All pastes #830021 Raw Edit

Miscellany

public text v1 · immutable
#830021 ·published 2007-12-23 18:34 UTC
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This list has been compiled by aru of the SA-MP team.
Please note that some of the listed animations may
not be useable in SA-MP.

Format is LIBRARY { animation_name }

AIRPORT
{
        thrw_barl_thrw
}
Attractors
{
        Stepsit_in
        Stepsit_loop
        Stepsit_out
}
BAR
{
        Barcustom_get
        Barcustom_loop
        Barcustom_order
        BARman_idle
        Barserve_bottle
        Barserve_give
        Barserve_glass
        Barserve_in
        Barserve_loop
        Barserve_order
        dnk_stndF_loop
        dnk_stndM_loop
}
BASEBALL
{
        Bat_1
        Bat_2
        Bat_3
        Bat_4
        Bat_block
        Bat_Hit_1
        Bat_Hit_2
        Bat_Hit_3
        Bat_IDLE
        Bat_M
        BAT_PART
}
BD_FIRE
{
        BD_Fire1
        BD_Fire2
        BD_Fire3
        BD_GF_Wave
        BD_Panic_01
        BD_Panic_02
        BD_Panic_03
        BD_Panic_04
        BD_Panic_Loop
        Grlfrd_Kiss_03
        M_smklean_loop
        Playa_Kiss_03
        wash_up
}
BEACH
{
        bather
        Lay_Bac_Loop
        ParkSit_M_loop
        ParkSit_W_loop
        SitnWait_loop_W
}
benchpress
{
        gym_bp_celebrate
        gym_bp_down
        gym_bp_getoff
        gym_bp_geton
        gym_bp_up_A
        gym_bp_up_B
        gym_bp_up_smooth
}
BF_injection
{
        BF_getin_LHS
        BF_getin_RHS
        BF_getout_LHS
        BF_getout_RHS
}
BIKED
{
        BIKEd_Back
        BIKEd_drivebyFT
        BIKEd_drivebyLHS
        BIKEd_drivebyRHS
        BIKEd_Fwd
        BIKEd_getoffBACK
        BIKEd_getoffLHS
        BIKEd_getoffRHS
        BIKEd_hit
        BIKEd_jumponL
        BIKEd_jumponR
        BIKEd_kick
        BIKEd_Left
        BIKEd_passenger
        BIKEd_pushes
        BIKEd_Ride
        BIKEd_Right
        BIKEd_shuffle
        BIKEd_Still
}
BIKEH
{
        BIKEh_Back
        BIKEh_drivebyFT
        BIKEh_drivebyLHS
        BIKEh_drivebyRHS
        BIKEh_Fwd
        BIKEh_getoffBACK
        BIKEh_getoffLHS
        BIKEh_getoffRHS
        BIKEh_hit
        BIKEh_jumponL
        BIKEh_jumponR
        BIKEh_kick
        BIKEh_Left
        BIKEh_passenger
        BIKEh_pushes
        BIKEh_Ride
        BIKEh_Right
        BIKEh_Still
}
BIKELEAP
{
        bk_blnce_in
        bk_blnce_out
        bk_jmp
        bk_rdy_in
        bk_rdy_out
        struggle_cesar
        struggle_driver
        truck_driver
        truck_getin
}
BIKES
{
        BIKEs_Back
        BIKEs_drivebyFT
        BIKEs_drivebyLHS
        BIKEs_drivebyRHS
        BIKEs_Fwd
        BIKEs_getoffBACK
        BIKEs_getoffLHS
        BIKEs_getoffRHS
        BIKEs_hit
        BIKEs_jumponL
        BIKEs_jumponR
        BIKEs_kick
        BIKEs_Left
        BIKEs_passenger
        BIKEs_pushes
        BIKEs_Ride
        BIKEs_Right
        BIKEs_Snatch_L
        BIKEs_Snatch_R
        BIKEs_Still
}
BIKEV
{
        BIKEv_Back
        BIKEv_drivebyFT
        BIKEv_drivebyLHS
        BIKEv_drivebyRHS
        BIKEv_Fwd
        BIKEv_getoffBACK
        BIKEv_getoffLHS
        BIKEv_getoffRHS
        BIKEv_hit
        BIKEv_jumponL
        BIKEv_jumponR
        BIKEv_kick
        BIKEv_Left
        BIKEv_passenger
        BIKEv_pushes
        BIKEv_Ride
        BIKEv_Right
        BIKEv_Still
}
BIKE_DBZ
{
        Pass_Driveby_BWD
        Pass_Driveby_FWD
        Pass_Driveby_LHS
        Pass_Driveby_RHS
}
BMX
{
        BMX_back
        BMX_bunnyhop
        BMX_drivebyFT
        BMX_driveby_LHS
        BMX_driveby_RHS
        BMX_fwd
        BMX_getoffBACK
        BMX_getoffLHS
        BMX_getoffRHS
        BMX_jumponL
        BMX_jumponR
        BMX_Left
        BMX_pedal
        BMX_pushes
        BMX_Ride
        BMX_Right
        BMX_sprint
        BMX_still
}
BOMBER
{
        BOM_Plant
        BOM_Plant_2Idle
        BOM_Plant_Crouch_In
        BOM_Plant_Crouch_Out
        BOM_Plant_In
