Something
public text v1 · immutable#
if (!monster.MorFasNadur_Casted && spell == 0)
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{
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form.SetDebugText("Casting mor fas nadur on monster");
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//Input.Refresh();
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//Sleep(1000);
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if (i >= myGameInfo.Monsters.Length)
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{
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casting = false;
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myGameInfo.Following = true;
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return true;
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}
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monster = myGameInfo.Monsters[i];
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Input.SendText(DAConfig.WindowName, DAConfig.Hotkey(DASniffer.Game.Spells.MorFasNadur));
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LeftClickOnUnit((Game.Unit)monster);
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Sleep(DAConfig.CastingDelay);
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}