/*
* "Cleaned up" and simplified Mersenne Twister implementation.
* Vastly smaller and more easily understood and embedded. Stores the
* state in a user-maintained structure instead of static memory, so
* you can have more than one, or save snapshots of the RNG state.
* Lacks the "init_by_array()" feature of the original code in favor
* of the simpler 32 bit seed initialization. Lacks the floating
* point generator, which is an orthogonal problem not related to
* random number generation. Verified to be identical to the original
* MT199367ar code through the first 10M generated numbers.
*/
#define MT_N 624
#define MT_M 397
struct mt { unsigned int array[MT_N]; int index; };
#define MT(i) mt->array[i]
void mt_init(struct mt *mt, unsigned int seed)
{
int i;
MT(0)= seed;
for(i=1; i<MT_N; i++)
MT(i) = (1812433253 * (MT(i-1) ^ (MT(i-1) >> 30)) + i);
mt->index = MT_N+1;
}
unsigned int mt_rand32(struct mt *mt)
{
unsigned int i, y;
if(mt->index >= MT_N) {
for(i=0; i<MT_N; i++) {
y = (MT(i) & 0x80000000) | (MT((i+1)%MT_N) & 0x7fffffff);
MT(i) = MT((i+MT_M)%MT_N) ^ (y>>1) ^ (y&1 ? 0x9908b0df : 0);
}
mt->index = 0;
}
y = MT(mt->index++);
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680;
y ^= (y << 15) & 0xefc60000;
y ^= (y >> 18);
return y;
}
/*********************************************************************/
#include <stdio.h>
int main()
{
struct mt mt;
mt_init(&mt, 0);
while(1)
printf("0x%8.8x\n", mt_rand32(&mt));
return 0;
}