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Packet 81 Docs

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#838138 ·published 2007-12-30 04:01 UTC
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Packet 81: Player Update



Notes: P1 = Parameter 1 of writeBits, P2 = Parameter 2 of writeBits
       I will be using some pseudocode (just a bit easier for me)


If (P1 = 1)
	Then you are setting the bit that tells the client there is an update appended at the end of something (the packet?)
		If (P2 = 0)
			There is no update at the end of something.
		If (P2 = 1 And P2 = 0)
			There is an update block appended at the end of something.


If (P1 = 2)
	Then you are setting the walking/running bit.

		If (P2 = 0 And P1 = 1)
			There is an update block appended at the end of something.

		If (P2 = 1)
			The character is walking.

		If (P2 = 2)
			The character is running.



If (P1 = 3)
	N:0, NE:2, E:4, SE:6, S:8, SW:10, W:12, NW:14 are the valid values for Dir1 which uses 
	xlateDirectionToClient[dir1] when xlateDirection is {1, 2, 4, 7, 6, 5, 3, 0}***



If (P1 = 7)
	P2 is either the players current X or Y coordinate. Player.java first sends Y then X.







Note***: I'm not completely sure if this is right. It might just be me something about being a byte array. 
	 Dir1 has to be positive to get here.