        BOM_Plant_Loop
}
BOX
{
        boxhipin
        boxhipup
        boxshdwn
        boxshup
        bxhipwlk
        bxhwlki
        bxshwlk
        bxshwlki
        bxwlko
        catch_box
}
BSKTBALL
{
        BBALL_def_jump_shot
        BBALL_def_loop
        BBALL_def_stepL
        BBALL_def_stepR
        BBALL_Dnk
        BBALL_Dnk_Gli
        BBALL_Dnk_Gli_O
        BBALL_Dnk_Lnch
        BBALL_Dnk_Lnch_O
        BBALL_Dnk_Lnd
        BBALL_Dnk_O
        BBALL_idle
        BBALL_idle2
        BBALL_idle2_O
        BBALL_idleloop
        BBALL_idleloop_O
        BBALL_idle_O
        BBALL_Jump_Cancel
        BBALL_Jump_Cancel_O
        BBALL_Jump_End
        BBALL_Jump_Shot
        BBALL_Jump_Shot_O
        BBALL_Net_Dnk_O
        BBALL_pickup
        BBALL_pickup_O
        BBALL_react_miss
        BBALL_react_score
        BBALL_run
        BBALL_run_O
        BBALL_SkidStop_L
        BBALL_SkidStop_L_O
        BBALL_SkidStop_R
        BBALL_SkidStop_R_O
        BBALL_walk
        BBALL_WalkStop_L
        BBALL_WalkStop_L_O
        BBALL_WalkStop_R
        BBALL_WalkStop_R_O
        BBALL_walk_O
        BBALL_walk_start
        BBALL_walk_start_O
}
BUDDY
{
        buddy_crouchfire
        buddy_crouchreload
        buddy_fire
        buddy_fire_poor
        buddy_reload
}
BUS
{
        BUS_close
        BUS_getin_LHS
        BUS_getin_RHS
        BUS_getout_LHS
        BUS_getout_RHS
        BUS_jacked_LHS
        BUS_open
        BUS_open_RHS
        BUS_pullout_LHS
}
CAMERA
{
        camcrch_cmon
        camcrch_idleloop
        camcrch_stay
        camcrch_to_camstnd
        camstnd_cmon
        camstnd_idleloop
        camstnd_lkabt
        camstnd_to_camcrch
        piccrch_in
        piccrch_out
        piccrch_take
        picstnd_in
        picstnd_out
        picstnd_take
}
CAR
{
        Fixn_Car_Loop
        Fixn_Car_Out
        flag_drop
        Sit_relaxed
        Tap_hand
        Tyd2car_bump
        Tyd2car_high
        Tyd2car_low
        Tyd2car_med
        Tyd2car_TurnL
        Tyd2car_TurnR
}
CARRY
{
        crry_prtial
        liftup
        liftup05
        liftup105
        putdwn
        putdwn05
        putdwn105
}
CAR_CHAT
{
        carfone_in
        carfone_loopA
        carfone_loopA_to_B
        carfone_loopB
        carfone_loopB_to_A
        carfone_out
        CAR_Sc1_BL
        CAR_Sc1_BR
        CAR_Sc1_FL
        CAR_Sc1_FR
        CAR_Sc2_FL
        CAR_Sc3_BR
        CAR_Sc3_FL
        CAR_Sc3_FR
        CAR_Sc4_BL
        CAR_Sc4_BR
        CAR_Sc4_FL
        CAR_Sc4_FR
        car_talkm_in
        car_talkm_loop
        car_talkm_out
}
CASINO
{
        cards_in
        cards_loop
        cards_lose
        cards_out
        cards_pick_01
        cards_pick_02
        cards_raise
        cards_win
        dealone
        manwinb
        manwind
        Roulette_bet
        Roulette_in
        Roulette_loop
        Roulette_lose
        Roulette_out
        Roulette_win
        Slot_bet_01
        Slot_bet_02
        Slot_in
        Slot_lose_out
        Slot_Plyr
        Slot_wait
        Slot_win_out
        wof
}
CHAINSAW
{
        CSAW_1
        CSAW_2
        CSAW_3
        CSAW_G
        CSAW_Hit_1
        CSAW_Hit_2
        CSAW_Hit_3
        csaw_part
        IDLE_csaw
        WEAPON_csaw
        WEAPON_csawlo
}
CHOPPA
{
        CHOPPA_back
        CHOPPA_bunnyhop
        CHOPPA_drivebyFT
        CHOPPA_driveby_LHS
        CHOPPA_driveby_RHS
        CHOPPA_fwd
        CHOPPA_getoffBACK
        CHOPPA_getoffLHS
        CHOPPA_getoffRHS
        CHOPPA_jumponL
        CHOPPA_jumponR
        CHOPPA_Left
        CHOPPA_pedal
        CHOPPA_Pushes
        CHOPPA_ride
        CHOPPA_Right
        CHOPPA_sprint
        CHOPPA_Still
}
CLOTHES
{
        CLO_Buy
        CLO_In
        CLO_Out
        CLO_Pose_Hat
        CLO_Pose_In
        CLO_Pose_In_O
        CLO_Pose_Legs
        CLO_Pose_Loop
        CLO_Pose_Out
        CLO_Pose_Out_O
        CLO_Pose_Shoes
        CLO_Pose_Torso
        CLO_Pose_Watch
}
