rendered paste body<?xml version="1.0" ?><spellcast> <config Debug="False" HideErrors="True" ShowGearSwaps="False" ShowSpellInfo="False" NormalSet="AfterCastStandard" RestingSet="Resting" EngagedSet="Melee" /><!--May want to use DefaultPrecast here to handle the fastcast equiping. Personally I like spelling it out below, but if you didnt know wanted to let you know it was available--> <sets> <group Name="RDM" Default="Yes"> <set Name="Standard"> <ammo>Phtm. Tathlum</ammo> <head>Warlock's Chapeau</head> <neck>Enfeebling Torque</neck> <lear>Magnetic Earring</lear> <rear>Loquac. Earring</rear> <body>Duelist's Tabard</body> <hands>Yigit Gages</hands> <lring>Zircon Ring</lring> <rring>Zircon Ring</rring> <back>Rainbow Cape</back> <waist>Penitent's Rope</waist> <legs>Jet Seraweels</legs> <feet>Wise Pigaches</feet> </set> <set Name="Resting" BaseSet="Standard"> <main>Dark Staff</main> <rear>Antivenom Earring</rear> <body>Errant Hpl.</body> <waist>Hierarch Belt</waist> </set> <set Name="FastCast" BaseSet="Standard"> <head>Warlock's Chapeau</head> <rear>Loquac. Earring</rear> <body>Duelist's Tabard</body> </set> <set Name="Haste" BaseSet="FastCast"> <hands>Dusk Gloves</hands> <waist>Swift Belt</waist> </set> <set Name="AfterCastStandard" BaseSet="Standard"> <main>Earth Staff</main> <sub>Raptor Strap +1</sub> </set> <set Name="Divine" BaseSet="Standard"> <sub>Raptor Strap +1</sub> <head>Yigit Turban</head> <neck>Promise Badge</neck> <body>Errant Hpl.</body> <lring>Aquamarine Ring</lring> <rring>Aquamarine Ring</rring> <feet>Errant Pigaches</feet> </set> <set Name="Healing" BaseSet="Standard"> <sub>Raptor Strap +1</sub> <head>Yigit Turban</head> <neck>Promise Badge</neck> <body>Duelist's Tabard</body> <lring>Aquamarine Ring</lring> <rring>Aquamarine Ring</rring> <legs>Warlock's Tights</legs> <feet>Errant Pigaches</feet> </set> <set Name="Enhancing" BaseSet="Standard"> <neck>Enhancing Torque</neck> <hands>Duelist's Gloves</hands> <legs>Warlock's Tights</legs> </set> <set Name="Enfeebling" BaseSet="Standard"> <neck>Enfeebling Torque</neck> <body>Warlock's Tabard</body> </set> <set Name="Enfeebling-INT" BaseSet="Enfeebling"> <sub>Bugard Strap +1</sub> </set> <set Name="Enfeebling-MND" BaseSet="Enfeebling"> <lring>Aquamarine Ring</lring> <sub>Raptor Strap +1</sub> <rring>Aquamarine Ring</rring> </set> <set Name="Elemental" BaseSet="Standard"> <sub>Bugard Strap +1</sub> <neck>Elemental Torque</neck> <lear>Moldavite Earring</lear> <body>Errant Hpl.</body> <hands>Zenith Mitts</hands> <legs>Duelist's Tights</legs> </set> <set Name="Dark" BaseSet="Standard"> <neck>Dark Torque</neck> <body>Errant Hpl.</body> <hands>Crimson Fng. Gnt.</hands> <feet>Wise Pigaches</feet> </set> <set Name="Assault" BaseSet="Standard"> <legs>Evoker's Spats</legs> </set> <set Name="BPTime" BaseSet="Standard"> </set> <set Name="BPSkill" BaseSet="Standard"> </set> <set Name="HP" BaseSet="Standard"> </set> <set Name="Convert" BaseSet="Standard"> </set> <set Name="Enmity" BaseSet="Standard"> </set> <set Name="Latent" BaseSet="Standard"> </set> <set Name="Melee" BaseSet="Standard"> <main>Joyeuse</main> <sub>Genbu's Shield</sub> <head>Warlock's Chapeau</head> <neck>Chivalrous Chain</neck> <lear>Suppanomimi</lear> <rear>Brutal Earring</rear> <body>Narasimha's Vest</body> <hands>Dusk Gloves</hands> <lring>Rajas Ring</lring> <rring>Ulthalam's Ring</rring> <back>Amemet Mantle +1</back> <waist>Potent Belt</waist> <feet>Creek M Clomps</feet> </set> <set Name="WeaponSkill" BaseSet="Standard"> <head>Warlock's Chapeau</head> <neck>Chivalrous Chain</neck> <lear>Suppanomimi</lear> <rear>Brutal Earring</rear> <body>Narasimha's Vest</body> <hands>Alkyoneus's Brc.