rendered paste body<?xml version="1.0"?><!-- Based on X52.xml and Aviator.xml Modified by Arvid Norlander; 2007-12-03 This file is released under the GPL license version 2 or later.--><!--Common Axis/Buttons + Roll/Pitch/Throttle/Rudder: As There are + Top stick hat: Airelon / Elevator trim + Bottom stick hat: View directions (Increase/Decrease visibility & Zoom In/Out when shifted) + Throttle foreside hat: Up/down: View cycles (Shift: flaps up/down). Left/right: Rudder trim + Throttle slider: Boost Control (if available) + Trigger: Apply all brakes + Trigger (fully pressed): Fire weapons + Fire button: Toggle parking brake + Stick button "A": Gear up (Shift: gear down) + Stick button "B": HUD master switch (shift: Autotrim) + Stick button "C": Reset view (hackish) (shift: Toggle speedbrake) + Pinkie button: Shift switch + Throttle button "D": Right brake + Throttle button "E": Left brake + Throttle button "i": PTT (Push to talk, for fgcom) + Throttle scroll wheel down Increase spoilers when shifted + Throttle scroll wheel up Decrease spoilers when shifted. + T1/T2: Hook up/down + T3/T4: Increase/Decrease slats + T5/T6: Increase/Decrease Speedbrake (Increase/Decrease magneto when shifted)The modes below has been selected to provide generic functions even if there isno specific support for the current aircraft. Mode 3 is likely best if there issupport for the aircraft in question.Mode 1: Propeller Aircraft + Top rotary dial: Mixture + Bottom rotary dial: Prop AdvanceMode 2: Jet Aircraft + Top rotary dial: Carb HeatMode 3: Aircraft specific. Harrier: + Throttle: * Bottom "rotary dial" Thrust vector Vulcanb2: + Throttle: * Shifted "D" Braking chute Lightning: + Throttle: * Shifted "D" Braking chute A-10: + Joystick: * Fire switch Fire missiles on selected stations if in air. If aircraft is on ground (Any /gear/gear[*]/wow is true), parking brakes.Linux Axis Numbers (no idea about window/mac ones, and they are not same as plain X52 axis numbers on linux at least): 0 Roll ........................................... (positive == right) 1 Pitch .......................................... (positive == down/back/nose-up) 2 Throttle ....................................... (positive == back/down/idle) 3 Bottom "rotary dial" on the throttle ........... (positive == CW) 4 Top "rotary dial" on the throttle .............. (positive == CCW) 5 Rocker switch ("rudder" control) on the throttle (positive == right) 6 Slider on the throttle ......................... (positive == forward) 7 Lower right hat horizontal axis ................ (positive == right) 8 Lower right hat vertical axis .................. (positive == down) 9 Mouse Y (positive = up) (Please don't use this, some of us want to map this to mouse in X) 10 Mouse X (positive = right) (Please don't use this, some of us want to map this to mouse in X)Button Numbers (Probably identical b/w Linux/Windows/Mac): 0 Trigger (half pressed) 1 Stick top "Fire" switch 2 Stick top "A" switch 3 Stick top "B" switch 4 Stick top "C" switch 5 Stick pinkie switch 6 Throttle "D" switch 7 Throttle "E" switch 8 T1 9 T210 T311 T412 T513 T614 Trigger (fully pressed)15 Throttle mouse switch (Please don't use this, some of us want to map this to mouse in X)16 Throttle forefinger wheel scroll down17 Throttle forefinger wheel scroll up18 Throttle forefinger wheel click19 Upper left hat in "up" position20 Upper left hat in "right" position21 Upper left hat in "down" position22 Upper left hat in "left" position23 Throttle forefinger hat in "up/back" position24 Throttle forefinger hat in "right" position25 Throttle forefinger hat in "down/forward" position26 Throttle forefinger hat in "left" position27 Mode 128 Mode 229 Mode 330 Throttle "i" switch31 Function wheel (below MFD) click (don't use, it is for timer)32 START/STOP (don't use, for features in joystick itself)33 RESET (don't use, for features in joystick itself)34 Function wheel (below MFD) up35 Function wheel (below MFD) down36 MFD-select wheel below MFD up37 MFD-select wheel below MFD down38 MFD-select wheel below MFD click$Id: X52-pro.xml,v 1.2 2007-12-12 21:52:56 mfranz Exp $--><PropertyList> <name>Saitek X52 Pro Flight Control System</name> <name>Saitek Saitek X52 Pro Flight Control System</name> <!