COACH
{
        COACH_inL
        COACH_inR
        COACH_opnL
        COACH_opnR
        COACH_outL
        COACH_outR
}
COLT45
{
        2guns_crouchfire
        colt45_crouchfire
        colt45_crouchreload
        colt45_fire
        colt45_fire_2hands
        colt45_reload
        sawnoff_reload
}
COP_AMBIENT
{
        Copbrowse_in
        Copbrowse_loop
        Copbrowse_nod
        Copbrowse_out
        Copbrowse_shake
        Coplook_in
        Coplook_loop
        Coplook_nod
        Coplook_out
        Coplook_shake
        Coplook_think
        Coplook_watch
}
COP_DVBYZ
{
        COP_Dvby_B
        COP_Dvby_FT
        COP_Dvby_L
        COP_Dvby_R
}
CRACK
{
        Bbalbat_Idle_01
        Bbalbat_Idle_02
        crckdeth1
        crckdeth2
        crckdeth3
        crckdeth4
        crckidle1
        crckidle2
        crckidle3
        crckidle4
}
CRIB
{
        CRIB_Console_Loop
        CRIB_Use_Switch
        PED_Console_Loop
        PED_Console_Loose
        PED_Console_Win
}
DAM_JUMP
{
        DAM_Dive_Loop
        DAM_Land
        DAM_Launch
        Jump_Roll
        SF_JumpWall
}
DANCING
{
        bd_clap
        bd_clap1
        dance_loop
        DAN_Down_A
        DAN_Left_A
        DAN_Loop_A
        DAN_Right_A
        DAN_Up_A
        dnce_M_a
        dnce_M_b
        dnce_M_c
        dnce_M_d
        dnce_M_e
}
DEALER
{
        DEALER_DEAL
        DEALER_IDLE
        DEALER_IDLE_01
        DEALER_IDLE_02
        DEALER_IDLE_03
        DRUGS_BUY
        shop_pay
}
DILDO
{
        DILDO_1
        DILDO_2
        DILDO_3
        DILDO_block
        DILDO_G
        DILDO_Hit_1
        DILDO_Hit_2
        DILDO_Hit_3
        DILDO_IDLE
}
DODGE
{
        Cover_Dive_01
        Cover_Dive_02
        Crushed
        Crush_Jump
}
DOZER
{
        DOZER_Align_LHS
        DOZER_Align_RHS
        DOZER_getin_LHS
        DOZER_getin_RHS
        DOZER_getout_LHS
        DOZER_getout_RHS
        DOZER_Jacked_LHS
        DOZER_Jacked_RHS
        DOZER_pullout_LHS
        DOZER_pullout_RHS
}
DRIVEBYS
{
        Gang_DrivebyLHS
        Gang_DrivebyLHS_Bwd
        Gang_DrivebyLHS_Fwd
        Gang_DrivebyRHS
        Gang_DrivebyRHS_Bwd
        Gang_DrivebyRHS_Fwd
        Gang_DrivebyTop_LHS
        Gang_DrivebyTop_RHS
}
FAT
{
        FatIdle
        FatIdle_armed
        FatIdle_Csaw
        FatIdle_Rocket
        FatRun
        FatRun_armed
        FatRun_Csaw
        FatRun_Rocket
        FatSprint
        FatWalk
        FatWalkstart
        FatWalkstart_Csaw
        FatWalkSt_armed
        FatWalkSt_Rocket
        FatWalk_armed
        FatWalk_Csaw
        FatWalk_Rocket
        IDLE_tired
}
FIGHT_B
{
        FightB_1
        FightB_2
        FightB_3
        FightB_block
        FightB_G
        FightB_IDLE
        FightB_M
        HitB_1
        HitB_2
        HitB_3
}
FIGHT_C
{
        FightC_1
        FightC_2
        FightC_3
        FightC_block
        FightC_blocking
        FightC_G
        FightC_IDLE
        FightC_M
        FightC_Spar
        HitC_1
        HitC_2
        HitC_3
}
FIGHT_D
{
        FightD_1
        FightD_2
        FightD_3
        FightD_block
        FightD_G
        FightD_IDLE
        FightD_M
        HitD_1
        HitD_2
        HitD_3
}
FIGHT_E
{
        FightKick
        FightKick_B
        Hit_fightkick
        Hit_fightkick_B
}
FINALE
{
        FIN_Climb_In
        FIN_Cop1_ClimbOut2
        FIN_Cop1_Loop
        FIN_Cop1_Stomp
        FIN_Hang_L
        FIN_Hang_Loop
        FIN_Hang_R
        FIN_Hang_Slip
        FIN_Jump_On
        FIN_Land_Car
        FIN_Land_Die
        FIN_LegsUp
        FIN_LegsUp_L
        FIN_LegsUp_Loop
        FIN_LegsUp_R
        FIN_Let_Go
}
FINALE2
{
        FIN_Cop1_ClimbOut
        FIN_Cop1_Fall
        FIN_Cop1_Loop
        FIN_Cop1_Shot
        FIN_Cop1_Swing
        FIN_Cop2_ClimbOut
        FIN_Switch_P
        FIN_Switch_S
}
FLAME
{
        FLAME_fire
}
Flowers
{
        Flower_attack
        Flower_attack_M
        Flower_Hit
}
FOOD
{
        EAT_Burger
        EAT_Chicken
