rendered paste bodyimport Blender
from Blender import Scene, Object, Mesh, Mathutils, Material
import random
from random import *
scene = Blender.Scene.GetCurrent()
red = Material.New()
red.rgbCol= 255,0,0
red.setAlpha(1.0)
red.setRef(0.8)
red.setSpec(0.5)
colorin = Material.New()
colorin.rgbCol= [0,100,100]
colorin.setAlpha(1.0)
colorin.setRef(0.8)
colorin.setSpec(0.5)
contador = 0
#0x032947 -> 3, 41, 71
#0x951516 -> 149, 21, 22
#0x98bb67 -> 152, 187, 103
#0x017487 -> 1, 116, 135
#0xd4cb62 -> 212,203, 98
def nuevo_color (r,g,b):
c = Material.New()
c.rgbCol= [r,g,b]
c.setAlpha(1.0)
c.setRef(0.8)
c.setSpec(0.5)
return c
colores = [red,colorin]
print "Orign:"
print colores
colores = []
#colores = [red,colorin]
colores = [Material.New(),Material.New(),Material.New(),Material.New(),Material.New()]
colores[0].rgbCol = [3,41,71]
colores[1].rgbCol = [149,21,22]
colores[2].rgbCol = [152,187,103]
colores[3].rgbCol = [1,115,135]
colores[4].rgbCol = [211,203,98]
print "Con Append:"
print colores
a = 0
def cubo ():
global colores, a
if (a == 0 ):
a = 1
print colores
print len(colores[0])
cubeMesh = Mesh.Primitives.Cube(.5)
cubeMesh.materials = [colores[randint(0,len(colores)-1)]]
cubeNew = scene.objects.new(cubeMesh, "Cube"+str(contador))
cubeNew.setLocation(random()*10, random()*10, 0)
cubeNew.setSize(1, 1, 1)
#cubeNew.RotX = 45
def cilindro ():
cylinderMesh = Mesh.Primitives.Cylinder(32,2,0.5)
cylinderMesh.materials = [red]
cylinderNew = scene.objects.new(cylinderMesh, "Cylinder")
cylinderNew.setLocation(3, 3, 0)
for i in range (0,100):
cubo()
#Mostramos los nuevos elementos por pantalla
Blender.Redraw()