/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../../sc_defines.h"
#define SPELL_DRUIDS_SLUMBER 8040
#define SPELL_COBRAHN_SERPENT_FORM 7965
#define SPELL_HEALING_TOUCH 5188
struct MANGOS_DLL_DECL boss_wailing_cavernsAI : public ScriptedAI
{
boss_wailing_cavernsAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();}
uint32 Druids_Slumber_Timer;
uint32 Cobrahn_Serpent_Timer;
uint32 Healing_Touch_Timer;
uint32 Cobrahn_Serpent_Counter
bool InCombat;
void EnterEvadeMode()
{
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
m_creature->CombatStop();
DoGoHome();
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISARM, true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, true);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SILENCE, true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CONFUSED, true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM , true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FEAR , true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_ROOT, true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FREEZE, true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_HORROR, true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DAZE, true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SLEEP, true);
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, true);
Druids_Slumber_Timer = 5000;
Cobrahn_Serpent_Timer = 5000;
Healing_Touch_Timer = 1000;
InCombat = false;
}
void MoveInLineOfSight(Unit *who)
{
if (!who || m_creature->getVictim())
return;
if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who))
{
float attackRadius = m_creature->GetAttackDistance(who);
if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who))
{
if(who->HasStealthAura())
who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
DoStartMeleeAttack(who);
InCombat = true;
}
}
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
if(Druids_Slumber_Timer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM,1);
if(target)
{
DoCast(target,SPELL_DRUIDS_SLUMBER);
Druids_Slumber_Timer = 5000;
}
}else Druids_Slumber_Timer -= diff;
if (Cobrahn_Serpent_Timer < diff)
{
DoCast(m_creature,SPELL_COBRAHN_SERPENT_FORM);
Cobrahn_Serpent_Timer = 5000;
Cobrahn_Serpent_Counter++;
if (Cobrahn_Serpent_Counter == 1;
{
Cobrahn_Serpent_Timer = 45000;
Cobrahn_Serpent_Counter = 0;
}
}else Cobrahn_Serpent_Timer -= diff;
if (m_creature->HasAura(SPELL_COBRAHN_SERPENT_FORM,0) && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30))
m_creature->RemoveAura(SPELL_COBRAHN_SERPENT_FORM,0);
if (Healing_Touch_Timer < diff && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 25))
{
DoCast(m_creature,SPELL_HEALING_TOUCH);
Healing_Touch_Timer = 1000;
}else Healing_Touch_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_wailing_cavernsAI(Creature *_Creature)
{
return new boss_wailing_cavernsAI (_Creature);
}
void AddSC_boss_wailing_caverns()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_Lord_Cobrahn";
newscript->GetAI = GetAI_boss_wailing_cavernsAI;
m_scripts[nrscripts++] = newscript;
}