rendered paste bodyclass CTil
{
public:
CTil():_Textures(NULL){}
~CTil(){CleanUp();}
bool OpenTIL(char* path){
CleanUp();
CFile* fh = new CFile(path, "rb");
if(!fh->IsOpen()) return false;
_Width = fh->Read<dword>();
_Height = fh->Read<dword>();
_Textures = new dword*[_Width];
for(dword x = 0; x < _Width; x++)
_Textures[x] = new dword[_Height];
for(dword x = 0; x < _Width; x++){
for(dword z = 0; z < _Height; z++){
fh->Skip(3);
_Textures[x][z] = fh->Read<dword>();
}
}
fh->Close();
delete fh;
return true;
}
dword Texture(dword x, dword z){
return _Textures[x][z];
}
private:
void CleanUp(){
if(_Textures != NULL){
for(dword x = 0; x < _Width; x++)
delete [] _Textures[x];
delete [] _Textures;
_Textures = NULL;
}
_Width = 0;
_Height = 0;
}
dword _Width;
dword _Height;
dword** _Textures;
};