</hands> <lring>Rajas Ring</lring> <rring>Flame Ring</rring> <back>Amemet Mantle +1</back> <waist>Warwolf Belt</waist> <feet>Creek M Clomps</feet> </set> </group> </sets> <rules> <!-- Targeting --> <!-- Self Target Spells --> <rule Spell="Reraise*|Aqua*|Bar*|Blink|En*|Escape|Phalanx*|Protectra*|Shellra*|*Spikes|Stoneskin|Tele*|Warp|Utsu*|Tonko*"> <action Type="DefaultTarget" Target="<me>" /> </rule> <!-- PC Target Spells --> <rule Spell="*na|Cur*|Raise*|Deod*|Erase|Haste|Invis*|Protect*|Refresh|Regen*|Shell*|Sneak|*storm|Tractor" NotSpell="Protectra*|Shellra*"> <action Type="DefaultTarget" Target="<stpc>" /> </rule> <!-- NPC Party Target Spells --> <rule Spell="Banish*|Holy|Flash|Bind|Blind*|Dia*|Dispel|*helix|Paralyze*|Poison*|Silence|Slow*|Aero*|Blizza*|Burn|Burst*|Choke|Drown|Fir*|Flare*|Flood*|Freeze*|Frost|Quake*|Rasp|Shock|Stone*|Thund*|Tornado*|Water*|Absorb*|Aspir|Bio*|Drain|Stun" NotSpell="Stoneskin"> <action Type="DefaultTarget" Target="<t>" /> </rule> <!-- NPC Control Target Spells --> <rule Spell="Repose|Gravity|Sleep*"> <action Type="DefaultTarget" Target="<stnpc>" /> </rule> <!-- Element Gearswaps (Staves/Obis/Tonbon/Doublet/Horn) --> <rule Element="Earth"> <action Type="Equip" When="PreCast"> <main>Earth Staff</main> </action> <rule Mainjob="BLM|RDM|SCH"> <rule Mode="OR" Day="Earthsday" Weather="Earth*" BuffActive="Sandstorm"> <action Type="Equip" When="MidCast"> <waist>Dorin Obi</waist> </action> </rule> </rule><!-- Could move the BLM and SMN rules into the above rule to reduce rule checks on non earthdays.--> <!---likewise for the other element rules--> <!-- Day Rule when BLM/* --> <rule Mainjob="BLM"> <rule Day="Earthsday"> <action Type="Equip" When="MidCast"> <legs>Sorcerer's Tonban</legs> </action> </rule> </rule> <!-- Day/Weather Rule when SMN/* --> <rule Mainjob="SMN"> <rule Day="Earthsday"> <action Type="Equip" When="MidCast"> <body>Summoner's Doublet</body> </action> </rule> <rule Mode="OR" Weather="Earth*" BuffActive="Sandstorm"> <action Type="Equip" When="MidCast"> <head>Summoner's Horn</head> </action> </rule> </rule> </rule> <rule Element="Water"> <action Type="Equip" When="PreCast"> <main>Water Staff</main> </action> <rule MainJob="BLM|RDM|SCH"> <rule Mode="OR" Day="Watersday" Weather="Water*" BuffActive="Rainstorm"> <action Type="Equip" When="MidCast"> <waist>Suirin Obi</waist> </action> </rule> </rule> <!-- Day Rule when BLM/* --> <rule Mainjob="BLM"> <rule Day="Watersday"> <action Type="Equip" When="MidCast"> <legs>Sorcerer's Tonban</legs> </action> </rule> </rule> <!-- Day/Weather Rule when SMN/* --> <rule Mainjob="SMN"> <rule Day="Watersday"> <action Type="Equip" When="MidCast"> <body>Summoner's Doublet</body> </action> </rule> <rule Mode="OR" Weather="Water*" BuffActive="Rainstorm"> <action Type="Equip" When="MidCast"> <head>Summoner's Horn</head> </action> </rule> </rule> </rule> <rule Element="Wind"> <action Type="Equip" When="PreCast"> <main>Wind Staff</main> </action> <rule Mainjob="BLM|RDM|SCH"> <rule Mode="OR" Day="Windsday" Weather="Wind*" BuffActive="Windstorm"> <action Type="Equip" When="MidCast"> <waist>Furin Obi</waist> </action> </rule> </rule> <!-- Day Rule when BLM/* --> <rule Mainjob="BLM"> <rule Day="Windsday"> <action Type="Equip" When="MidCast"> <legs>Sorcerer's Tonban</legs> </action> </rule> </rule> <!