-- Custom section for storing some properties, based on Aviator.xml --> <data> <modifier type="bool">false</modifier> <mode type="int">0</mode> </data> <nasal> <script> <![CDATA[ var self = cmdarg().getParent(); var data = self.getNode("data"); var modifier = data.getNode("modifier"); var mode = data.getNode("mode"); # This does not change during a session. # Not called plain "aircraft" to prevent # overwriting the Nasal/aircraft.nas scope # as we need to access that too from here. var aircraftModel = getprop("/sim/aircraft"); # Stuff to check if we are on ground or not. # An array of wow nodes var wowNodes = []; # Put the wow nodes in it when fdm is up. setlistener("/sim/signals/fdm-initialized", func() { var gearsNode = props.globals.getNode("/gear"); var allGearsNodes = gearsNode.getChildren(); foreach (var node; allGearsNodes) { if (node.getName() == "gear") { append(wowNodes, node.getChild("wow")); } } }); # Returns true if aircraft got any wheel # on the ground, otherwise false. var OnGround = func() { foreach (var node; wowNodes) { if (node.getValue()) return 1; } return 0; } ]]> </script> </nasal> <axis n="0"> <desc>Aileron</desc> <binding> <command>property-scale</command> <property>/controls/flight/aileron</property> <squared type="bool">true</squared> </binding> </axis> <axis n="1"> <desc>Elevator</desc> <binding> <command>property-scale</command> <property>/controls/flight/elevator</property> <factor type="double">-1.0</factor> <squared type="bool">true</squared> </binding> </axis> <axis n="2"> <desc>Throttle</desc> <binding> <command>nasal</command> <script>controls.throttleAxis()</script> </binding> </axis> <!-- Bottom Rotary dial on the throttle; Please add Mac/Windows axis number --> <axis n="3"> <desc>Mode 1: Propeller Advance</desc> <binding> <command>nasal</command> <script> <![CDATA[ var val = mode.getValue(); if (val == 1) { controls.propellerAxis(-1); } elsif (val == 3) { if (aircraftModel == "harrier") { controls.mixtureAxis(); } } ]]> </script> </binding> </axis> <!-- Top Rotary dial on the throttle; Please add Mac/Windows axis number --> <axis n="4"> <desc>Mode 1: Mixture; Mode 2: Carb Heat</desc> <binding> <command>nasal</command> <script> <![CDATA[ var val = mode.getValue(); if (val == 1) { controls.mixtureAxis(); } elsif (val == 2) { controls.carbHeatAxis(); } ]]> </script> </binding> </axis> <!-- Rudder; Please add Mac/Windows axis number --> <axis n="5"> <desc>Rudder</desc> <binding> <command>property-scale</command> <property>/controls/flight/rudder</property> </binding> </axis> <!-- Bottom stick hat; Please add Mac/Windows axis number --> <axis n="7"> <desc>View Direction; Shift: Increase/Decrease visibility</desc> <low> <repeatable>true</repeatable> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { fgcommand("increase-visibility"); } else { view.panViewDir(1); } ]]> </script> </binding> </low> <high> <repeatable>true</repeatable> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { fgcommand("decrease-visibility"); } else { view.panViewDir(-1); } ]]> </script> </binding> </high> </axis> <axis n="8"> <desc>View Elevation; Shift: Increase/Decrease field of view</desc> <low> <repeatable>true</repeatable> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { view.increase(); } else { view.panViewPitch(1); } ]]> </script> </binding> </low> <high> <repeatable>true</repeatable> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { view.decrease(); } else { view.panViewPitch(-1); } ]]> </script> </binding> </high> </axis> <!-- Throttle slider; Please add Mac/Windows axis number --> <axis n="6"> <desc>Mode 1 and 2: Boost Control</desc> <binding> <command>nasal</command> <script> <![CDATA[ var val = cmdarg().getNode("setting").getValue(); if (getprop("/controls/engines/engine/raw-boost") != nil) { # for j7w props.setAll("/controls/engines/engine", "raw-boost", (val+1)/2); } else { # for other prop airplanes props.setAll("/controls/engines/engine", "boost", (val+1)/2); } ]]> </script> </binding> </axis> <!