rendered paste body new weap1, ammo1, weap2, ammo2, weap3, ammo3, weap4, ammo4, weap5, ammo5, weap6, ammo6;
GetPlayerWeaponData(playerid,2,weap1,ammo1);// hand gun
GetPlayerWeaponData(playerid,3,weap2,ammo2);//shotgun
GetPlayerWeaponData(playerid,4,weap3,ammo3);// SMG
GetPlayerWeaponData(playerid,5,weap4,ammo4);// AK47 / M4
GetPlayerWeaponData(playerid,6,weap5,ammo5);// rifle
GetPlayerWeaponData(playerid,7,weap6,ammo6);// rocket launcher
dUserSetINT(PlayerName2(playerid)).("weap1",weap1);
dUserSetINT(PlayerName2(playerid)).("weap1ammo",ammo1);
dUserSetINT(PlayerName2(playerid)).("weap2",weap2);
dUserSetINT(PlayerName2(playerid)).("weap2ammo",ammo2);
dUserSetINT(PlayerName2(playerid)).("weap3",weap3);
dUserSetINT(PlayerName2(playerid)).("weap3ammo",ammo3);
dUserSetINT(PlayerName2(playerid)).("weap4",weap4);
dUserSetINT(PlayerName2(playerid)).("weap4ammo",ammo4);
dUserSetINT(PlayerName2(playerid)).("weap5",weap5);
dUserSetINT(PlayerName2(playerid)).("weap5ammo",ammo5);
dUserSetINT(PlayerName2(playerid)).("weap6",weap6);
dUserSetINT(PlayerName2(playerid)).("weap6ammo",ammo6);