-- Day/Weather Rule when SMN/* --> <rule Mainjob="SMN"> <rule Day="Windsday"> <action Type="Equip" When="MidCast"> <body>Summoner's Doublet</body> </action> </rule> <rule Mode="OR" Weather="Wind*" BuffActive="Windstorm"> <action Type="Equip" When="MidCast"> <head>Summoner's Horn</head> </action> </rule> </rule> </rule> <rule Element="Fire"> <action Type="Equip" When="PreCast"> <main>Fire Staff</main> </action> <rule Mainjob="BLM|RDM|SCH"> <rule Mode="OR" Day="Firesday" Weather="Fire*" BuffActive="Firestorm"> <action Type="Equip" When="MidCast"> <waist>Karin Obi</waist> </action> </rule> </rule> <!-- Day Rule when BLM/* --> <rule Mainjob="BLM"> <rule Day="Firesday"> <action Type="Equip" When="MidCast"> <legs>Sorcerer's Tonban</legs> </action> </rule> </rule> <!-- Day/Weather Rule when SMN/* --> <rule Mainjob="SMN"> <rule Day="Firesday"> <action Type="Equip" When="MidCast"> <body>Summoner's Doublet</body> </action> </rule> <rule Mode="OR" Weather="Fire*" BuffActive="Firestorm"> <action Type="Equip" When="MidCast"> <head>Summoner's Horn</head> </action> </rule> </rule> </rule> <rule Element="Ice"> <action Type="Equip" When="PreCast"> <main>Ice Staff</main> </action> <rule Mainjob="BLM|RDM|SCH"> <rule Mode="OR" Day="Iceday" Weather="Ice*" BuffActive="Hailstorm"> <action Type="Equip" When="MidCast"> <waist>Hyorin Obi</waist> </action> </rule> </rule> <!-- Day Rule when BLM/* --> <rule Mainjob="BLM"> <rule Day="Iceday"> <action Type="Equip" When="MidCast"> <legs>Sorcerer's Tonban</legs> </action> </rule> </rule> <!-- Day/Weather Rule when SMN/* --> <rule Mainjob="SMN"> <rule Day="Iceday"> <action Type="Equip" When="MidCast"> <body>Summoner's Doublet</body> </action> </rule> <rule Mode="OR" Weather="Ice*" BuffActive="Hailstorm"> <action Type="Equip" When="MidCast"> <head>Summoner's Horn</head> </action> </rule> </rule> </rule> <rule Element="Thunder"> <action Type="Equip" When="PreCast"> <main>Thunder Staff</main> </action> <rule Mainjob="BLM|RDM|SCH"> <rule Mode="OR" Day="Lightningday" Weather="Thunder*" BuffActive="Thunderstorm"> <action Type="Equip" When="MidCast"> <waist>Rairin Obi</waist> </action> </rule> </rule> <!-- Day Rule when BLM/* --> <rule Mainjob="BLM"> <rule Day="Lightningday"> <action Type="Equip" When="MidCast"> <legs>Sorcerer's Tonban</legs> </action> </rule> </rule> <!-- Day/Weather Rule when SMN/* --> <rule Mainjob="SMN"> <rule Day="Lightningday"> <action Type="Equip" When="MidCast"> <body>Summoner's Doublet</body> </action> </rule> <rule Mode="OR" Weather="Thunder*" BuffActive="Thunderstorm"> <action Type="Equip" When="MidCast"> <head>Summoner's Horn</head> </action> </rule> </rule> </rule> <rule Element="Dark"> <action Type="Equip" When="PreCast"> <main>Dark Staff</main> </action> <rule Mainjob="BLM|RDM|SCH"> <rule Mode="OR" Day="Darksday" Weather="Dark*" BuffActive="Voidstorm"> <action Type="Equip" When="MidCast"> <waist>Anrin Obi</waist> </action> </rule> </rule> <!-- Day Rule when BLM/* --> <rule Mainjob="BLM"> <rule Day="Darksday"> <action Type="Equip" When="MidCast"> <legs>Sorcerer's Tonban</legs> </action> </rule> </rule> <!-- Day/Weather Rule when SMN/* --> <rule Mainjob="SMN"> <rule Day="Darksday"> <action Type="Equip" When="MidCast"> <body>Summoner's Doublet</body> </action> </rule> <rule Mode="OR" Weather="Dark*" BuffActive="Voidstorm"> <action Type="Equip" When="MidCast"> <head>Summoner's Horn</head> </action> </rule> </rule> </rule> <rule Element="Light"> <action Type="Equip" When="PreCast"> <main>Light Staff</main> </action> <rule Mainjob="BLM|RDM|SMN|SCH"> <rule Mode="OR" Day="Lightsday" Weather="Light*" BuffActive="Aurorastorm"> <action Type="Equip" When="MidCast"> <waist>Korin Obi</waist> </action> </rule> </rule> <!