-- Buttons --> <!-- Trigger --> <button n="0"> <desc>Brakes</desc> <binding> <command>nasal</command> <script>controls.applyBrakes(1)</script> </binding> <mod-up> <binding> <command>nasal</command> <script>controls.applyBrakes(0)</script> </binding> </mod-up> </button> <!-- Fire button --> <button n="1"> <desc>Toggle parking brake on or off</desc> <binding> <command>nasal</command> <script> <![CDATA[ var val = mode.getValue(); if (val == 3) { if (aircraftModel == "A-10") { if (OnGround()) { controls.applyParkingBrake(1); } else { A10weapons.release(); } } else { controls.applyParkingBrake(1); } } else { controls.applyParkingBrake(1); } ]]> </script> </binding> </button> <!-- Button "A" --> <button n="2"> <desc>Gear up; Shift: Gear down</desc> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { controls.gearDown(1); } else { controls.gearDown(-1); } ]]> </script> </binding> <mod-up> <binding> <command>nasal</command> <script>controls.gearDown(0)</script> </binding> </mod-up> </button> <!-- Button "B" --> <button n="3"> <desc>Cycle HUD colour</desc> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { aircraft.autotrim.start(); } else { aircraft.HUD.cycle_color(); } ]]> </script> </binding> <mod-up> <binding> <command>nasal</command> <script>aircraft.autotrim.stop()</script> </binding> </mod-up> </button> <!-- button "C" --> <button n="4"> <desc>Reset View (Shift: toggle speedbrake)</desc> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { var c = getprop("/controls/flight/speedbrake"); if (c < 0.1) setprop("/controls/flight/speedbrake", 1.0); else setprop("/controls/flight/speedbrake", 0.0); } else { view.resetView(); } ]]> </script> </binding> </button> <!-- pinkie button --> <button n="5"> <desc>Shift switch for X52</desc> <binding> <command>nasal</command> <script>modifier.setBoolValue(1)</script> </binding> <mod-up> <binding> <command>nasal</command> <script>modifier.setBoolValue(0)</script> </binding> </mod-up> </button> <!-- Button "D" --> <button n="6"> <desc>Right Brake</desc> <binding> <command>nasal</command> <script>controls.applyBrakes(1, 1)</script> </binding> <mod-up> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { if (mode.getValue() == 3) { if (aircraftModel == "lightning") { setprop("/sim/model/lightning/controls/flight/chute_deployed", 1); setprop("/sim/model/lightning/controls/flight/chute_open", 1); } elsif (aircraftModel == "vulcanb2") { vulcanb2.toggle_chute(); } } } else { controls.applyBrakes(0, 1); } ]]> </script> </binding> </mod-up> </button> <!-- Button "E" --> <button n="7"> <desc>Left Brake</desc> <binding> <command>nasal</command> <script>controls.applyBrakes(1, -1)</script> </binding> <mod-up> <binding> <command>nasal</command> <script>controls.applyBrakes(0, -1)</script> </binding> </mod-up> </button> <!-- Tail hook up on button T1; --> <button n="8"> <desc>Tail hook up; Shift: Increase spoilers</desc> <binding> <command>nasal</command> <script>setprop("/controls/gear/tailhook", 0);</script> </binding> </button> <!-- Tail hook down on button T2 --> <button n="9"> <desc>Tail hook down; Shift: Decrease spoilers</desc> <binding> <command>nasal</command> <script>setprop("/controls/gear/tailhook", 1);</script> </binding> </button> <!-- Slats control on the T3/T4 --> <button n="10"> <desc>Increase slats</desc> <binding> <command>nasal</command> <script>controls.stepSlats(1)</script> </binding> </button> <button n="11"> <desc>Decrease slats</desc> <binding> <command>nasal</command> <script>controls.stepSlats(-1)</script> </binding> </button> <!-- Per mode functions on the T6/T5 --> <button n="12"> <desc>Increase speedbrake; Shift: Increase Magneto</desc> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { controls.stepMagnetos(1); } else { setprop("/controls/flight/speedbrake", 1); } ]]> </script> </binding> </button> <button n="13"> <desc>Decrease speedbrake; Shift: Decrease Magneto</desc> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { controls.stepMagnetos(-1); } else { setprop("/controls/flight/speedbrake", 0); } ]]> </script> </binding> </button> <!