All pastes #837691 Raw Edit

Anonym

public text v1 · immutable
#837691 ·published 2007-12-29 21:20 UTC
rendered paste body
#include <a_samp>

#include <core>

#include <float>

// Global Stuff

static gTeam[MAX_PLAYERS];

new gPlayerClass[MAX_PLAYERS];

//forwards

forward SetupPlayerForClassSelection(playerid);
forward GameModeExitFunc();
//Color Defines

#define COLOR_GREY 0xAFAFAFAA

#define COLOR_GREEN 0x33AA33AA

#define COLOR_RED 0xAA3333AA

#define COLOR_YELLOW 0xFFFF00AA

#define COLOR_BLUE 0x0000BBAA

#define COLOR_DARKRED 0x660000AA

//Team Defines

#define TEAM_WORKERLV 0

#define TEAM_WORKERSF 1

#define TEAM_WORKERLS 2

#define TEAM_MILITAER 3

#define TEAM_TERRORS 4

// Round Duration

new gRoundTime = 3600000;

//__________________________________________________________________________________________________________

main()

{
	print("\n----------------------------------");

	print(" LOST ISLAND TDM");

	print("----------------------------------\n");
}


public OnGameModeInit()
{
	SetGameModeText("LOST ISLAND TDM");

	SetTeamCount(5);

	ShowNameTags(1);

	ShowPlayerMarkers(1);

    AddPlayerClass(260,1268.2637,-1327.3767,13.5000,88.0629,0,0,0,0,0,0); // workerls
    AddPlayerClass(260,2027.8961,1343.4987,10.8203,264.8200,0,0,0,0,0,0); // workerlv




	CreateVehicle(541,2028.8256,1329.5519,10.4470,270.8310,0,0,-1); // bulletlv
	CreateVehicle(411,2028.5250,1325.1710,10.5474,270.6459,0,0,-1); // infernuslv
	CreateVehicle(451,2028.7970,1320.7699,10.5269,270.4625,0,0,-1); // turismolv
	CreateVehicle(487,2031.2477,1365.0587,11.0012,273.0721,0,0,-1); // mavlv

	CreateVehicle(411,1281.1259,-1311.3341,13.1019,94.5919,0,0,-1); // infernusls
	CreateVehicle(541,1281.7070,-1299.7708,12.9909,85.3600,0,0,-1); // bulletls
	CreateVehicle(487,1283.6643,-1377.2289,13.6248,94.9489,0,0,-1); // mavls
	CreateVehicle(451,1281.0995,-1352.4390,13.0791,85.9228,0,0,-1); // turismols

	CreateVehicle(541,-2034.9438,170.1936,28.4611,270.3704,0,0,-1); // bulletsf
	CreateVehicle(451,-2034.1364,179.1068,28.5491,271.7623,0,0,-1); // turismosf
	CreateVehicle(411,-2034.7273,174.3357,28.5648,273.4370,0,0,-1); // infernussf
	CreateVehicle(487,-2026.0459,139.6130,29.0129,90.9722,0,0,-1); // mavsf



