848,178.7366,37,0); //
	AddStaticVehicle(560,-1993.2465,241.5329,34.8774,310.0117,41,29); //
	AddStaticVehicle(559,-1989.3235,270.1447,34.8321,88.6822,58,8); //
	AddStaticVehicle(559,-1946.2416,273.2482,35.1302,126.4200,60,1); //
	AddStaticVehicle(558,-1956.8257,271.4941,35.0984,71.7499,24,1); //
	AddStaticVehicle(562,-1952.8894,258.8604,40.7082,51.7172,17,1); //
	AddStaticVehicle(411,-1949.8689,266.5759,40.7776,216.4882,112,1); //
	AddStaticVehicle(429,-1988.0347,305.4242,34.8553,87.0725,2,1); //
	AddStaticVehicle(559,-1657.6660,1213.6195,6.9062,282.6953,13,8); //
	AddStaticVehicle(560,-1658.3722,1213.2236,13.3806,37.9052,52,39); //
	AddStaticVehicle(558,-1660.8994,1210.7589,20.7875,317.6098,36,1); //
	AddStaticVehicle(550,-1645.2401,1303.9883,6.8482,133.6013,7,7); //
	AddStaticVehicle(460,-1333.1960,903.7660,1.5568,0.5095,46,32); //

	// 25/4 UPDATE
	AddStaticVehicle(411,113.8611,1068.6182,13.3395,177.1330,116,1); //
	AddStaticVehicle(429,159.5199,1185.1160,14.7324,85.5769,1,2); //
	AddStaticVehicle(411,612.4678,1694.4126,6.7192,302.5539,75,1); //
	AddStaticVehicle(522,661.7609,1720.9894,6.5641,19.1231,6,25); //
	AddStaticVehicle(522,660.0554,1719.1187,6.5642,12.7699,8,82); //
	AddStaticVehicle(567,711.4207,1947.5208,5.4056,179.3810,90,96); //
	AddStaticVehicle(567,1031.8435,1920.3726,11.3369,89.4978,97,96); //
	AddStaticVehicle(567,1112.3754,1747.8737,10.6923,270.9278,102,114); //
	AddStaticVehicle(567,1641.6802,1299.2113,10.6869,271.4891,97,96); //
	AddStaticVehicle(567,2135.8757,1408.4512,10.6867,180.4562,90,96); //
	AddStaticVehicle(567,2262.2639,1469.2202,14.9177,91.1919,99,81); //
	AddStaticVehicle(567,2461.7380,1345.5385,10.6975,0.9317,114,1); //
	AddStaticVehicle(567,2804.4365,1332.5348,10.6283,271.7682,88,64); //
	AddStaticVehicle(560,2805.1685,1361.4004,10.4548,270.2340,17,1); //
	AddStaticVehicle(506,2853.5378,1361.4677,10.5149,269.6648,7,7); //
	AddStaticVehicle(567,2633.9832,2205.7061,10.6868,180.0076,93,64); //
	AddStaticVehicle(567,2119.9751,2049.3127,10.5423,180.1963,93,64); //
	AddStaticVehicle(567,2785.0261,-1835.0374,9.6874,226.9852,93,64); //
	AddStaticVehicle(567,2787.8975,-1876.2583,9.6966,0.5804,99,81); //
	AddStaticVehicle(411,2771.2993,-1841.5620,9.4870,20.7678,116,1); //
	AddStaticVehicle(420,1713.9319,1467.8354,10.5219,342.8006,6,1); // taxi
	
