rendered paste body<?xml version='1.0' encoding='utf-8'?><list><skill id="400" levels="10" name="Tribunal" enchantLevels1="30" enchantLevels2="30" > <table name="#ench1Power"> 1290 1302 1313 1325 1336 1348 1359 1371 1382 1394 1405 1417 1428 1440 1451 1463 1474 1486 1497 1509 1520 1532 1543 1555 1566 1578 1589 1601 1612 1624 </table> <table name="#ench2MpConsume"> 74 73 72 70 69 68 67 65 64 63 62 60 59 58 57 55 54 53 51 50 49 48 46 45 44 43 41 40 39 38 </table> <table name="#mpConsume"> 55 59 62 63 66 68 70 72 74 76 </table> <table name="#power"> 642.0 732.0 796.0 861.0 929.0 998.0 1068.0 1139.0 1209.0 1279.0 </table> <table name="#rCrit"> 0.7 0.7 0.7 0.7 0.7 0.7 0.6 0.6 0.6 0.5 </table> <set name="weaponsAllowed" val="18444"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="element" val="5"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="30000"/> <set name="hitTime" val="1300"/> <set name="skillType" val="PDAM"/> <set name="overHit" val="true"/> <set name="SSBoost" val="2.0"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <set name="effectType" val="DEBUFF"/> <set name="effectPower" val="40"/> <enchant1 name="power" val="#ench1Power"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <for> <effect count="1" name="Buff" time="10" val="0"> <mul order="0x30" stat="rCrit" val="#rCrit"/> </effect> </for></skill><skill id="401" levels="10" name="Judgment" enchantLevels1="30" enchantLevels2="30" > <table name="#ench1Power"> 1474 1487 1500 1513 1526 1540 1553 1566 1579 1592 1605 1619 1632 1645 1658 1671 1684 1698 1711 1724 1737 1750 1763 1777 1790 1803 1816 1829 1842 1856 </table> <table name="#ench2MpConsume"> 74 73 72 70 69 68 67 65 64 63 62 60 59 58 57 55 54 53 51 50 49 48 46 45 44 43 41 40 39 38 </table> <table name="#mpConsume"> 55 59 62 63 66 68 70 72 74 76</table> <table name="#power"> 733.0 837.0 909.0 984.0 1062.0 1140.0 1220.0 1301.0 1382.0 1461.0 </table> <table name="#cAtk"> 0.75 0.75 0.75 0.75 0.75 0.7 0.7 0.7 0.7 0.65 </table> <set name="weaponsAllowed" val="18444"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="element" val="6"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="30000"/> <set name="hitTime" val="1300"/> <set name="skillType" val="PDAM"/> <set name="overHit" val="true"/> <set name="SSBoost" val="2.0"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <set name="effectType" val="DEBUFF"/> <set name="effectPower" val="40"/> <enchant1 name="power" val="#ench1Power"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <for> <effect count="1" name="Buff" time="10" val="0"> <mul order="0x30" stat="cAtk" val="#cAtk"/> </effect> </for></skill><skill id="402" levels="10" name="Arrest"> <table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34 </table> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="5"/> <set name="power" val="80"/> <set name="lvlDepend" val="2"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="16000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="ROOT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="150"/> <set name="effectRange" val="500"/> <for> <effect count="1" name="Root" time="8" val="0" stackOrder="1" stackType="Root"/> </for></skill><skill id="403" levels="10" name="Shackle"> <table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34</table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_ONE"/> <set name="power" val="80"/> <set name="reuseDelay" val="16000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="ROOT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> <for> <effect count="1" name="Root" time="10" val="0" stackOrder="1" stackType="Root"/> </for></skill><skill id="404" levels="5" name="Mass Shackling"> <table name="#mpConsume"> 40 43 46 59 51</table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_AURA"/> <set name="skillRadius" val="200"/> <set name="power" val="40"/> <set name="reuseDelay" val="20000"/> <set name="hitTime" val="3000"/> <set name="skillType" val="ROOT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="1" name="Root" time="10" val="0" stackOrder="1" stackType="Root"/> </for></skill><skill id="405" levels="10" name="Banish Undead"> <table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68</table> <table name="#itemConsumeCount"> 5 6 7 7 8 8 9 9 10 10</table> <set name="itemConsumeId" val="1785"/> <set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="reuseDelay" val="60000"/> <set name="hitTime" val="2000"/> <set name="target" val="TARGET_AREA_UNDEAD"/> <set name="skillRadius" val="150"/> <set name="skillType" val="FEAR"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="isMagic" val="true"/> <for> <effect count="5" name="Fear" time="6" val="0"/> </for></skill><skill id="406" levels="3" name="Angelic Icon"> <table name="#Tab-pAtkSpd"> 1.10 1.20 1.30 </table> <table name="#Tab-runSpd"> 10 20 30 </table> <table name="#cAtk"> 1.33 1.66 2.0 </table> <table name="#rCrit"> 33 66 100 </table> <table name="#mpConsume"> 133 153 170 </table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="condition" val="32"/> <set name="reuseDelay" val="600000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <cond msg="Can be only used when HP is 30% or lower"> <player hp="30"/> </cond> <for> <effect count="1" name="Buff" time="120" val="0"> <mul order="0x30" stat="mDef" val="1.5"/> <mul order="0x30" stat="pDef" val="1.5"/> <add order="0x40" stat="accCombat" val="6"/> <add order="0x40" stat="runSpd" val="#Tab-runSpd"/> <mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/> <mul order="0x30" stat="gainHp" val="0.2"/> <add order="0x40" stat="rCrit" val="#rCrit"> <and> <using kind="Sword,Big Sword,Pole"/> </and> </add> <mul order="0x30" stat="cAtk" val="#cAtk"> <and> <using kind="Blunt,Big