	CreateObject(3361, 685.6322, -2814.0099, 40.3490, 0, 0, 0);
	CreateObject(7450 ,-3860.81 ,1639.90 ,-3.00 ,0.00 ,0.00 ,360.00);
	CreateObject(7451 ,-3679.87 ,1652.02 ,4.26 ,0.00 ,0.00 ,0.00 );
	CreateObject(10387, -3715.90 ,1332.93 ,8.10 ,0.00 ,0.00 ,220.00 );
	CreateObject(7557 ,-3988.62 ,1612.68 ,9.56 ,0.00 ,0.00 ,90.00 );
	CreateObject(7451 ,-3919.68 ,1545.93 ,8.93 ,0.00 ,0.00 ,130.00 );
	CreateObject(7450 ,-3794.13 ,1415.18 ,1.58 ,0.00 ,0.00 ,130.00 );
	CreateObject(10387, -3752.81, 1436.02 ,7.30 ,0.00 ,0.00 ,190.00 );
	CreateObject(10387, -3699.12, 1581.66 ,9.31 ,-2.00 ,0.00 ,150.00 );
	CreateObject(16195, -3768.37, 1601.18 ,6.78 ,0.00 ,0.00 ,170.00 );
	CreateObject(16250, -3808.11,1587.06 ,7.78 ,6.78 ,-1.00 ,60.00 );
	CreateObject(16258, -3963.80 ,1597.18 ,20.87 ,0.00, 0.00 ,300.00 );
	CreateObject(16250, -3925.92 ,1654.91 ,10.18 ,0.00, 5.00 ,180.00 );
	CreateObject(16113 ,-3905.12 ,1502.82 ,21.35 ,-20.00, 20.00 ,10.00 );
	CreateObject(16114, -3882.25, 1503.31 ,13.56 ,0.00 ,32.00 ,10.00 );
	CreateObject(619 ,-3786.51, 1497.91 ,5.42 ,0.00, 0.00 ,90.00 );
	CreateObject(620 ,-3790.58, 1503.07 ,-3.00 ,0.00, 0.00 ,0.00 );
	CreateObject(621 ,-3741.76, 1579.43 ,5.71 ,0.00, 0.00 ,0.00 );
	CreateObject(622 ,-3730.55, 1593.03 ,10.52 ,0.00 ,0.00 ,260.00 );
	CreateObject(620 ,-3787.50 ,1523.06 ,-5.78 ,0.00, 0.00 ,0.00 );
	CreateObject(624, -3786.40 ,1514.29, 2.04 ,0.00 ,0.00 ,0.00 );
	CreateObject(625 ,-3804.37 ,1507.18 ,3.22 ,0.00 ,0.00 ,0.00 );
	CreateObject(629, -3795.37 ,1509.68 ,3.57 ,0.00 ,0.00 ,0.00 );
	CreateObject(634 ,-3777.78 ,1520.68 ,3.57 ,0.00 ,0.00 ,0.00 );
	CreateObject(620 ,-3789.35 ,1494.93 ,6.26 ,0.00 ,0.00 ,0.00 );
	CreateObject(619 ,-3787.76 ,1532.14 ,3.44 ,20.00 ,20.00 ,120.00 );
	CreateObject(620 ,-3778.83 ,1542.40 ,4.11 ,0.00 ,0.00 ,0.00 );
	CreateObject(620 ,-3774.78 ,1540.06 ,4.13 ,0.00 ,0.00 ,0.00 );
	CreateObject(620 ,-3794.15 ,1521.52 ,3.41 ,0.00 ,0.00 ,0.00 );
	CreateObject(620, -3797.69 ,1500.81 ,4.13 ,0.00 ,0.00 ,0.00 );
	CreateObject(620 ,-3800.68, 1491.06 ,4.53 ,0.00 ,0.00 ,0.00 );
	CreateObject(620 ,-3785.12 ,1484.56 ,7.57 ,0.00, 0.00 ,0.00 );
	CreateObject(620 ,-3793.11 ,1470.07 ,7.36 ,0.00 ,0.00 ,0.00 );
	CreateObject(620 ,-3788.88, 1529.68 ,3.45 ,0.00, 0.00,0.00 );
	CreateObject(620 ,-3796.15 ,1525.80 ,3.55 ,0.00 ,0.00 ,0.00 );
	CreateObject(620 ,-3802.37 ,1515.68 ,3.50 ,0.00 ,0.00 ,0.00 );
	CreateObject(620 ,-3793.02, 1515.43 ,-8.60 ,0.00 ,0.00 ,0.00 );
	CreateObject(620 ,-3798.57 ,1504.50 ,-8.47 ,0.00 ,0.00 ,0.00 );
	CreateObject(622, -3780.59 ,1538.54 ,4.21 ,0.00 ,0.00 ,0.00 );
	CreateObject(622 ,-3789.38 ,1520.31 ,3.49 ,0.00 ,0.00 ,-100.00 );
	CreateObject(16122 ,-3852.12 ,1655.16 ,10.56 ,0.00 ,0.00 ,0.00 );
	CreateObject(16121 ,-3786.37 ,1695.77 ,11.71 ,0.00 ,0.00 ,250.00 );
	CreateObject(16121 ,-3820.02 ,1721.55 ,13.77 ,0.00 ,0.00 ,0.00 );
	CreateObject(12991 ,-3760.51 ,1349.16 ,8.97 ,0.00 ,3.00 ,180.00 );
