All pastes #831012 Raw Edit

Mine

public java v1 · immutable
#831012 ·published 2007-12-24 13:50 UTC
rendered paste body
<skill id="468" levels="9" name="Fallen Attack"><!--  Done by theREALizzy and nooblady1	Fallen Attack	Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 20.2	Fallen Attack	Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 22.3	Fallen Attack	Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 24.4	Fallen Attack	Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 31.5	Fallen Attack	Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 34.6	Fallen Attack	Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 37.7	Fallen Attack	Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 48.8	Fallen Attack	Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 52.9	Fallen Attack	Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 56.--><table name="#mpConsume"> 10 10 11 13 13 14 17 18 19 </table>  <table name="#power"> 20 22 24 31 34 37 48 52 56 </table>  <table name="#magicLvl"> 1 2 3 4 5 6 7 8 9 </table>  <set name="weaponsAllowed" val="18444"/>  <set name="mpConsume" val="#mpConsume"/>  <set name="power" val="#power"/>  <set name="magicLvl" val="#magicLvl"/>  <set name="target" val="TARGET_ONE"/>  <set name="overHit" val="true"/>  <set name="SSBoost" val="2.0"/>  <set name="reuseDelay" val="13000"/>  <set name="hitTime" val="1080"/>  <set name="coolTime" val="720" />  <set name="skillType" val="PDAM"/>  <set name="operateType" val="OP_ACTIVE"/>  <set name="castRange" val="40"/>  <set name="effectRange" val="400"/>  <for>  </for></skill>