Blunt,Fist,Dual Fist"/> </and> </mul> </effect> </for></skill><skill id="407" levels="10" name="Psycho Symphony"> <table name="#mpConsume"> 83 88 92 95 98 101 105 108 111 113</table> <table name="#power"> 229.0 262.0 284.0 308.0 332.0 357.0 382.0 407.0 432.0 457.0</table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="TARGET_AURA"/> <set name="skillRadius" val="150"/> <set name="SSBoost" val="2.0"/> <set name="reuseDelay" val="120000"/> <set name="hitTime" val="3000"/> <set name="skillType" val="DEBUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="1" name="Buff" time="30" val="0"> <mul order="0x30" stat="runSpd" val="0.5"/> <mul order="0x30" stat="pAtkSpd" val="0.8"/> <mul order="0x30" stat="mAtkSpd" val="0.8"/> </effect> </for></skill><skill id="408" levels="10" name="Demonic Blade Dance"> <table name="#mpConsume"> 83 88 92 95 98 101 105 108 111 113</table> <table name="#power"> 229.0 262.0 284.0 308.0 332.0 357.0 382.0 407.0 432.0 457.0</table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="TARGET_AURA"/> <set name="skillRadius" val="150"/> <set name="SSBoost" val="2.0"/> <set name="reuseDelay" val="120000"/> <set name="hitTime" val="3000"/> <set name="skillType" val="DEBUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="weaponsAllowed" val="512"/> <for> <effect count="1" name="Buff" time="15" val="0"> <mul order="0x30" stat="mAtk" val="0.65"/> <mul order="0x30" stat="pAtk" val="0.65"/> </effect> </for></skill><skill id="409" levels="10" name="Critical Blow" enchantLevels1="30" enchantLevels2="30" > <table name="#ench1Power"> 3685 3718 3751 3784 3817 3850 3883 3916 3949 3982 4014 4047 4080 4113 4146 4179 4212 4245 4278 4311 4343 4376 4409 4442 4475 4508 4541 4574 4607 4640 </table> <table name="#ench2MpConsume"> 74 73 72 70 69 68 67 65 64 63 62 60 59 58 57 55 54 53 51 50 49 48 46 45 44 43 41 40 39 38 </table> <table name="#mpConsume"> 55 59 62 63 66 68 70 72 74 76 </table> <table name="#power"> 1832.0 2091.0 2272.0 2460.0 2653.0 2850.0 3050.0 3252.0 3453.0 3653.0 </table> <set name="weaponsAllowed" val="16"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="TARGET_ONE"/> <set name="condition" val="16"/> <set name="reuseDelay" val="90000"/> <set name="hitTime" val="1300"/> <set name="skillType" val="BLOW"/> <set name="lethal1" val="5"/> <set name="lethal2" val="2"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <enchant1 name="power" val="#ench1Power"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <for> <effect self="1" count="1" name="Buff" time="15" val="0"> <mul order="0x10" stat="blowRate" val="1.4"/> <!-- Must be confirmed --> <mul order="0x10" stat="lethalRate" val="1.5"/> </effect> </for></skill><skill id="410" levels="3" name="Mortal Strike"> <!-- This skill UP chance to make Lethal --> <table name="#mpConsume2"> 27 31 34 </table> <table name="#lethalRate"> 1.3 1.6 1.9 </table> <set name="mpConsume2" val="#mpConsume2"/> <set name="weaponsAllowed" val="16"/> <set name="reuseDelay" val="300000"/> <set name="hitTime" val="2000"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <for> <effect count="1" name="Buff" time="120" val="0"> <mul stat="lethalRate" val="#lethalRate" order="0x40"/> <mul stat="blowRate" val="1.4" order="0x50"/> </effect> </for></skill><skill id="411" levels="3" name="Stealth"> <table name="#mpConsume"> 27 31 34 </table> <table name="#pAtk"> 0.55 0.55 0.55 </table> <table name="#accCombat"> 12 12 12 </table> <table name="#rEvas"> 12 8 4 </table> <table name="#pDef"> 0.55 0.7 0.85 </table> <table name="#mDef"> 0.55 0.7 0.85 </table> <set name="mpConsume" val="#mpConsume"/> <set name="hitTime" val="2000"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="reuseDelay" val="60000"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="1" name="SilentMove" abnormal="stealth" time="120" val="0"> <mul order="0x50" stat="pAtk" val="#pAtk"/> <sub order="0x40" stat="accCombat" val="#accCombat"/> <sub order="0x40" stat="rEvas" val="#rEvas"/> <mul order="0x50" stat="pDef" val="#pDef"/> <mul order="0x50" stat="mDef" val="#mDef"/> </effect> </for></skill><skill id="412" levels="10" name="Sand Bomb"> <table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34</table> <table name="#Tab-accCombat"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="5"/> <set name="power" val="80"/> <set name="target" val="TARGET_AURA"/> <set name="skillRadius" val="150"/> <set name="reuseDelay" val="8000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="DEBUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="1" name="Buff" time="30" val="0" stackOrder="#Tab-accCombat" stackType="accuracyDown"> <sub order="0x40" stat="accCombat" val="#Tab-accCombat"/> </effect> </for></skill><skill id="413" levels="8" name="Rapid Fire"> <table name="#mpConsume"> 28 29 30 31 32 33 34 34 </table> <table name="#atk"> 62 67 73 78 83 88 94 100 </table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="reuseDelay" val="300000"/> <set name="hitTime" val="2000"/> <cond msg="Bow required."> <using kind="Bow"/> </cond> <for> <effect count="1" name="Buff" time="120" val="0"> <add order="0x40" stat="pAtk" val="#atk"> <using kind="Bow"/> </add> <mul order="0x30" stat="pAtkSpd" val="1.20"> <using kind="Bow"/> </mul> <sub order="0x40" stat="pAtkRange" val="300"> <using kind="Bow"/> </sub> </effect> </for></skill><skill id="414" levels="8" name="Dead Eye"> <table name="#mpConsume"> 28 29 30 31 32 33 34 35 </table> <table name="#pAtk"> 124 134 145 155 166 177 188 199 </table> <table name="#Tab-accCombat"> 1 1 2 2 2 3 3 3 </table> <table name="#Tab-cAtk"> 1.15 1.15 1.15 1.17 1.17 1.17 1.20 1.20 </table> <set name="weaponsAllowed" val="32"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="240000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="1" name="Buff" time="120" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.8"> <using kind="Bow"/> </mul> <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Bow"/> </add> <add order="0x40" stat="accCombat" val="#Tab-accCombat"> <using kind="Bow"/> </add> <mul order="0x30" stat="cAtk" val="#Tab-cAtk"> <using kind="Bow"/> </mul> </effect> </for></skill><skill id="415" levels="3" name="Spirit of Sagittarius"> <!