	//MY
	AddStaticVehicle(411,2722.8677,1262.0632,1536.8185,182.8560,75,1); // INF 1
	AddStaticVehicle(411,2818.9036,1177.4938,1536.8311,89.8787,12,1); // INF 2
	AddStaticVehicle(411,2733.8738,1085.9540,1537.6937,2.2303,64,1); // INF 3
	AddStaticVehicle(411,2639.0520,1171.7593,1536.8682,271.4987,116,1); // INF 4
	AddStaticVehicle(522,1364.6958,-1257.0833,13.0999,6.9425,10,11); // nrg
	AddStaticVehicle(522,1364.8381,-1296.9371,13.0939,181.8626,10,11); // nrg 1
	AddStaticVehicle(522,1450.7158,-806.2675,83.8213,139.7880,10,11); // nrg 2
	AddStaticVehicle(522,1448.5175,-806.3873,83.8335,220.4005,10,11); // nrg 3
	AddStaticVehicle(411,2119.0632,2139.0432,10.3990,177.7807,10,11); // inf1
	AddStaticVehicle(562,2232.8730,1276.8550,10.4036,2.2789,11,1); // elegy 1
	AddStaticVehicle(409,2160.3799,1094.1699,12.6156,334.0563,1,1); // limo1
    AddStaticVehicle(421,481.2475,-1529.0649,19.6951,194.9264,50,50); // somecar
	AddStaticVehicle(411,2543.3025,727.6167,10.5497,298.4314,106,1); // inf@house1
	AddStaticVehicle(560,2523.2285,746.4930,10.5239,267.0988,17,1); // housecar 2
	AddStaticVehicle(405,2063,2656,10,292,-1,-1); //Sentinel_Car
	AddStaticVehicle(506,2597,741,10,352,-1,-1);
	AddStaticVehicle(522,2538,740,10,270,-1,-1); // nrg@house
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,16.9527);
    SetPlayerPos(playerid,-688.7242,934.3738,13.6328);
    SetPlayerCameraPos(playerid,-688.4460,937.2417,13.6328);
    SetPlayerCameraLookAt(playerid,-688.4460,937.0417,13.6328);
    ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
    new pName[MAX_PLAYER_NAME];
    new string[48];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s has joined this pwnage server.", pName);
	GameTextForAll(string, 2, 1);
	SendClientMessageToAll(0x5DFC0A, string);
	new smoney[256],imoney;

	new shealth[256],ihealth;

	LoadPlayer(playerid,"Money",smoney);
	LoadPlayer(playerid,"Health",shealth);
	imoney = strval(smoney);
	ihealth = strval(shealth);
	GivePlayerMoney(playerid,imoney);
	SetPlayerHealth(playerid,ihealth);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{

	new pName[MAX_PLAYER_NAME];
    new string[56];
    GetPlayerName(playerid, pName, sizeof(pName));
    switch(reason)
    {
	case 0: format(string, sizeof(string), "%s has been scared and left the server. (Timeout/Crash)", pName);
	case 1: format(string, sizeof(string), "%s has been scared and left the server. (Leaving/ESC)", pName);
	case 2: format(string, sizeof(string), "%s has been scared and left the server. (Kicked/Banned)", pName);
    }
    SendClientMessageToAll(COLOR_WHITE, string);

	
//-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~-~~

 /*	new Float:x, Float:y, Float:z;
    new str[256];
	GetPlayerPos(playerid, x, y, z);

    format(str, sizeof(str), "%s, %s, %s, %s\n\r", pName, x, y, x);
    
	new File:DiscPos;
	DiscPos=fopen("DiscPos.txt",io_append);
    fwrite(DiscPos, str);
    fclose(DiscPos);
	new Float:X, Float:Y, Float:Z;

	GetPlayerPos(playerid, X, Y, Z);