        EAT_Pizza
        EAT_Vomit_P
        EAT_Vomit_SK
        FF_Dam_Bkw
        FF_Dam_Fwd
        FF_Dam_Left
        FF_Dam_Right
        FF_Die_Bkw
        FF_Die_Fwd
        FF_Die_Left
        FF_Die_Right
        FF_Sit_Eat1
        FF_Sit_Eat2
        FF_Sit_Eat3
        FF_Sit_In
        FF_Sit_In_L
        FF_Sit_In_R
        FF_Sit_Look
        FF_Sit_Loop
        FF_Sit_Out_180
        FF_Sit_Out_L_180
        FF_Sit_Out_R_180
        SHP_Thank
        SHP_Tray_In
        SHP_Tray_Lift
        SHP_Tray_Lift_In
        SHP_Tray_Lift_Loop
        SHP_Tray_Lift_Out
        SHP_Tray_Out
        SHP_Tray_Pose
        SHP_Tray_Return
}
Freeweights
{
        gym_barbell
        gym_free_A
        gym_free_B
        gym_free_celebrate
        gym_free_down
        gym_free_loop
        gym_free_pickup
        gym_free_putdown
        gym_free_up_smooth
}
GANGS
{
        DEALER_DEAL
        DEALER_IDLE
        drnkbr_prtl
        drnkbr_prtl_F
        DRUGS_BUY
        hndshkaa
        hndshkba
        hndshkca
        hndshkcb
        hndshkda
        hndshkea
        hndshkfa
        hndshkfa_swt
        Invite_No
        Invite_Yes
        leanIDLE
        leanIN
        leanOUT
        prtial_gngtlkA
        prtial_gngtlkB
        prtial_gngtlkC
        prtial_gngtlkD
        prtial_gngtlkE
        prtial_gngtlkF
        prtial_gngtlkG
        prtial_gngtlkH
        prtial_hndshk_01
        prtial_hndshk_biz_01
        shake_cara
        shake_carK
        shake_carSH
        smkcig_prtl
        smkcig_prtl_F
}
GHANDS
{
        gsign1
        gsign1LH
        gsign2
        gsign2LH
        gsign3
        gsign3LH
        gsign4
        gsign4LH
        gsign5
        gsign5LH
        LHGsign1
        LHGsign2
        LHGsign3
        LHGsign4
        LHGsign5
        RHGsign1
        RHGsign2
        RHGsign3
        RHGsign4
        RHGsign5
}
GHETTO_DB
{
        GDB_Car2_PLY
        GDB_Car2_SMO
        GDB_Car2_SWE
        GDB_Car_PLY
        GDB_Car_RYD
        GDB_Car_SMO
        GDB_Car_SWE
}
goggles
{
        goggles_put_on
}
GRAFFITI
{
        graffiti_Chkout
        spraycan_fire
}
GRAVEYARD
{
        mrnF_loop
        mrnM_loop
        prst_loopa
}
GRENADE
{
        WEAPON_start_throw
        WEAPON_throw
        WEAPON_throwu
}
GYMNASIUM
{
        GYMshadowbox
        gym_bike_celebrate
        gym_bike_fast
        gym_bike_faster
        gym_bike_getoff
        gym_bike_geton
        gym_bike_pedal
        gym_bike_slow
        gym_bike_still
        gym_jog_falloff
        gym_shadowbox
        gym_tread_celebrate
        gym_tread_falloff
        gym_tread_getoff
        gym_tread_geton
        gym_tread_jog
        gym_tread_sprint
        gym_tread_tired
        gym_tread_walk
        gym_walk_falloff
        Pedals_fast
        Pedals_med
        Pedals_slow
        Pedals_still
}
HAIRCUTS
{
        BRB_Beard_01
        BRB_Buy
        BRB_Cut
        BRB_Cut_In
        BRB_Cut_Out
        BRB_Hair_01
        BRB_Hair_02
        BRB_In
        BRB_Loop
        BRB_Out
        BRB_Sit_In
        BRB_Sit_Loop
        BRB_Sit_Out
}
HEIST9
{
        CAS_G2_GasKO
        swt_wllpk_L
        swt_wllpk_L_back
        swt_wllpk_R
        swt_wllpk_R_back
        swt_wllshoot_in_L
        swt_wllshoot_in_R
        swt_wllshoot_out_L
        swt_wllshoot_out_R
        Use_SwipeCard
}
INT_HOUSE
{
        BED_In_L
        BED_In_R
        BED_Loop_L
        BED_Loop_R
        BED_Out_L
        BED_Out_R
        LOU_In
        LOU_Loop
        LOU_Out
        wash_up
}
INT_OFFICE
{
        FF_Dam_Fwd
        OFF_Sit_2Idle_180
        OFF_Sit_Bored_Loop
        OFF_Sit_Crash
        OFF_Sit_Drink
        OFF_Sit_Idle_Loop
        OFF_Sit_In
        OFF_Sit_Read
        OFF_Sit_Type_Loop
        OFF_Sit_Watch
}
INT_SHOP
{
        shop_cashier
        shop_in
        shop_lookA
        shop_lookB
        shop_loop
        shop_out
        shop_pay
        shop_shelf
}
JST_BUISNESS
{
        girl_01
        girl_02
        player_01