-- Hawkeye, Silver Ranger, Phantom Ranger --> <table name="#mpConsume"> 27 31 34 </table> <table name="#MpConsumeRate"> 0.9 0.8 0.7 </table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="15000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="1" name="Buff" time="600" val="0"> <mul order="0x30" stat="MpConsumeRate" val="0.7"/> </effect> </for></skill><skill id="416" levels="3" name="Blessing of Sagittarius"> <table name="#mpConsume"> 27 31 34 </table> <table name="#mReuseRate"> 0.9 0.8 0.7 </table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="15000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="1" name="Buff" time="1200" val="0"> <mul order="0x30" stat="mReuse" val="#mReuseRate"/> </effect> </for></skill><skill id="417" levels="5" name="Pain of Sagittarius"> <table name="#hpConsume"> 318 343 366 387 407</table> <table name="#power"> 35.0 38.0 41.0 43.0 45.0 </table> <set name="hpConsume" val="#hpConsume"/> <set name="power" val="#power"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="20000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="MANAHEAL"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> </for></skill><skill id="418" levels="3" name="Quiver of Holding"> <table name="#rate"> 1.3 1.4 1.5 </table> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="maxLoad" val="#rate"/> </for></skill><skill id="419" levels="4" name="Summon Treasure Key"> <table name="#mpConsume"> 122 159 183 204 </table> <table name="#itemConsumeCount"> 2 3 4 6 </table> <set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="itemConsumeId" val="1661"/> <set name="mpConsume" val="#mpConsume"/> <set name="hitTime" val="3000"/> <set name="reuseDelay" val="15000"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="SUMMON_TREASURE_KEY"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/></skill><skill id="420" levels="3" name="Zealot"> <table name="#hpConsume"> 159 183 204 </table> <table name="#mpConsume"> 106 122 136 </table> <table name="#runSpd"> 10 20 30 </table> <table name="#pAtkSpd"> 1.1 1.2 1.3 </table> <table name="#rCrit"> 33 66 100 </table> <table name="#cAtk"> 1.3 1.6 2.0 </table> <set name="hpConsume" val="#hpConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="condition" val="32"/> <set name="reuseDelay" val="900000"/> <set name="hitTime" val="2000"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <cond msg="Can be only used when HP is 30% or lower"> <player hp="30"/> </cond> <for> <effect count="1" name="Buff" time="60" val="0"> <add order="0x40" stat="accCombat" val="6"/> <add order="0x40" stat="runSpd" val="#runSpd"/> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/> <mul order="0x30" stat="gainHp" val="0.5"/> <add order="0x40" stat="rCrit" val="#rCrit"> <and> <using kind="Sword,Big Sword,Pole"/> </and> </add> <mul order="0x30" stat="cAtk" val="#cAtk"> <and> <using kind="Blunt,Big Blunt,Fist,Dual Fist"/> </and> </mul> </effect> </for></skill><skill id="421" levels="5" name="Fell Swoop"> <table name="#mpConsume"> 27 29 31 33 34 </table> <!-- probably these values're incorrect --> <table name="#atkCountMax"> 1 2 3 4 5 </table> <set name="mpConsume" val="#mpConsume"/> <set name="weaponsAllowed" val="64"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="reuseDelay" val="300000"/> <set name="hitTime" val="2000"/> <for> <effect count="1" name="Buff" time="60" val="0"> <add order="0x40" stat="atkCountMax" val="#atkCountMax"/> </effect> </for></skill><skill id="422" levels="3" name="Polearm Accuracy"> <table name="#mpConsume"> 11 13 14 </table> <table name="#Tab-accCombat"> 2 3 4 </table> <set name="weaponsAllowed" val="64"/> <set name="power" val="0.0"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="CONT"/> <set name="operateType" val="OP_TOGGLE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="0x7fffffff" name="ManaDamOverTime" time="2" val="#mpConsume"> <add order="0x40" stat="accCombat" val="#Tab-accCombat"/> </effect> </for></skill><skill id="423" levels="3" name="Infernal Form"> <table name="#mpConsume"> 27 31 34 </table> <table name="#vuln"> 0.85 0.77 0.7 </table> <table name="#stack"> 15 23 30 </table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="6000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="1" name="Buff" time="120" val="0" stackOrder="#stack" stackType="MagicDefUpAtr"> <mul order="0x30" stat="fireVuln" val="#vuln"/> </effect> </for></skill><skill id="424" levels="3" name="War Frenzy"> <table name="#mpConsume"> 13 14 15 </table> <table name="#vuln"> 0.6 0.4 0.2 </table> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="CONT"/> <set name="operateType" val="OP_TOGGLE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="0x7fffffff" name="ManaDamOverTime" time="3" val="#mpConsume"> <mul order="0x30" stat="stunVuln" val="#vuln"/> <mul order="0x30" stat="sleepVuln" val="#vuln"/> </effect> </for></skill><skill id="425" levels="1" name="Hawk Spirit Totem"> <set name="mpConsume" val="34"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="300000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <cond msg="An equipped hand-to-hand combat weapon is required to use this skill."