	dini_Create("DiscPos");
	dini_Set("DiscPos", "Cop", "1");*/

    return 1;
}

public OnPlayerSpawn(playerid)
{
    SetPlayerPos(playerid, 2019.8262,1342.9929,10.8130);
    SetPlayerFacingAngle(playerid, 270);
    SetCameraBehindPlayer(playerid);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	SendDeathMessage(killerid, playerid, reason);
	SendClientMessageToAll(COLOR_RED, "Someone has passed away. >>>");
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (!strcmp(cmdtext, "/help", true))
	{
		SendClientMessage(playerid, COLOR_RED, "~~~~~~~~~~~~~~~~~~~~~~~~~[HELP]~~~~~~~~~~~~~~~~~~~~~~~~~~");
		SendClientMessage(playerid, COLOR_RED, "> /register [pass] to reg, and /login [pass] to login.");
		SendClientMessage(playerid, COLOR_RED, "> /down[1-4] for a fun stunt map =)");
		SendClientMessage(playerid, COLOR_RED, "> /flip to flip the vehicle");
		SendClientMessage(playerid, COLOR_RED, "> /skinhelp to show some skin id's");
		SendClientMessage(playerid, COLOR_RED, "> /afk and /back, /skydive, and /para");
		SendClientMessage(playerid, COLOR_RED, "> /ahouse & /exitahouse to enter and exit house");
		SendClientMessage(playerid, COLOR_RED, "> /RPGhelp for commands to the house and biz!");
		SendClientMessage(playerid, COLOR_GREEN, "More coming soon");
		SendClientMessage(playerid, COLOR_GREEN, "See the /rules and /commands!");
 		return 1;
	}
	if(!strcmp(cmdtext, "/commands", true))
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "=======[ COMMANDS ]=======");
	    SendClientMessage(playerid, COLOR_YELLOW, "|> /loadp & /savep, /start, ");
	    SendClientMessage(playerid, COLOR_YELLOW, "|> /repair, /nos, /modmenu, /dm");
	    SendClientMessage(playerid, COLOR_YELLOW, "|> /flip, /kill, /back, /afk, /lol");
	    SendClientMessage(playerid, COLOR_YELLOW, "|> /countdown, /firework, /hydraulics");
	    SendClientMessage(playerid, COLOR_YELLOW, "|> /nos, /behind, /repair, /drunk, /para");
	    SendClientMessage(playerid, COLOR_YELLOW, "|> /skydive, /start, /god.");
	    SendClientMessage(playerid, COLOR_YELLOW, "|> More coming soon! :D");
	}
	if(!strcmp(cmdtext, "/rules", true))
	{
	    SendClientMessage(playerid, COLOR_RED, "Do NOT Spam the chat box!");
	    SendClientMessage(playerid, COLOR_RED, "Do NOT Kill others unless they want dm!");
	    SendClientMessage(playerid, COLOR_RED, "Do NOT Insult admin!");
	    SendClientMessage(playerid, COLOR_RED, "Do NOT Spam with nrg's and inf's");
	    SendClientMessage(playerid, COLOR_GREEN, "And Welcome to this server!");
	}
	if (!strcmp(cmdtext, "/skinhelp", true))
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "Type /dd to be a drugdealer");
	    SendClientMessage(playerid, COLOR_YELLOW, "Type /fm to be a fireman");
		SendClientMessage(playerid, COLOR_YELLOW, "Type /cop to be a copper");
		SendClientMessage(playerid, COLOR_YELLOW, "Type /pimp to be a pimp");
		SendClientMessage(playerid, COLOR_YELLOW, "Type /boxer to be a boxer");
		SendClientMessage(playerid, COLOR_YELLOW, "Type /ammu to be a ammunation seller");
		SendClientMessage(playerid, COLOR_YELLOW, "Type /pizza to be a pizza seller");
		SendClientMessage(playerid, COLOR_YELLOW, "Type /ryder to be ryder.");
	}
	if (!strcmp(cmdtext, "/RPGhelp", true))
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "NEW! Business & House help! Check the commands out!");
	    SendClientMessage(playerid, COLOR_YELLOW, "/hsell & /bsell - sell the biz/house.");
	    SendClientMessage(playerid, COLOR_YELLOW, "/block & /bunlock - lock and unlock biz.");
	    SendClientMessage(playerid, COLOR_YELLOW, "/hlock & /hunlock - lock and unlock house.");
	    SendClientMessage(playerid, COLOR_YELLOW, "/bfee - sets the fee for entering youre biz.");
 }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	if (strcmp(cmdtext,"/savep", true, 10) == 0)
	{
	    if(IsPlayerInAnyVehicle(playerid)){
	    GetVehiclePos(playerid, vpx, vpy, vpz);
		GameTextForPlayer(playerid, "Tele Saved", 3000, 1);
		}
		else
		{
		GetPlayerPos(playerid, ppx[playerid], ppy[playerid], ppz[playerid]);
		GameTextForPlayer(playerid, "Tele Saved", 3000, 1);
		return 1;
		}
	}
	if (strcmp(cmdtext,"/loadp", true, 10) == 0)
	{
		if(IsPlayerInAnyVehicle(playerid)){
		SetVehiclePos(playerid, vpx, vpy, vpz);
		GameTextForPlayer(playerid, "You're teled", 3000, 1);
		}
		else
		{
		SetPlayerPos(playerid, ppx[playerid], ppy[playerid], ppz[playerid]);
		GameTextForPlayer(playerid, "You're teled", 3000, 1);
		return 1;
		}
	}
//------------------------------------------------------------------------------------------------------
	if (strcmp (cmdtext, "/nrg", true) == 0)
    {
    	new Float:x, Float:y, Float:z, Float:Angle;