        smoke_01
}
KART
{
        KART_getin_LHS
        KART_getin_RHS
        KART_getout_LHS
        KART_getout_RHS
}
KISSING
{
        BD_GF_Wave
        gfwave2
        GF_CarArgue_01
        GF_CarArgue_02
        GF_CarSpot
        GF_StreetArgue_01
        GF_StreetArgue_02
        gift_get
        gift_give
        Grlfrd_Kiss_01
        Grlfrd_Kiss_02
        Grlfrd_Kiss_03
        Playa_Kiss_01
        Playa_Kiss_02
        Playa_Kiss_03
}
KNIFE
{
        KILL_Knife_Ped_Damage
        KILL_Knife_Ped_Die
        KILL_Knife_Player
        KILL_Partial
        knife_1
        knife_2
        knife_3
        Knife_4
        knife_block
        Knife_G
        knife_hit_1
        knife_hit_2
        knife_hit_3
        knife_IDLE
        knife_part
        WEAPON_knifeidle
}
LAPDAN1
{
        LAPDAN_D
        LAPDAN_P
}
LAPDAN2
{
        LAPDAN_D
        LAPDAN_P
}
LAPDAN3
{
        LAPDAN_D
        LAPDAN_P
}
LOWRIDER
{
        F_smklean_loop
        lrgirl_bdbnce
        lrgirl_hair
        lrgirl_hurry
        lrgirl_idleloop
        lrgirl_idle_to_l0
        lrgirl_l0_bnce
        lrgirl_l0_loop
        lrgirl_l0_to_l1
        lrgirl_l12_to_l0
        lrgirl_l1_bnce
        lrgirl_l1_loop
        lrgirl_l1_to_l2
        lrgirl_l2_bnce
        lrgirl_l2_loop
        lrgirl_l2_to_l3
        lrgirl_l345_to_l1
        lrgirl_l3_bnce
        lrgirl_l3_loop
        lrgirl_l3_to_l4
        lrgirl_l4_bnce
        lrgirl_l4_loop
        lrgirl_l4_to_l5
        lrgirl_l5_bnce
        lrgirl_l5_loop
        M_smklean_loop
        M_smkstnd_loop
        prtial_gngtlkB
        prtial_gngtlkC
        prtial_gngtlkD
        prtial_gngtlkE
        prtial_gngtlkF
        prtial_gngtlkG
        prtial_gngtlkH
        RAP_A_Loop
        RAP_B_Loop
        RAP_C_Loop
        Sit_relaxed
        Tap_hand
}
MD_CHASE
{
        Carhit_Hangon
        Carhit_Tumble
        donutdrop
        Fen_Choppa_L1
        Fen_Choppa_L2
        Fen_Choppa_L3
        Fen_Choppa_R1
        Fen_Choppa_R2
        Fen_Choppa_R3
        Hangon_Stun_loop
        Hangon_Stun_Turn
        MD_BIKE_2_HANG
        MD_BIKE_Jmp_BL
        MD_BIKE_Jmp_F
        MD_BIKE_Lnd_BL
        MD_BIKE_Lnd_Die_BL
        MD_BIKE_Lnd_Die_F
        MD_BIKE_Lnd_F
        MD_BIKE_Lnd_Roll
        MD_BIKE_Lnd_Roll_F
        MD_BIKE_Punch
        MD_BIKE_Punch_F
        MD_BIKE_Shot_F
        MD_HANG_Lnd_Roll
        MD_HANG_Loop
}
MD_END
{
        END_SC1_PLY
        END_SC1_RYD
        END_SC1_SMO
        END_SC1_SWE
        END_SC2_PLY
        END_SC2_RYD
        END_SC2_SMO
        END_SC2_SWE
}
MEDIC
{
        CPR
}
MISC
{
        bitchslap
        BMX_celebrate
        BMX_comeon
        bmx_idleloop_01
        bmx_idleloop_02
        bmx_talkleft_in
        bmx_talkleft_loop
        bmx_talkleft_out
        bmx_talkright_in
        bmx_talkright_loop
        bmx_talkright_out
        bng_wndw
        bng_wndw_02
        Case_pickup
        door_jet
        GRAB_L
        GRAB_R
        Hiker_Pose
        Hiker_Pose_L
        Idle_Chat_02
        KAT_Throw_K
        KAT_Throw_O
        KAT_Throw_P
        PASS_Rifle_O
        PASS_Rifle_Ped
        PASS_Rifle_Ply
        pickup_box
        Plane_door
        Plane_exit
        Plane_hijack
        Plunger_01
        Plyrlean_loop
        plyr_shkhead
        Run_Dive
        Scratchballs_01
        SEAT_LR
        Seat_talk_01
        Seat_talk_02
        SEAT_watch
        smalplane_door
        smlplane_door
}
MTB
{
        MTB_back
        MTB_bunnyhop
        MTB_drivebyFT
        MTB_driveby_LHS
        MTB_driveby_RHS
        MTB_fwd
        MTB_getoffBACK
        MTB_getoffLHS
        MTB_getoffRHS
        MTB_jumponL
        MTB_jumponR
        MTB_Left
        MTB_pedal
        MTB_pushes
        MTB_Ride
        MTB_Right
        MTB_sprint
        MTB_still
}
MUSCULAR
{
        MscleWalkst_armed
        MscleWalkst_Csaw
        Mscle_rckt_run
        Mscle_rckt_walkst
        Mscle_run_Csaw
        MuscleIdle
        MuscleIdle_armed