> <using kind="Fist, Dual Fist"/> </cond> <for> <effect count="1" name="Buff" time="120" val="0" stackOrder="1" stackType="possession"> <add order="0x40" stat="accCombat" val="6"/> <add order="0x40" stat="rCrit" val="100"/> <mul order="0x30" stat="cAtk" val="1.5"/> <!-- L2calc says 1.3 --> </effect> </for></skill><skill id="426" levels="1" name="Battle Force"> <set name="mpInitialConsume" val="12"/> <set name="magicLvl" val="77"/> <set name="forceId" val="5104"/> <set name="target" val="TARGET_PARTY_OTHER"/> <set name="hitTime" val="15000"/> <set name="skillType" val="FORCE_BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="1400"/> <set name="reuseDelay" val="30000"/> <for> </for></skill><skill id="427" levels="1" name="Spell Force"> <set name="mpInitialConsume" val="12"/> <set name="magicLvl" val="77"/> <set name="forceId" val="5105"/> <set name="target" val="TARGET_PARTY_OTHER"/> <set name="hitTime" val="15000"/> <set name="skillType" val="FORCE_BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="1400"/> <set name="reuseDelay" val="30000"/> <for> </for></skill><skill id="428" levels="1" name="Inner Rhythm"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): MP consumption for singing and dancing is decreased.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support --> </for></skill><skill id="429" levels="1" name="Knighthood"><!-- Needs to be finished. Description(s): Increases P. Def. when wearing heavy armor. Shield defense is increased.--> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x40" stat="pDef" val="86.9"> <and> <using kind="Heavy"/> <not> <using kind="Light,Magic"/> </not> </and> </add> <mul order="0x30" stat="sDef" val="1.10"> <and> <using kind="Heavy"/> <not> <using kind="Light,Magic"/> </not> </and> </mul> </for></skill><skill id="430" levels="1" name="Master of Combat"><!-- Description(s): Increases the attack strength of a sword, blunt weapon, spear, dual-bladed or hand-to-hand combat weapon. Also increases maximum CP.--> <set name="weaponsAllowed" val="20300"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x40" stat="pAtk" val="80"> <and> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Sword,Fist,Dual Fist"/> </and> </add> <mul order="0x30" stat="maxCp" val="1.05"> <and> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Sword,Fist,Dual Fist"/> </and> </mul> </for></skill><skill id="431" levels="1" name="Archery"><!-- Description(s): Increases attack strength and maximum attack range while using a bow.--> <set name="weaponsAllowed" val="32"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x40" stat="pAtk" val="200"> <using kind="Bow"/> </add> <add order="0x40" stat="pAtkRange" val="300"> <using kind="Bow"/> </add> </for></skill><skill id="432" levels="1" name="Assassination"><!-- Needs to be finished. Description(s): Increases attack strength and the rate of deadly attack while using a dagger.--> <set name="weaponsAllowed" val="16"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x40" stat="pAtk" val="70"> <using kind="Dagger"/> </add><!-- need to add increase of deadly attack rate (Criticial Attack afaik) <add order="0x40" stat="rCrit" val="?"> <using kind="Dagger"/> </add>--> </for></skill><skill id="433" levels="1" name="Arcane Roar"> <!-- perhaps "Arcane Lore" --><!-- Needs to be finished. Description(s): Increases resistance to elemental attacks and increases magic power.--> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for><!-- need to add resistance increase to elemental attacks <mul order="0x30" stat="fireVuln" val="?"/> <mul order="0x30" stat="windVuln" val="?"/> <mul order="0x30" stat="waterVuln" val="?"/> <mul order="0x30" stat="earthVuln" val="?"/> <mul order="0x30" stat="holyVuln" val="?"/> <mul order="0x30" stat="darkVuln" val="?"/>--> <mul order="0x30" stat="mAtk" val="1.03"/> </for></skill><skill id="434" levels="1" name="Necromancy"><!-- Needs to be finished. Description(s): Increases resistance to dark attacks and increases magic power.--> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for><!-- need to add resistance increase to dark attacks <mul order="0x30" stat="darkVuln" val="?"/>--> <mul order="0x30" stat="mAtk" val="1.03"/> </for></skill><skill id="435" levels="1" name="Summon Lore"><!-- Needs to be finished. Description(s): Increases P. Def. when equipped with Robe/Light Armor and increases Casting Speed. Decreases MP consumption for magic skills.--> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="pDef" val="1.10"> <and> <using kind="Magic,Light"/> <not> <using kind="Heavy"/> </not> </and> </mul> <mul order="0x30" stat="mAtkSpd" val="1.07"> <and> <using kind="Magic,Light"/> <not> <using kind="Heavy"/> </not> </and> </mul><!-- need to add MP consumption decrease and check whether armor restriction applies to it as well <mul order="0x30" stat="MpConsumeRate" val="?"/>--> </for></skill><skill id="436" levels="1" name="Divine Lore"><!-- Description(s): MP consumption for magical skills is decreased.--> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="MpConsumeRate" val="0.95"/> </for></skill><skill id="437" levels="1" name="Song of Silence"><!-- Needs to be verified. Description(s): Sing the Song of Silence to temporarily disable all enemy physical and magical skills.--> <set name="magicLvl" val="79"/> <set name="mpConsume" val="54"/> <set name="skillRadius" val="150"/> <set name="target" val="TARGET_AURA"/> <set name="skillType" val="MUTE"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="hitTime" val="2500"/> <set name="reuseDelay" val="480000"/> <for> <effect count="1" name="Mute" time="120" val="0"/> <effect count="1" name="PsychicalMute" time="120" val="0"/> </for></skill><skill id="438" levels="1" name="Soul of the Phoenix"><!