rendered paste body#
if (!monster.MorFasNadur_Casted && spell == 0) //casting mor fas
#
{
#
form.SetDebugText("Casting mor fas nadur on monster"); //write whats happening (morfasnadur)
#
//Input.Refresh();
#
//Sleep(1000);
#
if (i >= myGameInfo.Monsters.Length) // if monster apears
#
{
#
casting = false; // casted mor fas
#
myGameInfo.Following = true; // start following
#
return true; // done
#
}
#
monster = myGameInfo.Monsters[i]; //for monsters
#
Input.SendText(DAConfig.WindowName, DAConfig.Hotkey(DASniffer.Game.Spells.MorFasNadur)); // mor fas nadur hotkey
#
LeftClickOnUnit((Game.Unit)monster); //left click
#
Sleep(DAConfig.CastingDelay); //1500 delay
#
}