rendered paste bodypublic class LibraryRootFolder : InventoryFolderImpl
{
private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
private InventoryFolderImpl m_textureFolder;
private InventoryFolderImpl m_scriptsFolder;
public LibraryRootFolder()
{
agentID = libOwner;
folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
name = "OpenSim Library";
parentID = LLUUID.Zero;
type = (short)-1;
version = (ushort)1;
InventoryFolderImpl folderInfo = new InventoryFolderImpl();
folderInfo.agentID = libOwner;
folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001");
folderInfo.name = "Texture Library";
folderInfo.parentID = folderID;
folderInfo.type = -1;
folderInfo.version = 1;
SubFolders.Add(folderInfo.folderID, folderInfo);
m_textureFolder = folderInfo;
folderInfo = new InventoryFolderImpl();
folderInfo.agentID = libOwner;
folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba002");
folderInfo.name = "Scripts Library";
folderInfo.parentID = folderID;
folderInfo.type = -1;
folderInfo.version = 1;
SubFolders.Add(folderInfo.folderID, folderInfo);
m_scriptsFolder = folderInfo;
CreateLibraryItems();
string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml");
if (File.Exists(filePath))
{
try
{
XmlConfigSource source = new XmlConfigSource(filePath);
ReadItemsFromFile(source);
}
catch (XmlException e)
{
MainLog.Instance.Error("INVENTORY", "Error loading " + filePath + ": " + e.ToString());
}
}
}
private void CreateLibraryItems()
{
InventoryItemBase item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000002"), "Plywood", "Plywood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
m_textureFolder.Items.Add(item.inventoryID, item);
item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000003"), "Rocks", "Rocks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
m_textureFolder.Items.Add(item.inventoryID, item);
item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000001"), "Bricks", "Bricks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
m_textureFolder.Items.Add(item.inventoryID, item);
item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000004"), "Granite", "Granite texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
m_textureFolder.Items.Add(item.inventoryID, item);
item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000005"), "Hardwood", "Hardwood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
m_textureFolder.Items.Add(item.inventoryID, item);
item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID);
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
Items.Add(item.inventoryID, item);
item = CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"), new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID);
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
Items.Add(item.inventoryID, item);
item = CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"), new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt", (int)AssetType.Clothing, (int)InventoryType.Wearable, folderID);
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
Items.Add(item.inventoryID, item);
item = CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"), new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants", (int)AssetType.Clothing, (int)InventoryType.Wearable, folderID);
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
Items.Add(item.inventoryID, item);
}
public InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description, int assetType, int invType, LLUUID parentFolderID)
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = inventoryID;
item.assetID = assetID;
item.inventoryDescription = description;
item.inventoryName = name;
item.assetType = assetType;
item.invType = invType;
item.parentFolderID = parentFolderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
return item;
}
private void ReadItemsFromFile(IConfigSource source)
{
for (int i = 0; i < source.Configs.Count; i++)
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID =
new LLUUID(source.Configs[i].GetString("inventoryID", LLUUID.Random().ToString()));
item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToString()));
item.inventoryDescription = source.Configs[i].GetString("description", "");
item.inventoryName = source.Configs[i].GetString("name", "");
item.assetType = source.Configs[i].GetInt("assetType", 0);
item.invType = source.Configs[i].GetInt("inventoryType", 0);
item.inventoryCurrentPermissions = (uint)source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF);
item.inventoryNextPermissions = (uint)source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF);
item.inventoryEveryOnePermissions = (uint)source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF);
item.inventoryBasePermissions = (uint)source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF);
if (item.assetType == 0)
{
item.parentFolderID = m_textureFolder.folderID;
m_textureFolder.Items.Add(item.inventoryID, item);
}
else
{
if (item.assetType == 10)
{
item.parentFolderID = m_scriptsFolder.folderID;
m_scriptsFolder.Items.Add(item.inventoryID, item);
}
else
{
item.parentFolderID = folderID;
Items.Add(item.inventoryID, item);
}
}
}
}
}
}