-- Needs to be finished. Description(s): Revives target from death and restores them to full health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm. Consumes 1 Blood of the Phoenix.--> <set name="magicLvl" val="79"/> <set name="mpConsume" val="250"/> <set name="itemConsumeId" val="8873"/> <set name="itemConsumeCount" val="1"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="3600000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="buffDuration" val="1800000"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <for><!-- needs core support - similiar effect to Blessing of Noblesse --> </for></skill><skill id="439" levels="1" name="Shield of Revenge"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Temporarily reflects damage from melee attack skills back to the enemy.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support - not really a reflect -> http://www.l2guru.com/forum/showthread.php?t=74337 --> </for></skill><skill id="440" levels="1" name="Braveheart"><!-- Needs to be verified. Description(s): Recovers 1000 CP by increasing your will to fight. Power 1000.--> <set name="mpConsume" val="57"/> <set name="power" val="1000"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="600000"/> <set name="hitTime" val="1500"/> <set name="skillType" val="COMBATPOINTHEAL"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="buffDuration" val="20000"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> </for></skill><skill id="441" levels="1" name="Force Meditation"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Meditate to increase HP/MP regeneration. Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked. Level 3 Focused Force charge required.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support for effect stopping when attacked --> </for></skill><skill id="442" levels="1" name="Sonic Barrier"> <!-- Description(s): Uses sonic force to create a temporary protective barrier that is impervious to normal strikes, skills, buffs/debuffs. An equipped dual-sword weapon is required to use this skill. Level 5 Sonic Focus charge required. --> <set name="num_charges" val="5"/> <set name="charge_skill_id" val="8"/> <set name="weaponsAllowed" val="512"/> <set name="mpConsume" val="65"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="hitTime" val="2000"/> <set name="reuseDelay" val="1800000"/> <set name="skillType" val="CHARGE_EFFECT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="1" name="Invincible" time="10" val="0"/> </for></skill><skill id="443" levels="1" name="Force Barrier"> <!-- Description(s): Uses spiritual forces to create a temporary protective barrier that is impervious to normal strikes, skills, buffs/debuffs. An equipped hand-to-hand combat weapon is required to use this skill. Level 4 Focused Force charge required. --> <set name="mpConsume" val="72"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="hitTime" val="2000"/> <set name="reuseDelay" val="600000"/> <set name="skillType" val="CHARGE_EFFECT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="num_charges" val="4"/> <set name="charge_skill_id" val="50"/> <cond msg="An equipped hand-to-hand combat weapon is required to use this skill."> <using kind="Fist, Dual Fist"/> </cond> <for> <effect count="1" name="Invincible" time="10" val="0"/> </for></skill><skill id="444" levels="1" name="Festive Sweeper"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): When used on nearby corpses that are in a Spoil state, extra items may be obtained.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support --> </for></skill><skill id="445" levels="1" name="Mirage"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Has a chance to cancel the target of an enemy who attacks you.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support --> </for></skill><skill id="446" levels="1" name="Dodge"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Allows you to temporarily evade a melee attack skill.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support or a BIG physical only evasion rate --> </for></skill><skill id="447" levels="1" name="Counterattack"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Temporarily allows you to reflect damage caused by a melee attack skill back to the enemy.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support - not really a reflect -> http://www.l2guru.com/forum/showthread.php?t=74337 --> </for></skill><skill id="448" levels="1" name="Summon Swoop Cannon"><!-- Needs to be verified. Is enchantable but no stats for the +Power versions. Description(s): Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.--> <set name="mpInitialConsume" val="530"/> <set name="itemConsumeIdOT" val="2132"/> <set name="itemConsumeCountOT" val="21"/> <set name="itemConsumeCount" val="46"/> <set name="itemConsumeId" val="1461"/> <set name="itemConsumeSteps" val="20"/> <set name="summonTotalLifeTime" val="1200000"/> <set name="summonTimeLostIdle" val="1000"/> <set name="summonTimeLostActive" val="1000"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="20000"/> <set name="hitTime" val="10000"/> <set name="skillType" val="SUMMON"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <!-- Summon-specific --> <set name="npcId" val="14839"/> <set name="expPenalty" val="0.0"/> <set name="isCubic" val="false"/> <for> </for></skill><skill id="449" levels="4" name="Summon Attractive Cubic"><!-- Needs to be finished. L2CubicInstance.java has to be updated to support cubic id and hate/hold skills. Description(s): Lvl 1 - Summons Attract Cubic. Attract Cubic can continuously use hate and hold magic on an enemy. Requires 10 D-Grade Crystals. Lvl 2 - Summons Attract Cubic. Attract Cubic can continuously use hate and hold magic on an enemy. Requires 11 D-Grade Crystals. Lvl 3 - Summons Attract Cubic. Attract Cubic can continuously use hate and hold magic on an enemy. Requires 12 D-Grade Crystals. Lvl 4 - Summons Attract Cubic. Attract Cubic can continuously use hate and hold magic on an enemy. Requires 13 D-Grade Crystals.