rendered paste bodyNSData * rotateImage(UIImage *picture)
{
NSMutableData *output = [[[NSMutableData alloc] init] autorelease];
CGImageRef imageRef = [picture imageRef];
struct CGSize imgSize = [picture size];
float _width = imgSize.width;
float _height = imgSize.height;
CGContextRef bitmap = CGBitmapContextCreate(
NULL,
_height,
_width,
CGImageGetBitsPerComponent(imageRef),
4*_height,
CGImageGetColorSpace(imageRef),
CGImageGetBitmapInfo(imageRef)
);
CGContextTranslateCTM( bitmap, 0, _height );
CGContextRotateCTM( bitmap, -90*(M_PI/180) );
CGContextDrawImage( bitmap, CGRectMake(0,0,_height,_width), imageRef );
CGImageRef ref = CGBitmapContextCreateImage( bitmap );
CGImageDestinationRef dest = CGImageDestinationCreateWithData( (CFMutableDataRef)output, CFSTR("public.jpeg"), 1, NULL );
CGImageDestinationAddImage(dest, ref, NULL);
CGImageDestinationFinalize(dest);
CGContextRelease( bitmap );
CGImageRelease( ref );
return [NSData dataWithData: output];
}