rendered paste bodyIndex: game/Creature.cpp
===================================================================
--- game/Creature.cpp (revision 4919)
+++ game/Creature.cpp (working copy)
@@ -1542,33 +1542,48 @@
}
}
-bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo) const
+bool Creature::BossImmuneMechanic( Mechanics Mechanic ) const
{
- if (!spellInfo)
- return false;
+ switch ( Mechanic )
+ {
+ case MECHANIC_CHARM:
+ case MECHANIC_CONFUSED:
+ case MECHANIC_DISTRACT:
+ case MECHANIC_FEAR:
+ case MECHANIC_ROOT:
+ case MECHANIC_SILENCE:
+ case MECHANIC_SLEEP:
+ case MECHANIC_SNARE:
+ case MECHANIC_STUN:
+ case MECHANIC_FREEZE:
+ case MECHANIC_KNOCKOUT:
+ case MECHANIC_POLYMORPH:
+ case MECHANIC_BANISH:
+ case MECHANIC_SHACKLE:
+ case MECHANIC_TURN:
+ case MECHANIC_HORROR:
+ case MECHANIC_DAZE:
+ return true;
+ default:
+ return false;
+ }
+}
- if( isWorldBoss() && (
- (MECHANIC_CHARM == spellInfo->Mechanic) ||
- (MECHANIC_CONFUSED == spellInfo->Mechanic) ||
- (MECHANIC_DISTRACT == spellInfo->Mechanic) ||
- (MECHANIC_FEAR == spellInfo->Mechanic) ||
- (MECHANIC_ROOT == spellInfo->Mechanic) ||
- (MECHANIC_SILENCE == spellInfo->Mechanic) ||
- (MECHANIC_SLEEP == spellInfo->Mechanic) ||
- (MECHANIC_SNARE == spellInfo->Mechanic) ||
- (MECHANIC_STUN == spellInfo->Mechanic) ||
- (MECHANIC_FREEZE == spellInfo->Mechanic) ||
- (MECHANIC_KNOCKOUT == spellInfo->Mechanic) ||
- (MECHANIC_POLYMORPH == spellInfo->Mechanic) ||
- (MECHANIC_BANISH == spellInfo->Mechanic) ||
- (MECHANIC_SHACKLE == spellInfo->Mechanic) ||
- (MECHANIC_TURN == spellInfo->Mechanic) ||
- (MECHANIC_HORROR == spellInfo->Mechanic) ||
- (MECHANIC_DAZE == spellInfo->Mechanic) ))
- return true;
+bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, uint32 eff) const
+{
+ if (!spellInfo)
+ return false;
+
+ if( isWorldBoss())
+ {
+ if ( BossImmuneMechanic(Mechanics(spellInfo->Mechanic)) ||
+ BossImmuneMechanic(Mechanics(spellInfo->EffectMechanic[eff])))
+ return true;
+ }
+
+ return Unit::IsImmunedToSpell(spellInfo, eff);
+ }
- return Unit::IsImmunedToSpell(spellInfo);
-}
SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
{
Index: game/Creature.h
===================================================================
--- game/Creature.h (revision 4919)
+++ game/Creature.h (working copy)
@@ -331,7 +331,9 @@
bool isCanIneractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
bool IsOutOfThreatArea(Unit* pVictim) const;
- bool IsImmunedToSpell(SpellEntry const* spellInfo) const;
+ bool IsImmunedToSpell(SpellEntry const* spellInfo, uint32 eff) const;
+ bool BossImmuneMechanic( Mechanics Mechanic ) const;
+
// redefine Unit::IsImmunedTo
bool isElite() const
{
Index: game/Spell.cpp
===================================================================
--- game/Spell.cpp (revision 4919)
+++ game/Spell.cpp (working copy)
@@ -2578,8 +2578,11 @@
if(IsPositiveSpell(m_spellInfo->Id))
{
- if(target->IsImmunedToSpell(m_spellInfo))
- return SPELL_FAILED_TARGET_AURASTATE;
+ for ( uint32 i=0; i<3;i++)
+ {
+ if(target->IsImmunedToSpell(m_spellInfo,i))
+ return SPELL_FAILED_TARGET_AURASTATE;
+ }
}
/* Causes problems with berserking
@@ -3233,7 +3236,8 @@
if(itr->second)
{
if( ((1 << itr->second->GetSpellProto()->School) & school_immune) ||
- ((1 << itr->second->GetSpellProto()->Mechanic) & mechanic_immune) )
+ ((1 << itr->second->GetSpellProto()->Mechanic) & mechanic_immune) ||
+ ((1 << itr->second->GetSpellProto()->EffectMechanic[itr->second->GetEffIndex()]) & mechanic_immune))
continue;
//Make a second check for spell failed so the right SPELL_FAILED message is returned.