--> <table name="#mpConsume"> 58 62 65 69 </table> <table name="#itemConsumeCount"> 10 11 12 13 </table> <table name="#magicLvl"> 62 66 70 74 </table> <!-- guessed --> <set name="mpConsume" val="#mpConsume"/> <set name="magicLvl" val="#magicLvl"/> <set name="itemConsumeId" val="1458"/> <set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="20000"/> <set name="hitTime" val="6000"/> <set name="skillType" val="SUMMON"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <!-- Summon-specific --> <set name="npcId" val="9"/> <set name="expPenalty" val="0.0"/> <set name="isCubic" val="true"/> <for> </for></skill><skill id="450" levels="10" name="Banish Seraph"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ores. Lvl 2 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 6 Soul Ores. Lvl 3 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ores. Lvl 4 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ores. Lvl 5 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ores. Lvl 6 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ores. Lvl 7 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ores. Lvl 8 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ores. Lvl 9 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ores. Lvl 10 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ores.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support --> </for></skill><skill id="451" levels="2" name="Sonic Move"> <!-- Values need checking Description(s): Lvl 1 - A Sonic Force detonation significantly increases your speed. Level 2 Sonic Force charge required. An equipped dual-sword weapon is required to use this skill. Effect 1. Lvl 2 - A Sonic Force detonation significantly increases your speed. Level 3 Sonic Force charge required. An equipped dual-sword weapon is required to use this skill. Effect 2. --> <table name="#charges"> 2 3 </table> <table name="#spd"> 1.25 1.58 </table> <table name="#mpConsume"> 29 32 </table> <set name="hitTime" val="1000"/> <set name="reuseDelay" val="75000"/> <set name="target" val="TARGET_SELF"/> <set name="charge_skill_id" val="8"/> <set name="num_charges" val="#charges"/> <set name="operateType" val="OP_ACTIVE"/> <set name="skillType" val="CHARGE_EFFECT"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="isMagic" val="true"/> <cond msg="An equipped dual-sword weapon is required to use this skill."> <using kind="Dual Sword"/> </cond> <for> <effect name="Buff" time="15" count="1" val="0" stackOrder="#spd" stackType="SpeedUpS"> <!-- changed to 15s duration - retail info --> <mul order="0x30" stat="runSpd" val="#spd"/> </effect> </for></skill><skill id="452" levels="5" name="Shock Stomp"><!-- Needs to be finished. Description(s): Lvl 1 - Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Lvl 2 - Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Lvl 3 - Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Lvl 4 - Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Lvl 5 - Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear.--> <table name="#magicLvl"> 55 60 64 68 72 </table> <table name="#mpConsume"> 55 55 55 55 55 </table> <set name="weaponsAllowed" val="64"/> <set name="magicLvl" val="#magicLvl"/> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="4"/> <!-- guessed --> <set name="power" val="80"/> <!-- guessed --> <set name="lvlDepend" val="2"/> <!-- guessed --> <set name="target" val="TARGET_AURA"/> <set name="reuseDelay" val="12000"/> <!-- guessed --> <set name="hitTime" val="500"/> <set name="skillType" val="STUN"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="1" name="Stun" time="5" val="0"> <!-- guessed --> <using kind="Pole"/> </effect> <effect count="1" name="RemoveTarget" time="1" val="0"> <using kind="Pole"/> </effect> </for></skill><skill id="453" levels="1" name="Escape Shackle"><!-- Needs to be finished. Description(s): Allows you to escape from a captured state.--> <set name="mpConsume" val="60"/> <set name="target" val="TARGET_ONE"/> <set name="hitTime" val="4000"/> <set name="reuseDelay" val="120000"/> <!-- guessed --> <set name="skillType" val="NEGATE"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> <set name="negateStats" val="ROOT PARALYZE"/> <set name="negatePower" val="3.0"/> <!-- guessed --></skill><skill id="454" levels="1" name="Symbol of Defense"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Generates a signet that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support --> </for></skill><skill id="455" levels="1" name="Symbol of Noise"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Generates a signet that cancels the singing or dancing abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support --> </for></skill><skill id="456" levels="1" name="Symbol of Resistance"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Generates a signet that maximizes resistance to abnormal states of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support --> </for></skill><skill id="457" levels="1" name="Symbol of Honor"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Generates a signet that maximizes the HP/CP recovery rate of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support --> </for></skill><skill id="458" levels="1" name="Symbol of Energy"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Generates a signet that increases P. Atk. and force for those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support --> </for></skill><skill id="459" levels="1" name="Symbol of the Sniper"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Generates a signet that maximizes the archery skill of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support --> </for></skill><skill id="460" levels="1" name="Symbol of the Assassin"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Generates a signet that maximizes your dodging ability and increases the chance of inflicting a deadly attack for those near to you. