rendered paste body //scale to fit view, not so good!
float _width = imgSize.width;
float _height = imgSize.height;
if ( (imgSize.width > _frame.size.width) || (imgSize.height > _frame.size.height) )
{
float _amount = 0.0f;
if (_width > _frame.size.width)
{
_amount = _frame.size.width / _width;
_width *= _amount;
_height *= _amount;
}
if (_height > _frame.size.height)
{
_amount = _frame.size.height / _width;
_width *= _amount;
_height *= _amount;
}
}
[imgView setFrame:CGRectMake((_frame.size.width-_width)/2, (_frame.size.height-_height)/2, _width, _height)];