		SendClientMessage(playerid, COLOR_RED, "Nrg Spawned for ya!");
    	GetPlayerPos(playerid,x, y, z);
    	GetPlayerFacingAngle(playerid, Angle);
    	PutPlayerInVehicle(playerid, CreateVehicle(522, x, y, z, Angle, 10, 11, 50000), 0);
		return 1;
	}
	if (strcmp (cmdtext, "/inf", true) == 0 || strcmp(cmdtext, "7inf", true) == 0 || strcmp(cmdtext, "/ionf", true) == 0)
	{
	    if(IsPlayerInAnyVehicle(playerid)) {
	    SendClientMessage(playerid, COLOR_RED, "You already is in one car!");
	    }
	    else
	    {
		new Float:x, Float:y, Float:z, Float:Angle;
    	
		SendClientMessage(playerid, COLOR_RED, "Infernus spawned for ya!");
		GetPlayerPos(playerid,x, y, z);
		GetPlayerFacingAngle(playerid, Angle);
		PutPlayerInVehicle(playerid, CreateVehicle(411, x, y, z, Angle, 10, 11, 50000), 0);
		return 1;
		}
	}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	if (!strcmp(cmdtext, "/dd", true))
	{
		SetPlayerSkin(playerid, 29);
		return 1;
	}
	if (!strcmp(cmdtext, "/fm", true))
	{
		SetPlayerSkin(playerid, 278);
		return 1;
	}
	if (!strcmp(cmdtext, "/cop", true))
	{
		SetPlayerSkin(playerid, 281);
		return 1;
	}
	if (!strcmp(cmdtext, "/pimp", true))
	{
		SetPlayerSkin(playerid, 249);
		return 1;
	}
	if (!strcmp(cmdtext, "/boxer", true))
	{
		SetPlayerSkin(playerid, 81);
		return 1;
	}
	if (!strcmp(cmdtext, "/ammu", true))
	{
		SetPlayerSkin(playerid, 179);
		return 1;
	}
	if (!strcmp(cmdtext, "/pizza", true))
	{
		SetPlayerSkin(playerid, 155);
		return 1;
	}
	if (!strcmp(cmdtext, "/ryder", true))
	{
		SetPlayerSkin(playerid, 271);
		return 1;
	}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	if (!strcmp(cmdtext, "/kill", true))
	{
	    SetPlayerHealth(playerid, 0.0);
	    return 1;
	}
	if (!strcmp(cmdtext, "/afk", true))
	{
	    new pName[MAX_PLAYER_NAME], str[256];
	    
	    GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
	    format(str, sizeof(str), "~r~%s is away from keyboard now.", pName);
	    GameTextForAll(str, 4000, 6);
	    return 1;
	}
	if(!strcmp(cmdtext, "/back", true))
	{
	    new pName[MAX_PLAYER_NAME], str[256];
	    
	    GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
	    format(str, sizeof(str), "~g~%s is back now.", pName);
	    GameTextForAll(str, 4000, 6);
	    return 1;
	}
	if (!strcmp(cmdtext, "/lol", true))
	{
	    new pName[MAX_PLAYER_NAME], str[256];
	    
	    GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
	    format(str, sizeof(str), "%s, ghahahahaa lol xD", pName);
	    SendClientMessageToAll(COLOR_RED, str);
	    return 1;
	}
/*	if (!strcmp(cmdtext, "/ahouse", true))
	{
	    SetPlayerInterior(playerid, 5);
	    SetPlayerPos(playerid, 1263.0717,-785.2950,1091.9063);
	    SetPlayerFacingAngle(playerid, 275);
	    return 1;
	}
	if (!strcmp(cmdtext, "/exitahouse", true))
	{
	    SetPlayerInterior(playerid, 0);
	    SetPlayerPos(playerid, 1298.9072,-801.1231,84.1406);
	    SetPlayerFacingAngle(playerid, 190);
	    return 1;
	}*/
	if(!strcmp(cmdtext,"/countdown", true))
	{
	    SetTimer("GO2", 0, 0);
	    SetTimer("GO1", 5300, 0);
		SetTimer("START", 10000, 0);
		return 1;
	}
	if(!strcmp(cmdtext,"/firework",true))
	{
		new keys, updown, leftright;
	