-- Day Rule when BLM/* --> <rule Mainjob="BLM"> <rule Day="Lightsday"> <action Type="Equip" When="MidCast"> <legs>Sorcerer's Tonban</legs> </action> </rule> </rule> <!-- Day/Weather Rule when SMN/* --> <rule Mainjob="SMN"> <rule Day="Lightsday"> <action Type="Equip" When="MidCast"> <body>Summoner's Doublet</body> </action> </rule> <rule Mode="OR" Weather="Light*" BuffActive="Aurorastorm"> <action Type="Equip" When="MidCast"> <head>Summoner's Horn</head> </action> </rule> </rule> </rule> <!-- Magic Skills --> <rule Skill="DivineMagic"> <action Type="Equip" When="PreCast" Set="FastCast" /> <action Type="Equip" When="MidCast" Set="Divine" /><!--Suggest switching spell check with whm check since it will reduce the amount of rules checked on jobs other than whm--> <rule Spell="Banish*|Holy"> <!-- Banish Rule when WHM/* --> <rule MainJob="WHM"> <rule Spell="Banish*"> <action Type="Equip" When="MidCast"> <rear>Cleric's Mitts</rear> </action> </rule> </rule><!--This is going to trigger on whm. Wont cause any switch if no uggy pendant in inventory, but may cause unexpected switch if it is.--> <rule MPPAfterCastLT="51"> <action Type="Equip" When="MidCast"> <neck>Uggalepih Pendant</neck> </action> </rule> </rule> <action Type="Equip" When="AfterCast" Set="AfterCastStandard" /> </rule> <rule Skill="HealingMagic"> <action Type="Equip" When="PreCast" Set="FastCast" /><!--Could also handle with Spell="Cure*|Curaga*", if you wanted to have one attribute, but really this way should work fine. --> <rule Spell="Cur*" NotSpell="Cursna"> <action Type="Equip" When="MidCast" Set="Healing" /> </rule> <action Type="Equip" When="AfterCast" Set="AfterCastStandard" /> </rule> <rule Skill="EnhancingMagic"> <action Type="Equip" When="PreCast" Set="FastCast" /> <rule Spell="Bar*|En*|*Spikes|Phalanx*"> <action Type="Equip" When="MidCast" Set="Enhancing" /> <!-- Bar Rule when WHM/* --> <rule MainJob="WHM"> <rule Spell="Bar*"><!--Assuming whm enhancing set did not have Blessed Briault and cleric's pantaloons in it... this may be overwritten in the above midcast equip. I suspect midcast/precast would work for bar spells... but see why you would do precast since some of them are so fast midcast wouldnt happen in time.--><!-- could add an overiding midcast rule to equip enhancing and Blessed Briault and cleric's pantaloons--> <action type="Equip" When="Precast"> <body>Blessed Briault</body> <legs>Cleric's Pantaloons</legs> </action> </rule> </rule> </rule><!--Im sure you know, but below equipment is currently rdm specific but equiping is not restricted to rdmjob--> <rule Spell="Stoneskin"> <action Type="Equip" When="MidCast"> <main>Mythic Wand</main> <neck>Enhancing Torque</neck> <body>Errant Hpl.</body> <hands>Duelist's Gloves</hands> <legs>Warlock's Tights</legs> <feet>Errant Pigaches</feet> </action> <action Type="MidCastDelay" Delay="3.8" /> <action Type="Command" When="MidCast">cancel 37</action> </rule> <rule Spell="Invisible|Deodorize"> <action Type="Equip" When="MidCast"> <main>Mythic Wand</main> <neck>Enhancing Torque</neck> <body>Errant Hpl.</body> <hands>Duelist's Gloves</hands> <legs>Warlock's Tights</legs> <feet>Duelist's Boots</feet> <back>Skulker's Cape</back> </action> </rule> <rule Spell="Sneak"> <action Type="Equip" When="MidCast"> <main>Mythic Wand</main> <neck>Enhancing Torque</neck> <body>Errant Hpl.</body> <hands>Duelist's Gloves</hands> <legs>Warlock's Tights</legs> <feet>Duelist's Boots</feet> <back>Skulker's Cape</back> </action> <action Type="MidCastDelay" Delay="1.5" /> <action Type="Command" When="MidCast">cancel 71</action> </rule> <!