All pastes #831962 Raw Edit

Miscellany

public cpp v1 · immutable
#831962 ·published 2007-12-25 17:11 UTC
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#include <windows.h>#include <gl/gl.h>#include <math.h>#include "CoordinateSystem.h"int mouse_x, mouse_y;/************************** * Function Declarations *  **************************/LRESULT CALLBACK WndProc (HWND hWnd, UINT message,WPARAM wParam, LPARAM lParam);void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);void EnableSDL ();/************************** * WinMain * **************************/int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lpCmdLine,int iCmdShow){    WNDCLASS wc;    HWND hWnd;    HDC hDC;    HGLRC hRC;            MSG msg;    BOOL bQuit = FALSE;    float theta = 0.0f;    /* register window class */    wc.style = CS_OWNDC;    wc.lpfnWndProc = WndProc;    wc.cbClsExtra = 0;    wc.cbWndExtra = 0;    wc.hInstance = hInstance;    wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);    wc.hCursor = LoadCursor (NULL, IDC_ARROW);    wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);    wc.lpszMenuName = NULL;    wc.lpszClassName = "GLSample";    RegisterClass (&wc);    /* create main window */    hWnd = CreateWindow ("GLSample","MirFly",WS_CAPTION|WS_POPUPWINDOW|WS_VISIBLE,64,64,600,600,NULL,NULL,hInstance,NULL);    /* enable OpenGL for the window */    EnableOpenGL (hWnd, &hDC, &hRC);        /*Declaring Moving object*/    SpaceShip Player;    //Sets triangle Angle    Player.Triangle.Angle = 0;    //Sets triangle dislocation    Player.Triangle.DisXY.X = 0;      Player.Triangle.DisXY.Y = 0;    //Sets color for each of triangles corners    Player.Triangle.A.RGB.R = 0.9f;   Player.Triangle.A.RGB.G = 0.0f;  Player.Triangle.A.RGB.B = 0.0f;    Player.Triangle.B.RGB.R = 0.005f; Player.Triangle.B.RGB.G = 0.0f;  Player.Triangle.B.RGB.B = 0.0f;    Player.Triangle.C.RGB.R = 0.005f; Player.Triangle.C.RGB.G = 0.0f;  Player.Triangle.C.RGB.B = 0.0f;    //Sets location for each of triangles corners    Player.Triangle.A.XY.X = 0.0f;    Player.Triangle.A.XY.Y = 0.0433f;    Player.Triangle.B.XY.X = 0.05f;   Player.Triangle.B.XY.Y = -0.04375f;    Player.Triangle.C.XY.X = -0.05f;  Player.Triangle.C.XY.Y = -0.04375f;    //Sets Speeds of ship    Player.TurningSpeed = 3;    Player.MovingSpeed = 0.02f;        //Sets Missile You need to delete once like donezor    Missile PlayerMissile;    PlayerMissile.MissileExcists = false;        /* program main loop */    while (!bQuit)    {        /* check for messages */        if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))        {            /* handle or dispatch messages */            if (msg.message == WM_QUIT)            {                bQuit = TRUE;            }            else            {                TranslateMessage (&msg);                DispatchMessage (&msg);            }        }        else        {               Player.Move ();            if (PlayerMissile.MissileExcists == true)            {                PlayerMissile.SetTarget ( mouse_x, mouse_y, 600, 600);                PlayerMissile.Move ();            }            PlayerMissile = Player.Fire (PlayerMissile);                        /* OpenGL animation code goes here */                        glClearColor (0.0f, 0.0f, 0.0f, 0.0f);            glClear (GL_COLOR_BUFFER_BIT);                        if (PlayerMissile.MissileExcists == true)            {                PlayerMissile.Triangle.Draw ();                                    }                        Player.Triangle.Draw ();            SwapBuffers (hDC);            //Sleep (1);              }    }    /* shutdown OpenGL */    DisableOpenGL (hWnd, hDC, hRC);    /* destroy the window explicitly */    DestroyWindow (hWnd);    return msg.wParam;}/******************** * Window Procedure * ********************/LRESULT CALLBACK WndProc (HWND hWnd, UINT message,                          WPARAM wParam, LPARAM lParam){    switch (message)    {    case WM_CREATE:        return 0;    case WM_CLOSE:        PostQuitMessage (0);        return 0;    case WM_DESTROY:        return 0;    case WM_KEYDOWN:        switch (wParam)        {        case VK_ESCAPE:            PostQuitMessage (0);            return 0;        }        return 0;    case WM_MOUSEMOVE:         mouse_x = GET_X_LPARAM(lParam);         mouse_y = GET_Y_LPARAM(lParam);         return 0;    default:        return DefWindowProc (hWnd, message, wParam, lParam);    }}//Enables OpenGLvoid EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC){    PIXELFORMATDESCRIPTOR pfd;    int iFormat;    /* get the device context (DC) */    *hDC = GetDC (hWnd);    /* set the pixel format for the DC */    ZeroMemory (&pfd, sizeof (pfd));    pfd.nSize = sizeof (pfd);    pfd.nVersion = 1;    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;    pfd.iPixelType = PFD_TYPE_RGBA;    pfd.cColorBits = 24;    pfd.cDepthBits = 16;    pfd.iLayerType = PFD_MAIN_PLANE;    iFormat = ChoosePixelFormat (*hDC, &pfd);    SetPixelFormat (*hDC, iFormat, &pfd);    /* create and enable the render context (RC) */    *hRC = wglCreateContext ( *hDC );    wglMakeCurrent ( *hDC, *hRC );}//Disables OpenGLvoid DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC){    wglMakeCurrent (NULL, NULL);    wglDeleteContext (hRC);    ReleaseDC (hWnd, hDC);}//Calculates the amount of time taken/*int FrameRateCalc(int PreviousTime){    int CurrentTime = GetTickCount();        int TimeTaken = CurrentTime - PreviousTime;    if(!TimeTaken) //FPS over 1000    {        //Print FPS > 1000    }    else    {        //PRINT FPS    }        return CurrentTime}*/