        MuscleIdle_Csaw
        MuscleIdle_rocket
        MuscleRun
        MuscleRun_armed
        MuscleSprint
        MuscleWalk
        MuscleWalkstart
        MuscleWalk_armed
        Musclewalk_Csaw
        Musclewalk_rocket
}
NEVADA
{
        NEVADA_getin
        NEVADA_getout
}
ON_LOOKERS
{
        lkaround_in
        lkaround_loop
        lkaround_out
        lkup_in
        lkup_loop
        lkup_out
        lkup_point
        panic_cower
        panic_hide
        panic_in
        panic_loop
        panic_out
        panic_point
        panic_shout
        Pointup_in
        Pointup_loop
        Pointup_out
        Pointup_shout
        point_in
        point_loop
        point_out
        shout_01
        shout_02
        shout_in
        shout_loop
        shout_out
        wave_in
        wave_loop
        wave_out
}
OTB
{
        betslp_in
        betslp_lkabt
        betslp_loop
        betslp_out
        betslp_tnk
        wtchrace_cmon
        wtchrace_in
        wtchrace_loop
        wtchrace_lose
        wtchrace_out
        wtchrace_win
}
PARACHUTE
{
        FALL_skyDive
        FALL_SkyDive_Accel
        FALL_skyDive_DIE
        FALL_SkyDive_L
        FALL_SkyDive_R
        PARA_decel
        PARA_decel_O
        PARA_float
        PARA_float_O
        PARA_Land
        PARA_Land_O
        PARA_Land_Water
        PARA_Land_Water_O
        PARA_open
        PARA_open_O
        PARA_Rip_Land_O
        PARA_Rip_Loop_O
        PARA_Rip_O
        PARA_steerL
        PARA_steerL_O
        PARA_steerR
        PARA_steerR_O
}
PARK
{
        Tai_Chi_in
        Tai_Chi_Loop
        Tai_Chi_Out
}
PAULNMAC
{
        Piss_in
        Piss_loop
        Piss_out
        PnM_Argue1_A
        PnM_Argue1_B
        PnM_Argue2_A
        PnM_Argue2_B
        PnM_Loop_A
        PnM_Loop_B
        wank_in
        wank_loop
        wank_out
}
ped
{
        abseil
        ARRESTgun
        ATM
        BIKE_elbowL
        BIKE_elbowR
        BIKE_fallR
        BIKE_fall_off
        BIKE_pickupL
        BIKE_pickupR
        BIKE_pullupL
        BIKE_pullupR
        bomber
        CAR_alignHI_LHS
        CAR_alignHI_RHS
        CAR_align_LHS
        CAR_align_RHS
        CAR_closedoorL_LHS
        CAR_closedoorL_RHS
        CAR_closedoor_LHS
        CAR_closedoor_RHS
        CAR_close_LHS
        CAR_close_RHS
        CAR_crawloutRHS
        CAR_dead_LHS
        CAR_dead_RHS
        CAR_doorlocked_LHS
        CAR_doorlocked_RHS
        CAR_fallout_LHS
        CAR_fallout_RHS
        CAR_getinL_LHS
        CAR_getinL_RHS
        CAR_getin_LHS
        CAR_getin_RHS
        CAR_getoutL_LHS
        CAR_getoutL_RHS
        CAR_getout_LHS
        CAR_getout_RHS
        car_hookertalk
        CAR_jackedLHS
        CAR_jackedRHS
        CAR_jumpin_LHS
        CAR_LB
        CAR_LB_pro
        CAR_LB_weak
        CAR_LjackedLHS
        CAR_LjackedRHS
        CAR_Lshuffle_RHS
        CAR_Lsit
        CAR_open_LHS
        CAR_open_RHS
        CAR_pulloutL_LHS
        CAR_pulloutL_RHS
        CAR_pullout_LHS
        CAR_pullout_RHS
        CAR_Qjacked
        CAR_rolldoor
        CAR_rolldoorLO
        CAR_rollout_LHS
        CAR_rollout_RHS
        CAR_shuffle_RHS
        CAR_sit
        CAR_sitp
        CAR_sitpLO
        CAR_sit_pro
        CAR_sit_weak
        CAR_tune_radio
        CLIMB_idle
        CLIMB_jump
        CLIMB_jump2fall
        CLIMB_jump_B
        CLIMB_Pull
        CLIMB_Stand
        CLIMB_Stand_finish
        cower
        Crouch_Roll_L
        Crouch_Roll_R
        DAM_armL_frmBK
        DAM_armL_frmFT
        DAM_armL_frmLT
        DAM_armR_frmBK
        DAM_armR_frmFT
        DAM_armR_frmRT
        DAM_LegL_frmBK
        DAM_LegL_frmFT
        DAM_LegL_frmLT
        DAM_LegR_frmBK
        DAM_LegR_frmFT
        DAM_LegR_frmRT
        DAM_stomach_frmBK
        DAM_stomach_frmFT
        DAM_stomach_frmLT
        DAM_stomach_frmRT
        DOOR_LHinge_O
        DOOR_RHinge_O
        DrivebyL_L
        DrivebyL_R
        Driveby_L
        Driveby_R