-- Regen Rule for WHM/* --> <rule MainJob="WHM"> <rule Spell="Regen*"> <action Type="equip" When="Midcast"> <body>Cleric's Briault</body> </action> </rule> </rule> <action Type="Equip" When="AfterCast" Set="AfterCastStandard" /> </rule> <rule Skill="EnfeeblingMagic"> <action Type="Equip" When="PreCast" Set="FastCast" /> <rule Type="BlackMagic"> <action Type="Equip" When="MidCast" Set="Enfeebling-INT" /> <rule Spell="Sleep*"> <action Type="Command">input /p Casting %spell on %target</action> </rule> </rule> <rule Type="WhiteMagic"> <action Type="Equip" When="MidCast" Set="Enfeebling-MND" /> </rule> <rule BuffActive="Signet"> <rule MainJob="RDM|WHM|BLM"> <action Type="Equip" When="Midcast"> <hands>Master Caster's Bracelets</hands> </action> </rule> </rule> <action Type="Equip" When="AfterCast" Set="AfterCastStandard" /> </rule> <rule Skill="ElementalMagic"> <action Type="Equip" When="PreCast" Set="FastCast" /> <rule Type="BlackMagic"> <action Type="Equip" When="MidCast" Set="Elemental" /> </rule> <!-- Wizard's Earring when /BLM --> <rule SubJob="BLM"> <action Type="Equip" When="MidCast"> <rear>Wizard's Earring</rear> </action> </rule><!--All the rules like this will technically need to be adjusted since uggy only cares about visible equipment i believe in the 51%.--> <rule MPPAfterCastLT="51"> <action Type="Equip" When="MidCast"> <neck>Uggalepih Pendant</neck> </action> </rule> <action Type="Equip" When="AfterCast" Set="AfterCastStandard" /> </rule> <rule Skill="DarkMagic"> <action Type="Equip" When="PreCast" Set="FastCast" /> <action Type="Equip" When="MidCast" Set="Dark" /><!--dont recall castime, but stin might be too quick for a midcast switch... might need precast--> <rule Spell="Stun"> <action Type="Command">input /p %spell >> <t></action> </rule> <action Type="Equip" When="AfterCast" Set="AfterCastStandard" /> </rule><!--Once you actually add more summoning magic suggest grouping it all into a rule like you did with enfeebling/divine--> <!-- SummoningMagic --> <!-- ****Carbuncle Rule --> <rule Spell="Carbuncle"> <action Type="Equip" When="PreCast"> <hands>Carbuncle Mitts</hands> </action> <action Type="AddToChat" Color="25">Carby Rule</action> </rule> <!-- ****Pet Command Rules --> <rule Type="PetCommand"> <rule Spell="Assault"> <action Type="Equip" When="PreCast" Set="Assault" /> </rule> <rule Spell="Retreat"> <action Type="Equip" When="PreCast" Set="Standard" /> </rule> <rule Spell="Release"> <action Type="Equip" When="PreCast" Set="AfterCastStandard" /> </rule> </rule> <!-- ****BloodPact Rules --><!-- -could probably be spell="Bloodpacr*". Mind you which one is more efficient is anyone's guess--> <rule Type="BloodPactRage|BloodpactWard"> <action Type="Equip" When="PreCast" Set="BPTime" /> <action Type="Equip" When="MidCast" Set="BPSkill" /> <action Type="Command" When="AfterCast">pause 3; sc set Standard</action> <rule Pet="Carbuncle"> <action Type="Equip" When="AfterCast"><!--I think these are smn only--> <hands>Carbuncle Mitts</hands> </action><!--Just a note, I believe this will fire at precast since when was not specified--> <action Type="AddToChat" Color="25">Carby Rule</action> </rule> </rule><!--Suggest placing a rule around all of these that check if the "spell" is an ability. Right now all spells will have to check all these job rules when really only ja need to--><!--Infact along with that could group the spells together in a rule so ja would not need to check them.--> <!