rendered paste body#include <a_samp>
#define COLOR_RED 0xAA3333AA
new Menu:modmenu;
public OnFilterScriptInit()
{
printf("----------------------------");
printf("Mod Shop Teleports By PaoloP");
printf("----------------------------");
modmenu = CreateMenu("~g~ModCar ~w~Menu", 1, 200.0, 100.0, 300.0);
AddMenuItem(modmenu, 0, "[LS] Lowrider Mod Shop");
AddMenuItem(modmenu, 0, "[SF] Wheel Arch Angels");
AddMenuItem(modmenu, 0, "[LV] Transfender Shop");
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/modmenu", true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
ShowMenuForPlayer(modmenu, playerid);
}
else
{
SendClientMessage(playerid, COLOR_RED, "You have to be in a car!");
}
}
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:CurrentMenu = GetPlayerMenu(playerid);
if(CurrentMenu == modmenu)
{
switch(row)
{
case 0:
{
SetVehiclePos(GetPlayerVehicleID(playerid), 2645.072265, -2042.184448, 13.415230);
GameTextForPlayer(playerid, "You are at the Low Rider Mod Shop Now!", 3000, 0);
TogglePlayerControllable(playerid, 1);
}
case 1:
{
SetVehiclePos(GetPlayerVehicleID(playerid), -2720.092773, 218.023162, 4.118593);
GameTextForPlayer(playerid, "You are at the Wheel Arch Angels Now!", 3000, 0);
TogglePlayerControllable(playerid, 1);
}
case 2:
{
SetVehiclePos(GetPlayerVehicleID(playerid), 2385.748291, 1047.528442, 10.555984);
GameTextForPlayer(playerid, "You are at the Las Vegas Transfender Shop Now!", 3000, 0);
TogglePlayerControllable(playerid, 1);
}
}
}
return 1;
}