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- needs core support --> </for></skill><skill id="461" levels="2" name="Break Duress"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Uses Focused Force to escape from an immobile state. Level 2 Focused Force charge required. Lvl 2 - Uses Focused Force to escape from a slow or immobile state. Level 3 Focused Force charge required.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for><!-- how can I use num_charges when skillType is not CHARGEDAM ? --> </for></skill><skill id="462" levels="1" name="Guilted Body"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Body of Original Sin. Only able to equip light armor and effect of recovery magic reduces in half.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="463" levels="3" name="Weapon Mastery"><!-- Done by theREALizzy & Ahmed --> <table name="#pAtk"> 2 3 4 </table> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x40" stat="pAtk" val="#pAtk"/> </for></skill><skill id="464" levels="5" name="Armor Mastery"><!-- Done by theREALizzy --> <table name="#pDef"> 11 13 15 17 19 </table> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x40" stat="pDef" val="#pDef"/> </for></skill><skill id="465" levels="50" name="Light Armor Mastery"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases P. Def. when wearing light armor.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="466" levels="51" name="Magic Immunity"><!-- Done by theREALizzy --> <table name="#mDef"> 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 </table> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x40" stat="mDef" val="#mDef"/> </for></skill><skill id="467" levels="23" name="Soul Mastery"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Absorbs a soul. x or more Exp is needed to absorb a soul. Maximum of x souls can be absorbed.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="468" levels="9" name="Fallen Attack"><!-- Done by kerberos_20 & theREALizzy 1 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 20.2 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 22.3 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 24.4 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 31.5 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 34.6 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 37.7 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 48.8 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 52.9 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 56.--> <table name="#mpConsume"> 10 10 11 13 13 14 17 18 19 </table> <table name="#power"> 20.0 22.0 24.0 31.0 34.0 37.0 48.0 52.0 56.0 </table> <table name="#magicLvl"> 3 4 5 8 9 10 13 14 15 </table> <set name="weaponsAllowed" val="149516"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="magicLvl" val="#magicLvl"/> <set name="target" val="TARGET_ONE"/> <set name="overHit" val="true"/> <set name="SSBoost" val="2.0"/> <set name="reuseDelay" val="13000"/> <set name="hitTime" val="1080"/> <set name="coolTime" val="720" /> <set name="skillType" val="PDAM"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <for> </for></skill><skill id="469" levels="1" name="Rapid Attack"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Temporarily increase Atk. Spd. Consumes 1 Soul.--> <set name="target" val="TARGET_NONE"/> <set name="soulConsumeCount" val="1"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="470" levels="7" name="Detect Trap"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Detect traps below Level 18-78. Consumes 1 Soul--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="471" levels="7" name="Defuse Trap"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Disarm traps below Level 18-78. Consumes 1 Soul.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="472" levels="45" name="Ancient Sword Mastery"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases P. Atk. when using two-handed ancient sword weapons.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="473" levels="45" name="Crossbow Mastery"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases P. Atk. when using a crossbow.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="474" levels="45" name="Rapier Mastery"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases P. Atk. when using rapiers.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="475" levels="1" name="Strike Back"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Reflects damage caused by a melee attack skill back to your enemy. Consumes MP while active. Consumes 1 Soul.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="476" levels="15" name="Dark Strike"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Summon soul power for a lethal strike. Consumes 1 Soul. A sword, blunt, or ancient sword weapon must be equipped to use this skill. Over-hit is possible. Power 90-326.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="477" levels="37" name="Dark Smash"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Summon power for a lethal strike. Consumes 1 Soul. An ancient sword weapon has to be equipped to use this skill. Over-hit is possible. Power 615-3044.