        DRIVE_BOAT
        DRIVE_BOAT_back
        DRIVE_BOAT_L
        DRIVE_BOAT_R
        Drive_L
        Drive_LO_l
        Drive_LO_R
        Drive_L_pro
        Drive_L_pro_slow
        Drive_L_slow
        Drive_L_weak
        Drive_L_weak_slow
        Drive_R
        Drive_R_pro
        Drive_R_pro_slow
        Drive_R_slow
        Drive_R_weak
        Drive_R_weak_slow
        Drive_truck
        DRIVE_truck_back
        DRIVE_truck_L
        DRIVE_truck_R
        Drown
        DUCK_cower
        endchat_01
        endchat_02
        endchat_03
        EV_dive
        EV_step
        facanger
        facgum
        facsurp
        facsurpm
        factalk
        facurios
        FALL_back
        FALL_collapse
        FALL_fall
        FALL_front
        FALL_glide
        FALL_land
        FALL_skyDive
        Fight2Idle
        FightA_1
        FightA_2
        FightA_3
        FightA_block
        FightA_G
        FightA_M
        FIGHTIDLE
        FightShB
        FightShF
        FightSh_BWD
        FightSh_FWD
        FightSh_Left
        FightSh_Right
        flee_lkaround_01
        FLOOR_hit
        FLOOR_hit_f
        fucku
        gang_gunstand
        gas_cwr
        getup
        getup_front
        gum_eat
        GunCrouchBwd
        GunCrouchFwd
        GunMove_BWD
        GunMove_FWD
        GunMove_L
        GunMove_R
        Gun_2_IDLE
        GUN_BUTT
        GUN_BUTT_crouch
        Gun_stand
        handscower
        handsup
        HitA_1
        HitA_2
        HitA_3
        HIT_back
        HIT_behind
        HIT_front
        HIT_GUN_BUTT
        HIT_L
        HIT_R
        HIT_walk
        HIT_wall
        Idlestance_fat
        idlestance_old
        IDLE_armed
        IDLE_chat
        IDLE_csaw
        Idle_Gang1
        IDLE_HBHB
        IDLE_ROCKET
        IDLE_stance
        IDLE_taxi
        IDLE_tired
        Jetpack_Idle
        JOG_femaleA
        JOG_maleA
        JUMP_glide
        JUMP_land
        JUMP_launch
        JUMP_launch_R
        KART_drive
        KART_L
        KART_LB
        KART_R
        KD_left
        KD_right
        KO_shot_face
        KO_shot_front
        KO_shot_stom
        KO_skid_back
        KO_skid_front
        KO_spin_L
        KO_spin_R
        pass_Smoke_in_car
        phone_in
        phone_out
        phone_talk
        Player_Sneak
        Player_Sneak_walkstart
        roadcross
        roadcross_female
        roadcross_gang
        roadcross_old
        run_1armed
        run_armed
        run_civi
        run_csaw
        run_fat
        run_fatold
        run_gang1
        run_left
        run_old
        run_player
        run_right
        run_rocket
        Run_stop
        Run_stopR
        Run_Wuzi
        SEAT_down
        SEAT_idle
        SEAT_up
        SHOT_leftP
        SHOT_partial
        SHOT_partial_B
        SHOT_rightP
        Shove_Partial
        Smoke_in_car
        sprint_civi
        sprint_panic
        Sprint_Wuzi
        swat_run
        Swim_Tread
        Tap_hand
        Tap_handP
        turn_180
        Turn_L
        Turn_R
        WALK_armed
        WALK_civi
        WALK_csaw
        Walk_DoorPartial
        WALK_drunk
        WALK_fat
        WALK_fatold
        WALK_gang1
        WALK_gang2
        WALK_old
        WALK_player
        WALK_rocket
        WALK_shuffle
        WALK_start
        WALK_start_armed
        WALK_start_csaw
        WALK_start_rocket
        Walk_Wuzi
        WEAPON_crouch
        woman_idlestance
        woman_run
        WOMAN_runbusy
        WOMAN_runfatold
        woman_runpanic
        WOMAN_runsexy
        WOMAN_walkbusy
        WOMAN_walkfatold
        WOMAN_walknorm
        WOMAN_walkold
        WOMAN_walkpro
        WOMAN_walksexy
        WOMAN_walkshop
        XPRESSscratch
}
PLAYER_DVBYS
{
        Plyr_DrivebyBwd
        Plyr_DrivebyFwd
        Plyr_DrivebyLHS
        Plyr_DrivebyRHS
}
PLAYIDLES
{
        shift
        shldr
        stretch
        strleg
        time
}
POLICE
{
        CopTraf_Away