		GetPlayerKeys(playerid, keys, updown, leftright);
		if(keys == KEY_ACTION)
		{
	    	new Float:x, Float:y, Float:z, Float:a;
	    	new pName[MAX_PLAYER_NAME];
	    	new str[256];
	    	GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
	    	GetPlayerPos(playerid,x,y,z);
	    	GetPlayerFacingAngle(playerid,a);
	    	GetXYInFrontOfPosition(x,y,a,40.0);
			CreateFirework(x,y,z,130.0,a + 90.0,30.0,50,1,50.0);
			format(str, sizeof(str), "%s has launched a firework! press the TAB button to launch one!", pName);
			SendClientMessageToAll(COLOR_YELLOW,str);
			return 1;
		}
	}
	if(!strcmp(cmdtext,"/nos",true))
	{
	    if(IsPlayerInInvalidNosVehicle(playerid,GetPlayerVehicleID(playerid)))
	    {
	        SendClientMessage(playerid,COLOR_RED,"You cannot add nos to this vehicle.");
	        return 1;
	    }
	    if(IsPlayerInAnyVehicle(playerid))
	    {
	        if(GetPlayerState(playerid) == 2)
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid),1010);
			    SendClientMessage(playerid, COLOR_GREEN, "N0S ADDED!");
			    return 1;
			}
			else
			{
				SendClientMessage(playerid,COLOR_RED,"You must be the driver to add nos.");
				return 1;
			}
		}
		else
		{
			SendClientMessage(playerid,COLOR_RED,"You must be in a vehicle to use this command.");
			return 1;
		}
	}
	if(!strcmp(cmdtext,"/hydraulics",true))
	{
	    if(IsPlayerInInvalidHydsVehicles(playerid,GetPlayerVehicleID(playerid)))
	    {
	        SendClientMessage(playerid,COLOR_RED,"You cannot add hydraulics to this vehicle.");
	        return 1;
	    }
	    if(IsPlayerInAnyVehicle(playerid))
	    {
	        if(GetPlayerState(playerid) == 2)
			{
			    AddVehicleComponent(GetPlayerVehicleID(playerid),1087);
			    SendClientMessage(playerid, COLOR_GREEN, "HYDRAUILCS ADDED!");
			    return 1;
			}
			else
			{
				SendClientMessage(playerid,COLOR_RED,"You must be the driver to add hydraulics.");
				return 1;
			}
		}
		else
		{
			SendClientMessage(playerid,COLOR_RED,"You must be in a vehicle to use this command.");
			return 1;
		}
	}
	if (strcmp(cmdtext, "/behind", true)==0)
	{
	    SetCameraBehindPlayer(playerid);
	    return 1;
 	}
	if (strcmp(cmdtext, "/flip", true)==0){

		new VehicleID, Float:X, Float:Y, Float:Z, Float:Angle;
		
        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, Angle);
        VehicleID = GetPlayerVehicleID(playerid);
		SetVehiclePos(VehicleID, X, Y, Z);
		SetPlayerFacingAngle(playerid, Angle);
		SetVehicleZAngle(VehicleID, 0);
		return 1;
	}
	if(!strcmp(cmdtext, "/repair", true))
	{
		SetVehicleHealth(GetPlayerVehicleID(playerid),1000);
		SendClientMessage(playerid, COLOR_GREEN, "Vehicle Repaired!");
		return 1;
	}
	if(!strcmp(cmdtext, "/drunk", true))
	{
	    new Float:X, Float:Y, Float:Z;
	    