	CreateObject(12937 ,-3894.58 ,1668.57 ,14.85 ,1.00 ,-6.00 ,0.00 );
	CreateObject(16406 ,-3893.82, 1486.55 ,36.45 ,0.00 ,0.00 ,55.00 );
	CreateObject(1452 ,-3836.57, 1733.43 ,26.37 ,-3.00 ,2.00 ,90.00 );
	CreateObject(12957, -3672.88, 1566.45 ,1.12 ,0.00 ,28.00 ,320.00 );
	CreateObject(1346 ,-3648.33 ,1661.32 ,8.75 ,0.00 ,0.00 ,0.00 );
	CreateObject(8483, -3794.86 ,1390.34 ,9.81 ,0.00 ,0.00 ,-80.00 );
	CreateObject(10166 ,-3813.45 ,1446.67 ,6.78 ,3.00 ,-10.00 ,254.00 );
	CreateObject(744 ,-3783.71 ,1386.93, 4.84 ,0.00 ,0.00 ,40.00 );
	CreateObject(3276, -3874.37 ,1507.38 ,37.47 ,-8.00 ,-1.00 ,75.00 );
	CreateObject(3276, -3870.85 ,1517.50 ,37.90 ,0.00 ,3.00 ,248.00 );
	CreateObject(16122, -3823.80, 1471.54 ,2.28 ,0.00 ,0.00 ,167.00 );
	CreateObject(16122, -3839.20 ,1403.43 ,8.63 ,0.00 ,0.00 ,250.00 );
	CreateObject(16110, -3786.09 ,1398.63 ,10.50 ,0.00 ,0.00 ,-35.00 );
	CreateObject(16118, -3814.12 ,1374.38 ,10.18 ,-1.00 ,-30.00 ,240.00 );
	CreateObject(12990, -3704.10 ,1550.28 ,0.81 ,0.00 ,0.00 ,40.00 );
	CreateObject(16667, -3791.31 ,1388.81 ,12.10 ,10.00 ,20.00 ,0.00 );
	CreateObject(16667, -3793.07 ,1382.61 ,22.04 ,110.00 ,69.00 ,450.00 );
	CreateObject(16667, -3783.08, 1356.60 ,10.55 ,0.00 ,20.00 ,30.00 );
	CreateObject(16667 ,-3774.54, 1368.70 ,3.89 ,0.00 ,40.00 ,10.00 );
	CreateObject(900 ,-3806.49 ,1417.71 ,23.36 ,0.00 ,0.00 ,30.00 );
	CreateObject(900 ,-3784.49 ,1450.26 ,16.68 ,0.00 ,0.00 ,0.00 );
	CreateObject(900 ,-3793.27 ,1464.31 ,16.48 ,0.00 ,0.00 ,0.00 );
	CreateObject(900 ,-3812.42 ,1452.27 ,17.52 ,0.00 ,0.00 ,140.00 );
	CreateObject(900 ,-3816.94 ,1463.95 ,10.35 ,0.00 ,90.00 ,100.00 );
	CreateObject(16112 ,-3780.23 ,1451.04 ,10.26 ,0.00 ,20.00 ,0.00 );
	CreateObject(16112 ,-3786.54 ,1470.43 ,7.31 ,0.00 ,-29.00 ,240.00 );
	CreateObject(16112 ,-3807.33 ,1429.61 ,20.78 ,0.00 ,10.00 ,60.00 );
	CreateObject(16112 ,-3801.27 ,1409.74 ,17.94 ,0.00 ,-8.00 ,185.00 );
	CreateObject(16112 ,-3828.18 ,1425.64 ,17.48, 0.00 ,10.00, 90.00 );
    CreateObject(17031 ,-3638.96 ,1664.06 ,-2.23 ,0.00 ,0.00 ,53.00 );
    CreateObject(17031 ,-3621.12 ,1701.65 ,0.30 ,0.00 ,0.00 ,0.00 );
    CreateObject(17031 ,-3617.58 ,1760.81 ,-3.32 ,0.00 ,0.00 ,0.00 );
    CreateObject(17031 ,-3619.33 ,1732.28 ,1.99 ,0.00 ,0.00 ,0.00 );
    CreateObject(17031 ,-3696.69 ,1228.32 ,-0.51 ,0.00 ,0.00 ,90.00 );
    CreateObject(17031 ,-3720.42 ,1254.04 ,-5.90 ,0.00 ,0.00 ,213.00 );
    CreateObject(17031 ,-3753.95 ,1280.64 ,2.71 ,0.00 ,0.00 ,320.00 );
    CreateObject(17031 ,-3782.64 ,1258.97 ,16.40 ,0.00 ,0.00 ,-50.00 );
    CreateObject(14553 ,-1971.68 ,505.32 ,148.74 ,15.00 ,10.00, 130.00 );
    CreateObject(14548 ,-1973.48 ,503.67 ,148.94 ,15.00 ,10.00 ,130.00 );
    CreateObject(16112 ,-3904.25 ,1578.63 ,2.96 ,0.00 ,0.00 ,0.00 );
    CreateObject(16112 ,-3930.75 ,1587.02 ,2.83 ,0.00 ,0.00 ,190.00 );