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="478" levels="15" name="Double Thrust"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Makes two quick stabs. Consumes 1 Soul. An equipped rapier is required to use this skill. Power 90-326.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="479" levels="1" name="Hard March"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases own speed. Consumes 1 Soul. MP continually decreases.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="480" levels="1" name="Dark Blade"><!-- Done by kerberos_20 & theREALizzy Grants the ability to do dark damage. Consumes 1 Soul. <set name="soulConsumeCount" val="1"/> --> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_TOGGLE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect> <mul order="0x30" stat="mdam" val="1.03"/> </effect> <!-- need core support for soulconsumecount and skilleffect! --> </for></skill><skill id="481" levels="2" name="Dark Armor"> <!-- Done by kerberos_20 & theREALizzy Increases resistance to dark attacks. Consumes 1 Soul. <set name="soulConsumeCount" val="1"/> --> <table name="#darkVuln"> 0.1 0.2 </table> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_TOGGLE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect> <mul order="0x30" stat="darkVuln" val="#darkVuln"/> </effect> <!-- need core support for soulconsumecount and skilleffect! --> </for></skill><skill id="482" levels="2" name="Furious Soul"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Communicates with absorbed soul to increase critical rate and critical damage. Evasion/Defense power is decreased while the effect lasts. Consumes 2 soul.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="483" levels="2" name="Sword Shield"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Greatly increases own P. Def instantly. Greatly decreases own speed while duration of effect lasts. Consumes 2 soul.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="484" levels="1" name="Rush"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Charge an enemy. An ancient sword or short sword must be equipped to use this skill. Consumes 1 Soul.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="485" levels="7" name="Disarm"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Disarms a target. Weapons cannot be re-equipped while the effect lasts. Consumes 1 Soul.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="486" levels="2" name="Increase Range"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases crossbow range.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="487" levels="15" name="Penetrate Shot"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. An equipped crossbow is required to use this skill. Power 179-651.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="489" levels="1" name="Shift Target"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Transfers the Aggression of nearby enemies to a selected party member. Consumes 3 soul. An equipped crossbow is required to use this skill. Can be used on party members only.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="490" levels="2" name="Fast Shot"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Temporarily increases your crossbow attack speed. Consumes 1 Soul. Effect 1-2.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="491" levels="1" name="Not In Use"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): none--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="492" levels="25" name="Spread Wing"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Use your wing to attack hostile enemies behind you. Consumes 1 Soul. Over-hit is possible. Power 722-1827.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="493" levels="28" name="Storm Assault"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Charges like a storm to attack nearby enemies. Consumes 3 soul. An equipped ancient sword weapon is required to use this skill. Power 618-1827.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="494" levels="37" name="Shoulder Charge"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Attack with a powerful charge, ramming an enemy with your shoulder. Instantly puts the enemy into shock. Consumes 1 Soul. An equipped ancient sword weapon is required to use this skill.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="495" levels="10" name="Blade Rush"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Charges forward with sword brandished. Causes all enemies in your path to bleed. Consumes 1 Soul. An equipped ancient sword weapon is required to use this skill. Effect 6-8.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="496" levels="31" name="Slashing Blade"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Swing sword to attack nearby enemies. Consumes 2 soul. An equipped ancient sword weapon is required to use this skill. Over-hit is possible. Power 656-2283.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="497" levels="16" name="Crushing Pain"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Deals a powerful attack to the enemy. Consumes 1 Soul. An equipped ancient sword weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 4558-7635.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="498" levels="12" name="Contagion"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Exacerbates a bleeding wound with additional attacks. Consumes 1 Soul. An equipped ancient sword weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5342-7635.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill><skill id="499" levels="3" name="Courage"><!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Greatly increases resistance to mental attacks. Consumes 2 soul. Effect 1-3.--> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for> </for></skill></list>