Something
public text v1 · immutablevoid World::SendInstanceMessage(WorldPacket *packet, uint32 instanceid, WorldSession *self)
{
m_sessionlock.AcquireReadLock();
SessionMap::iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++)
{
if (itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld()
&& itr->second != self) // dont send to self!
{
if (itr->second->GetPlayer()->GetInstanceID() == instanceid)
itr->second->SendPacket(packet);
}
}
m_sessionlock.ReleaseReadLock();
}