-- Button "Trigger Maximum pressed" --> <button n="14"> <desc>Fire weapons</desc> <binding> <command>nasal</command> <script>controls.trigger(1)</script> </binding> <mod-up> <binding> <command>nasal</command> <script>controls.trigger(0)</script> </binding> </mod-up> </button> <!-- Slats control on the scrollwheel --> <button n="16"> <desc>Increase spoilers when shifted.</desc> <binding> <repeatable>true</repeatable> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { controls.stepSpoilers(1); } ]]> </script> </binding> </button> <button n="17"> <desc>Decrease spoilers when shifted.</desc> <binding> <repeatable>true</repeatable> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { controls.stepSpoilers(-1); } ]]> </script> </binding> </button> <!-- Trim (upper) hat on the stick --> <button n="19"> <desc>Elevator trim down</desc> <repeatable type="bool">true</repeatable> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { setprop("/controls/flight/elevator-trim", 0); } else { controls.elevatorTrim(1); } ]]> </script> </binding> </button> <button n="20"> <desc>Aileron trim right</desc> <repeatable type="bool">true</repeatable> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { setprop("/controls/flight/aileron-trim", 0); } else { controls.aileronTrim(1); } ]]> </script> </binding> </button> <button n="21"> <desc>Elevator trim up</desc> <repeatable type="bool">true</repeatable> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { setprop("/controls/flight/elevator-trim", 0); } else { controls.elevatorTrim(-1); } ]]> </script> </binding> </button> <button n="22"> <desc>Aileron trim left</desc> <repeatable type="bool">true</repeatable> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { setprop("/controls/flight/aileron-trim", 0); } else { controls.aileronTrim(-1); } ]]> </script> </binding> </button> <!-- Throttle foreside hat --> <button n="23"> <desc>Scroll in reverse through views (shift: flaps up).</desc> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { controls.flapsDown(-1); } else { view.stepView(-1); } ]]> </script> </binding> <mod-up> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { controls.flapsDown(0); } ]]> </script> </binding> </mod-up> </button> <button n="24"> <desc>Rudder trim right</desc> <repeatable type="bool">true</repeatable> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { setprop("/controls/flight/rudder-trim", 0); } else { controls.rudderTrim(1); } ]]> </script> </binding> </button> <button n="25"> <desc>Scroll views (shift: flaps down).</desc> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { controls.flapsDown(1); } else { view.stepView(1); } ]]> </script> </binding> <mod-up> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { controls.flapsDown(0); } ]]> </script> </binding> </mod-up> </button> <button n="26"> <desc>Rudder trim left</desc> <repeatable type="bool">true</repeatable> <binding> <command>nasal</command> <script> <![CDATA[ if (modifier.getValue()) { setprop("/controls/flight/rudder-trim", 0); } else { controls.rudderTrim(-1); } ]]> </script> </binding> </button> <!-- mode switch (buttons 27-29) --> <button n="27"> <desc>Mode 1</desc> <binding> <command>nasal</command> <script>mode.setIntValue(1)</script> </binding> </button> <button n="28"> <desc>Mode 2</desc> <binding> <command>nasal</command> <script>mode.setIntValue(2)</script> </binding> </button> <button n="29"> <desc>Mode 3</desc> <binding> <command>nasal</command> <script>mode.setIntValue(3)</script> </binding> </button> <!-- "i" button --> <button n="30"> <desc>PTT (for fgcom)</desc> <binding> <command>nasal</command> <script>controls.ptt(1)</script> </binding> <mod-up> <binding> <command>nasal</command> <script>controls.ptt(0)</script> </binding> </mod-up> </button></PropertyList>