@@ -3878,7 +3882,7 @@
return false;
//Check targets for immune and remove immunes targets
- if (hitPhase && target->IsImmunedToSpell(m_spellInfo))
+ if (hitPhase && target->IsImmunedToSpell(m_spellInfo, eff))
{
// FIXME: this must be spell immune message instead melee attack message
m_caster->SendAttackStateUpdate(HITINFO_NOACTION, target, 1, SpellSchools(m_spellInfo->School), 0, 0, 0, VICTIMSTATE_IS_IMMUNE, 0);
Index: game/SpellAuras.cpp
===================================================================
--- game/SpellAuras.cpp (revision 4919)
+++ game/SpellAuras.cpp (working copy)
@@ -328,14 +328,14 @@
{
m_caster_guid = target->GetGUID();
damage = m_currentBasePoints+1; // stored value-1
- m_maxduration = target->CalculateSpellDuration(m_spellProto);
+ m_maxduration = target->CalculateSpellDuration(m_spellProto,m_effIndex);
}
else
{
m_caster_guid = caster->GetGUID();
damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints);
- m_maxduration = caster->CalculateSpellDuration(m_spellProto);
+ m_maxduration = caster->CalculateSpellDuration(m_spellProto,m_effIndex);
if (!damage && castItem && castItem->GetItemSuffixFactor())
{
@@ -2166,7 +2166,7 @@
if (caster)
{
// Stop attack if spell has knockout effect
- if(GetSpellProto()->Mechanic == MECHANIC_KNOCKOUT)
+ if(GetSpellProto()->Mechanic == MECHANIC_KNOCKOUT || GetSpellProto()->EffectMechanic[GetEffIndex()] == MECHANIC_KNOCKOUT )
caster->AttackStop();
}
@@ -2663,7 +2663,7 @@
next = iter;
next++;
SpellEntry const *spell = iter->second->GetSpellProto();
- if( (1<<spell->Mechanic) & mechanic //check for mechanic mask
+ if( ((1<<spell->Mechanic) & mechanic || (1<<spell->EffectMechanic[iter->second->GetEffIndex()]) & mechanic )) //check for mechanic mask
&& !( spell->Attributes & 0x20000000) //spells unaffected by invulnerability
&& !iter->second->IsPositive() //only remove negative spells
&& spell->Id != GetId())
Index: game/SpellEffects.cpp
===================================================================
--- game/SpellEffects.cpp (revision 4919)
+++ game/SpellEffects.cpp (working copy)
@@ -1330,21 +1330,25 @@
if(mech == DIMINISHING_NONE)
{
- switch(m_spellInfo->EffectApplyAuraName[i])
- {
- case SPELL_AURA_MOD_CONFUSE:
- mech = DIMINISHING_MECHANIC_CONFUSE; break;
- case SPELL_AURA_MOD_CHARM:
- case SPELL_AURA_MOD_FEAR:
- mech = DIMINISHING_MECHANIC_CHARM; break;
- case SPELL_AURA_MOD_STUN:
- mech = DIMINISHING_MECHANIC_STUN; break;
- case SPELL_AURA_MOD_ROOT:
- mech = DIMINISHING_MECHANIC_ROOT; break;
- case SPELL_AURA_MOD_DECREASE_SPEED:
- mech = DIMINISHING_MECHANIC_SNARE; break;
- default: break;
- }
+ mech = Unit::Mechanic2DiminishingMechanics(Aur->GetSpellProto()->EffectMechanic[i]);
+ if(mech == DIMINISHING_NONE)
+ {
+ switch(m_spellInfo->EffectApplyAuraName[i])
+ {
+ case SPELL_AURA_MOD_CONFUSE:
+ mech = DIMINISHING_MECHANIC_CONFUSE; break;
+ case SPELL_AURA_MOD_CHARM:
+ case SPELL_AURA_MOD_FEAR:
+ mech = DIMINISHING_MECHANIC_CHARM; break;
+ case SPELL_AURA_MOD_STUN:
+ mech = DIMINISHING_MECHANIC_STUN; break;
+ case SPELL_AURA_MOD_ROOT:
+ mech = DIMINISHING_MECHANIC_ROOT; break;
+ case SPELL_AURA_MOD_DECREASE_SPEED:
+ mech = DIMINISHING_MECHANIC_SNARE; break;
+ default: break;
+ }
+ }
}
// Death Coil and Curse of Exhaustion are not diminished.
