<skill id="468" levels="9" name="Fallen Attack"><!-- Done by theREALizzy and nooblady1 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 20.2 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 22.3 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 24.4 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 31.5 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 34.6 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 37.7 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 48.8 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 52.9 Fallen Attack Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 56.--><table name="#mpConsume"> 10 10 11 13 13 14 17 18 19 </table> <table name="#power"> 20 22 24 31 34 37 48 52 56 </table> <table name="#magicLvl"> 1 2 3 4 5 6 7 8 9 </table> <set name="weaponsAllowed" val="18444"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="magicLvl" val="#magicLvl"/> <set name="target" val="TARGET_ONE"/> <set name="overHit" val="true"/> <set name="SSBoost" val="2.0"/> <set name="reuseDelay" val="13000"/> <set name="hitTime" val="1080"/> <set name="coolTime" val="720" /> <set name="skillType" val="PDAM"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <for> </for></skill>