	    SetTimerEx("Drunk", 4500, 1, "i", playerid);
	    GetPlayerPos(playerid, X, Y, Z);
		CreatePickup(1241, 3, X, Y, Z);
		return 1;
	}
	if(!strcmp(cmdtext, "/para", true))
	{
	    GivePlayerWeapon(playerid, 46, 1);
	    SendClientMessage(playerid, COLOR_GREEN, "You have a parachute!");
	    return 1;
	}
	if(!strcmp(cmdtext, "/skydive", true))
	{
	    SetPlayerPos(playerid, 2045.0559,1331.5387,2136.7488);
	    GivePlayerWeapon(playerid, 46, 1);
	    GameTextForPlayer(playerid, "~g~GO GO GO!!", 3, 0);
	    return 1;
	}
	if(!strcmp(cmdtext, "/debug", true))
	{
	    if(IsPlayerAdmin(playerid))
		{
	    	DebugTimer=SetTimerEx("CoordinateUpdate", 0001, 1, "i", playerid);
	    	return 1;
		}
		return 1;
	}
	if(!strcmp(cmdtext, "/debugstop", true))
	{
	    if(IsPlayerAdmin(playerid))
	    {
			KillTimer(DebugTimer);
	    	SendClientMessage(playerid, COLOR_GREEN, "Debug stopped successfully!");
	    	return 1;
		}
		else
		{
		    SendClientMessage(playerid, COLOR_RED, "Youre not allowed to stop the timer.");
		}
	}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	if(!strcmp(cmdtext, "/down1", true))
	{
	    if(IsPlayerInAnyVehicle(playerid))
	    {
	        SetVehiclePos(GetPlayerVehicleID(playerid), 2729.098389, 1263.076294, 1540.091431);
		}
		else
		{
	    	SetPlayerPos(playerid, 2729.098389, 1263.076294, 1540.091431);
	    	return 1;
	    }
	}
	if(!strcmp(cmdtext, "/down2", true))
	{
	    if(IsPlayerInAnyVehicle(playerid))
	    {
	        SetVehiclePos(GetPlayerVehicleID(playerid), 2816.801025, 1172.275391, 1540.104004);
		}
		else
		{
	    	SetPlayerPos(playerid, 2816.801025, 1172.275391, 1540.104004);
	    	return 1;
	    }
	}
	if(!strcmp(cmdtext, "/down3", true))
	{
	    if(IsPlayerInAnyVehicle(playerid))
	    {
	        SetVehiclePos(GetPlayerVehicleID(playerid), 2726.741943, 1087.803101, 1540.966675);
		}
		else
		{
	    	SetPlayerPos(playerid, 2726.741943, 1087.803101, 1540.966675);
	    	return 1;
	    }
	}
	if(!strcmp(cmdtext, "/down4", true))
	{
	    if(IsPlayerInAnyVehicle(playerid))
	    {
	        SetVehiclePos(GetPlayerVehicleID(playerid), 2642.185303, 1177.724609, 1540.141113);
		}
		else
		{
	    	SetPlayerPos(playerid, 2642.185303, 1177.724609, 1540.141113);
	    	return 1;
	    }
	}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	if(!strcmp(cmdtext, "/dm", true))
	{
	    SetPlayerPos(playerid,2389.207763, 1545.409423, 68.425224);
	    GameTextForPlayer(playerid, "Welcome to the dm area! ~r~Dont shoot outside, or you will be kicked.", 3000, 0);
		GivePlayerWeapon(playerid, DESERT_EAGLE, 10000);
		GivePlayerWeapon(playerid, MAC, 10000);
		GivePlayerWeapon(playerid, M4, 10000);
		GivePlayerWeapon(playerid, COMBAT, 10000);
		
		SendClientMessage(playerid, COLOR_GREEN, "Happy dmin wishes Paolo!");
		return 1;
	}
	if(!strcmp(cmdtext, "/start", true))
	{
	    if(IsPlayerInAnyVehicle(playerid)) {
	    SetVehiclePos(GetPlayerVehicleID(playerid), 2037.1959, 1284.5083, 10.4375);
	    SetVehicleZAngle(GetPlayerVehicleID(playerid), 0);
     	}
		else
     	{
	  	SetPlayerPos(playerid,2037.1959,1284.5083,10.4375);
	    SetPlayerFacingAngle(playerid, 230);
	    SetCameraBehindPlayer(playerid);
	    return 1;
		}
	}
//------------------------------------------------------------------------------
/*	if(!strcmp(cmdtext, "/god", true))
	{
	   	if(IsPlayerInAnyVehicle(playerid))
		{
	   		SetVehicleHealth(GetPlayerVehicleID(playerid), 999999.99);
	   		SetPlayerHealth(playerid, 999999.99);
	   		SendClientMessage(playerid, COLOR_GREEN, "Godmode enabled!");
	   	}
	   	else
	   	{
	   		SetPlayerHealth(playerid, 999999.99);
    		return 1;
		}
	   	return 1;
	}
	return 0;
}*/
//------------------------------------------------------------------------------

IsPlayerInInvalidNosVehicle(playerid,vehicleid)
{
    #define MAX_INVALID_NOS_VEHICLES 29

    new InvalidNosVehicles[MAX_INVALID_NOS_VEHICLES] =
    {
	581,523,462,521,463,522,461,448,468,586,
	509,481,510,472,473,493,595,484,430,453,
	452,446,454,590,569,537,538,570,449
    };

    vehicleid = GetPlayerVehicleID(playerid);

    if(IsPlayerInVehicle(playerid,vehicleid))
    {
	for(new i = 0; i < MAX_INVALID_NOS_VEHICLES; i++)
	{
	    if(GetVehicleModel(vehicleid) == InvalidNosVehicles[i])
	    {
	        return true;
	    }
	}
    }
    return false;
}