@@ -4019,7 +4023,7 @@
next = iter;
next++;
SpellEntry const *spell = sSpellStore.LookupEntry(iter->second->GetSpellProto()->Id);
- if(spell->Mechanic == mechanic)
+ if(spell->Mechanic == mechanic || spell->EffectMechanic[iter->second->GetEffIndex()] == mechanic )
{
unitTarget->RemoveAurasDueToSpell(spell->Id);
if(Auras.empty())
Index: game/Unit.cpp
===================================================================
--- game/Unit.cpp (revision 4919)
+++ game/Unit.cpp (working copy)
@@ -3603,9 +3603,13 @@
Aura* Aur = i->second;
DiminishingMechanics mech = DIMINISHING_NONE;
- if(Aur->GetSpellProto()->Mechanic)
+ if(Aur->GetSpellProto()->Mechanic || Aur->GetSpellProto()->EffectMechanic[Aur->GetEffIndex()])
{
mech = Unit::Mechanic2DiminishingMechanics(Aur->GetSpellProto()->Mechanic);
+
+ if ( mech == DIMINISHING_NONE )
+ mech = Unit::Mechanic2DiminishingMechanics(Aur->GetSpellProto()->EffectMechanic[Aur->GetEffIndex()]);
+
if(mech == DIMINISHING_MECHANIC_STUN || GetTypeId() == TYPEID_PLAYER && mech != DIMINISHING_NONE)
UpdateDiminishingTime(mech);
}
@@ -5522,7 +5526,7 @@
return false;
}
-bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) const
+bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, uint32 eff) const
{
if (!spellInfo)
return false;
@@ -5534,7 +5538,7 @@
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
- if(itr->type == spellInfo->Mechanic)
+ if(itr->type == spellInfo->Mechanic || itr->type == spellInfo->EffectMechanic[eff])
return true;
if( !(spellInfo->AttributesEx & 0x10000)) // unaffected by school immunity
@@ -5549,7 +5553,7 @@
int32 chance = 0;
AuraList const& mModMechanicRes = GetAurasByType(SPELL_AURA_MOD_MECHANIC_RESISTANCE);
for(AuraList::const_iterator i = mModMechanicRes.begin();i != mModMechanicRes.end(); ++i)
- if((*i)->GetModifier()->m_miscvalue == int32(spellInfo->Mechanic))
+ if((*i)->GetModifier()->m_miscvalue == int32(spellInfo->Mechanic) || (*i)->GetModifier()->m_miscvalue == int32(spellInfo->EffectMechanic[eff]))
chance+= (*i)->GetModifier()->m_amount;
if(roll_chance_i(chance))
return true;
@@ -6649,7 +6653,7 @@
return value;
}
-int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto)
+int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
@@ -6670,7 +6674,7 @@
int32 durationMod = 0;
AuraList const& mMechanicMod = GetAurasByType(SPELL_AURA_MECHANIC_DURATION_MOD);
for(AuraList::const_iterator i = mMechanicMod.begin();i != mMechanicMod.end(); ++i)
- if((*i)->GetModifier()->m_miscvalue == int32(spellProto->Mechanic))
+ if((*i)->GetModifier()->m_miscvalue == int32(spellProto->Mechanic) || (*i)->GetModifier()->m_miscvalue ==int32(spellProto->EffectMechanic[effect_index]) )
durationMod+= (*i)->GetModifier()->m_amount;
duration = duration * (100+durationMod) /100;
if (duration < 0) duration = 0;
Index: game/Unit.h
===================================================================
--- game/Unit.h (revision 4919)
+++ game/Unit.h (working copy)
@@ -1117,7 +1117,7 @@
bool SpellCriticalBonus(SpellEntry const *spellProto, uint32 *damage, Unit *pVictim);
void MeleeDamageBonus(Unit *pVictim, uint32 *damage, WeaponAttackType attType);
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
- virtual bool IsImmunedToSpell(SpellEntry const* spellInfo) const;
+ virtual bool IsImmunedToSpell(SpellEntry const* spellInfo, uint32 eff) const;
// redefined in Creature
bool IsImmunedToPhysicalDamage() const;
bool IsImmunedToSpellDamage(SpellEntry const* spellInfo) const;
@@ -1138,7 +1138,7 @@
void _ApplyAllAuraMods();
int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints);
- int32 CalculateSpellDuration(SpellEntry const* spellProto);
+ int32 CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index);
void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
void removeFollower(FollowerReference* /*pRef*/ ) { /* nothing to do yet */ }
Index: shared/Database/DBCfmt.cpp
===================================================================
--- shared/Database/DBCfmt.cpp (revision 4919)
+++ shared/Database/DBCfmt.cpp (working copy)
@@ -52,7 +52,7 @@
const char SkillLineAbilityfmt[]="xiniixxiixiixxi";
const char SpellCastTimefmt[]="nixx";
const char SpellDurationfmt[]="niii";
-const char SpellEntryfmt[]="niixiiiiiiixixiiiiixxiiiiiiiiiiiiiiiiiiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiixxxiiiiiiiiiiiiiiifffiiiiiiiiiiiifffixiiissssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiixxfffxxxiii";
+const char SpellEntryfmt[]="niixiiiiiiixixiiiiixxiiiiiiiiiiiiiiiiiiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiifffixiiissssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiixxfffxxxiii";
//const char SpellFocusObjectfmt[]="nsxxxxxxxx";
const char SpellItemEnchantmentfmt[]="niiiiiixxxiiissssssssssssssssxiiii";
const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
Index: shared/Database/DBCStructure.h
===================================================================
--- shared/Database/DBCStructure.h (revision 4919)
+++ shared/Database/DBCStructure.h (working copy)
@@ -457,7 +457,7 @@
float EffectDicePerLevel[3]; //73-75
float EffectRealPointsPerLevel[3]; //76-78
int32 EffectBasePoints[3]; //79-81 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
- //82-84 not used
+ uint32 EffectMechanic[3]; //82-84
uint32 EffectImplicitTargetA[3]; //85-87
uint32 EffectImplicitTargetB[3]; //88-90
uint32 EffectRadiusIndex[3]; //91-93 - spellradius.dbc