	return 1;
}
public OnPlayerConnect(playerid)
{
	GameTextForPlayer(playerid,"Lost Island TDM",5000,5);

	SetPlayerColor(playerid, COLOR_GREY);

	new jstr[256];
 	new playername[MAX_PLAYER_NAME];
 	GetPlayerName(playerid,playername,sizeof(playername));
 	format(jstr, sizeof(jstr), "%s ist dem Spiel beigetreten!", playername);
 	SendClientMessageToAll(0xFF6900AA, jstr);
	return 1;
}

public OnPlayerSpawn(playerid)
{

	SetPlayerInterior(playerid,0);

	if(gTeam[playerid] == TEAM_WORKERLV) {
	SetPlayerColor(playerid,COLOR_GREEN); // Green
	}

	else if(gTeam[playerid] == TEAM_WORKERSF) {
	SetPlayerColor(playerid,COLOR_RED); // Red
	}

	else if(gTeam[playerid] == TEAM_WORKERLS) {
	SetPlayerColor(playerid,COLOR_YELLOW); // Yellow
	}

	else if(gTeam[playerid] == TEAM_MILITAER) {
	SetPlayerColor(playerid,COLOR_BLUE); // Blue
	}

	else if(gTeam[playerid] == TEAM_TERRORS) {
		SetPlayerColor(playerid,COLOR_DARKRED); // Darkred
	}

	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	if(killerid==INVALID_PLAYER_ID)  {
 	SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
	}
    else  {
   		SendDeathMessage(killerid,playerid,reason);
	}
	return 1;
}


public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/befehl", cmdtext, true) == 0)
	{
    if (strcmp(cmdtext, "/kill", true)==0)
	{
	SetPlayerHealth(playerid, 0);
	return 1;
	}
	}
	return 0;
}

public SetupPlayerForClassSelection(playerid)
{

	SetPlayerInterior(playerid,14);

	SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);

	SetPlayerFacingAngle(playerid, 90.0);

	SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);

	SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);

}

public OnPlayerRequestClass(playerid,classid)

{

	SetPlayerClass(playerid, classid);

	SetupPlayerForClassSelection(playerid);

	gPlayerClass[playerid] = classid;

	switch(classid) {

	    case 0:

	        {

	            GameTextForPlayer(playerid, "~g~WorkerLV", 500, 3);

			}

		case 1:

			{

			    GameTextForPlayer(playerid, "~g~WorkerSF", 500, 3);

			}

		case 2:

		    {

			    GameTextForPlayer(playerid, "~g~WorkerLS", 500, 3);

			}

		case 3:

		    {

		        GameTextForPlayer(playerid, "~g~Militaer", 500, 3);

			}

		case 4:

			{

			    GameTextForPlayer(playerid, "~g~Terrors", 500, 3);

			}

}

	return 1;

}


public GameModeExitFunc()

	{

	    GameModeExit();

	    return 1;

	}


SetPlayerClass(playerid, classid) {

	if(classid == 0) {

	gTeam[playerid] = TEAM_WORKERLV;

	}
	else if(classid == 1) {

	gTeam[playerid] = TEAM_WORKERSF;

	}
	else if(classid == 2) {

	gTeam[playerid] = TEAM_WORKERLS;

	}
	else if(classid == 3) {

	gTeam[playerid] = TEAM_MILITAER;

 	}
	else if(classid == 4) {

 	gTeam[playerid] = TEAM_TERRORS;

  	}

}