IsPlayerInInvalidHydsVehicles(playerid, vehicleid)
{
	#define MAX_INVALID_HYDS_VEHICLES 32
	
	new InvalidHydsVehicles[MAX_INVALID_HYDS_VEHICLES] =
    {
	581,523,462,521,463,522,461,448,468,586,
	509,481,510,472,473,493,595,484,430,453,
	452,446,454,590,569,537,538,570,449,444,
	556,557
    };
    
    vehicleid = GetPlayerVehicleID(playerid);
    
    if(IsPlayerInVehicle(playerid,vehicleid))
    {
	for(new i = 0; i < MAX_INVALID_HYDS_VEHICLES; i++)
	{
	    if(GetVehicleModel(vehicleid) == InvalidHydsVehicles[i])
	    {
	        return true;
	    }
	}
    }
    return false;
}
//------------------------------------------------------------------------------

public OnPlayerInfoChange(playerid)
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	new Float:X, Float:Y, Float:Z;

	GetPlayerPos(playerid, X, Y, Z);
	SetPlayerCameraPos(playerid, X, Y, Z+10.0);
	SetPlayerCameraLookAt(playerid, X, Y, Z);
/*	SendClientMessage(playerid, COLOR_GREEN, "Vehicle Repaired & N0S Added!");
	SetVehicleHealth(GetPlayerVehicleID(playerid),1000);
	AddVehicleComponent(GetPlayerVehicleID(playerid),1010);
	return 1;*/
}



public OnPlayerExitVehicle(playerid, vehicleid)
{
	new Float:X, Float:Y, Float:Z;

	GetPlayerPos(playerid, X, Y, Z);
	SetPlayerCameraPos(playerid, X, Y, Z+10.0);
	SetPlayerCameraLookAt(playerid,X, Y, Z);
	//SetVehicleHealth(GetPlayerVehicleID(playerid),1000);
	//AddVehicleComponent(GetPlayerVehicleID(playerid),1010);
	//SendClientMessage(playerid, COLOR_GREEN, "Vehicle Repaired & N0S Added!");
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if (newstate == 2 || newstate == 3)
    {
	    if(IsPlayerInInvalidNosVehicle(playerid,GetPlayerVehicleID(playerid)))
	    {
	        SendClientMessage(playerid,COLOR_RED,"You cannot add nos to this vehicle.");
	        return 1;
	    }
	    if(IsPlayerInAnyVehicle(playerid))
	    {
			AddVehicleComponent(GetPlayerVehicleID(playerid),1010);
			SetVehicleHealth(GetPlayerVehicleID(playerid), 2000.00);
			SendClientMessage(playerid, COLOR_GREEN, "N0S ADDED & Vehicle repaired!");
			SetCameraBehindPlayer(playerid);
			return 1;
		}
	}
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	new pName[MAX_PLAYER_NAME];
	new str[256];
	
	GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
	format(str, sizeof(str), "Admin %s has logged in as admin.", pName);
	SendClientMessageToAll(COLOR_GREEN, str);
	return 1;
}

public OnObjectMoved(objectid)
{
    xFireworks_OnObjectMoved(objectid);
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

//---------------------------------[TIMERS!)
public GO2()
{
	GameTextForAll("~r~-=[ READY! ]=-", 3000, 0);
}
public GO1()
{
	GameTextForAll("~y~-=[ SET!! ]=-", 3000, 0);
}
public START()
{
	GameTextForAll("~g~-=[ GO GO GO! ]=-", 3000, 0);
}
public Drunk(playerid)
{
    ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
}
public CoordinateUpdate(playerid)
{
	new Float:X, Float:Y, Float:Z, Float:Angle;
	new Float: Name;
	new str[256];
	SetCameraBehindPlayer(playerid);
	GetPlayerPos(playerid, X, Y, Z);
	GetPlayerFacingAngle(playerid, Angle);
	GetPlayerName(playerid, "Name", sizeof(Name));

   	format(str, sizeof(str), "Name:%f, X:%f, Y:%f, Z:%f, Angle:%f", Name, X, Y, Z, Angle);
	GameTextForPlayer(playerid, str, 2000, 4);
}
//--------------------------------[TIMERS#)