-- Abilities --> <rule MainJob="WHM"> <rule Spell="Benediction"> <action Type="DefaultTarget" Target="<me>" /> <action Type="Equip" When="PreCast" Set="Enmity" /> </rule> <rule Spell="Divine Seal"> <action Type="DefaultTarget" Target="<me>" /> <action Type="Equip" When="PreCast" Set="Healing" /> </rule> <rule Spell="Devotion"> <action Type="DefaultTarget" Target="<me>" /> <action Type="Equip" When="PreCast" Set="HP" /> </rule> <rule Spell="Martyr"> <action Type="DefaultTarget" Target="<me>" /> <action Type="Equip" When="PreCast" Set="HP" /> </rule> </rule> <rule MainJob="BLM"> <rule Spell="Manafont"> <action Type="DefaultTarget" Target="<me>" /> <action Type="Equip" When="PreCast" Set="Elemental" /> </rule> <rule Spell="Elemental Seal"> <action Type="DefaultTarget" Target="<me>" /> <action Type="Equip" When="PreCast" Set="Elemental" /> </rule> </rule> <rule MainJob="RDM"> <rule Spell="Chainspell"> <action Type="DefaultTarget" Target="<me>" /> <rule Spell="*" BuffActive="Chainspell"> <action Type="Equip" Set="Elemental" /> </rule> </rule> <rule Spell="Convert"> <rule SubJob="WHM"> <action Type="Equip" When="PreCast" Set="HPGear" /> <action Type="Command" When="PreCast">cure4 <me></action> <action Type="CastDelay" Delay="8" /> </rule> </rule> </rule> <rule MainJob="SMN"> <rule Spell="Astral Flow"> <action Type="DefaultTarget" Target="<me>" /> <rule Spell="" BuffActive="Astral Flow"> <action Type="Equip" When="MidCast" Set="Resting" /> </rule> </rule> </rule> <rule MainJob="SCH"> <rule Spell="Tabula Rasa"> <action Type="DefaultTarget" Target="<me>" /> </rule> <rule Spell="Light Arts"> <action Type="DefaultTarget" Target="<me>" /> </rule> <rule Spell="Dark Arts"> <action Type="DefaultTarget" Target="<me>" /> </rule> <rule Spell="Modus Veritas"> <action Type="DefaultTarget" Target="<me>" /> <action Type="Equip" When="PreCast" Set="Enfeebling-INT" /> </rule> </rule> <!-- Melee --> <rule Status="Engaged" TPGT="10"> <action Type="Equip" When="PreCast" Set="Melee"> <main Lock="t" /> <sub Lock="t" /> </action> <action Type="Equip" When="MidCast"> <main Lock="t" /> <sub Lock="t" /> </action> <action Type="Equip" When="AfterCast" Set="Melee"> <main Lock="t" /> <sub Lock="t" /> </action> </rule><!--Havent checked yet but someone said TPGT was working as TP greater than or equal... need to see whats happening with TPLT.... since not TPLTE would make this not fire for 100. could change to 99 and would be close enough--> <rule CommandPrefix="/ws|/weaponskill" NotTPLT="100"> <action Type="DefaultTarget" Target="<t>" /> <action Type="CastDelay" Delay="1" /> <action Type="Equip" When="Precast" Set="WeaponSkill" /> <action Type="MidCastDelay" Delay="1" /> <action Type="Equip" When="MidCast" Set="Standard" /> <action Type="Command" When="AfterCast">wait 3; input /lockon</action> </rule> <!-- Various --> <rule Spell="Utsusemi*|Tonko*"> <action Type="Equip" When="PreCast" Set="Haste" /> <rule Spell="Utsusemi: Ichi"> <action Type="MidCastDelay" Delay="3" /> <action Type="Command" When="MidCast">cancel 66</action> </rule><!--Suspect this is for Ni not ichi. Right now it will keep ichi haste equip from working--> <rule NotSpell="Utsusemi: Ichi"> <action Type="MidCastDelay" Delay="1" /> </rule> <action Type="Equip" When="MidCast" Set="Standard" /> </rule><!--Done need mode attribute since only one rule criteria--> <rule Mode="OR" ValidTarget="Corpse"> <rule Area="Dynamis*"> <action Type="Command">input /l Casting %spell on %target</action> </rule> <rule NotArea="Dynamis*"> <action Type="Command">input /p Casting %spell on %target</action> </rule> </rule> </rules></spellcast>