        CopTraf_Come
        CopTraf_Left
        CopTraf_Stop
        COP_getoutcar_LHS
        Cop_move_FWD
        crm_drgbst_01
        Door_Kick
        plc_drgbst_01
        plc_drgbst_02
}
POOL
{
        POOL_ChalkCue
        POOL_Idle_Stance
        POOL_Long_Shot
        POOL_Long_Shot_O
        POOL_Long_Start
        POOL_Long_Start_O
        POOL_Med_Shot
        POOL_Med_Shot_O
        POOL_Med_Start
        POOL_Med_Start_O
        POOL_Place_White
        POOL_Short_Shot
        POOL_Short_Shot_O
        POOL_Short_Start
        POOL_Short_Start_O
        POOL_Walk
        POOL_Walk_Start
        POOL_XLong_Shot
        POOL_XLong_Shot_O
        POOL_XLong_Start
        POOL_XLong_Start_O
}
POOR
{
        WINWASH_Start
        WINWASH_Wash2Beg
}
PYTHON
{
        python_crouchfire
        python_crouchreload
        python_fire
        python_fire_poor
        python_reload
}
QUAD
{
        QUAD_back
        QUAD_driveby_FT
        QUAD_driveby_LHS
        QUAD_driveby_RHS
        QUAD_FWD
        QUAD_getoff_B
        QUAD_getoff_LHS
        QUAD_getoff_RHS
        QUAD_geton_LHS
        QUAD_geton_RHS
        QUAD_hit
        QUAD_kick
        QUAD_Left
        QUAD_passenger
        QUAD_reverse
        QUAD_ride
        QUAD_Right
}
QUAD_DBZ
{
        Pass_Driveby_BWD
        Pass_Driveby_FWD
        Pass_Driveby_LHS
        Pass_Driveby_RHS
}
RAPPING
{
        Laugh_01
        RAP_A_IN
        RAP_A_Loop
        RAP_A_OUT
        RAP_B_IN
        RAP_B_Loop
        RAP_B_OUT
        RAP_C_Loop
}
RIFLE
{
        RIFLE_crouchfire
        RIFLE_crouchload
        RIFLE_fire
        RIFLE_fire_poor
        RIFLE_load
}
RIOT
{
        RIOT_ANGRY
        RIOT_ANGRY_B
        RIOT_challenge
        RIOT_CHANT
        RIOT_FUKU
        RIOT_PUNCHES
        RIOT_shout
}
ROB_BANK
{
        CAT_Safe_End
        CAT_Safe_Open
        CAT_Safe_Open_O
        CAT_Safe_Rob
        SHP_HandsUp_Scr
}
ROCKET
{
        idle_rocket
        RocketFire
        run_rocket
        walk_rocket
        WALK_start_rocket
}
RUSTLER
{
        Plane_align_LHS
        Plane_close
        Plane_getin
        Plane_getout
        Plane_open
}
RYDER
{
        RYD_Beckon_01
        RYD_Beckon_02
        RYD_Beckon_03
        RYD_Die_PT1
        RYD_Die_PT2
        Van_Crate_L
        Van_Crate_R
        Van_Fall_L
        Van_Fall_R
        Van_Lean_L
        Van_Lean_R
        VAN_PickUp_E
        VAN_PickUp_S
        Van_Stand
        Van_Stand_Crate
        Van_Throw
}
SCRATCHING
{
        scdldlp
        scdlulp
        scdrdlp
        scdrulp
        sclng_l
        sclng_r
        scmid_l
        scmid_r
        scshrtl
        scshrtr
        sc_ltor
        sc_rtol
}
SHAMAL
{
        SHAMAL_align
        SHAMAL_getin_LHS
        SHAMAL_getout_LHS
        SHAMAL_open
}
SHOP
{
        ROB_2Idle
        ROB_Loop
        ROB_Loop_Threat
        ROB_Shifty
        ROB_StickUp_In
        SHP_Duck
        SHP_Duck_Aim
        SHP_Duck_Fire
        SHP_Gun_Aim
        SHP_Gun_Duck
        SHP_Gun_Fire
        SHP_Gun_Grab
        SHP_Gun_Threat
        SHP_HandsUp_Scr
        SHP_Jump_Glide
        SHP_Jump_Land
        SHP_Jump_Launch
        SHP_Rob_GiveCash
        SHP_Rob_HandsUp
        SHP_Rob_React
        SHP_Serve_End
        SHP_Serve_Idle
        SHP_Serve_Loop
        SHP_Serve_Start
        Smoke_RYD
}
SHOTGUN
{
        shotgun_crouchfire
        shotgun_fire
        shotgun_fire_poor
}
SILENCED
{
        CrouchReload
        SilenceCrouchfire
        Silence_fire
        Silence_reload
}
SKATE
{
        skate_idle
        skate_run
        skate_sprint
}
SMOKING
{
        F_smklean_loop
        M_smklean_loop
        M_smkstnd_loop
        M_smk_drag
        M_smk_in
        M_smk_loop
        M_smk_out
        M_smk_tap
}
SNIPER
{
        WEAPON_sniper
}
SPRAYCAN
{
        spraycan_fire
        spraycan_full
}
STRIP
{
        PLY_CASH
        PUN_CASH
        PUN_HOLLER
        PUN_LOOP
        strip_A
        strip_B
        strip_C
        strip_D
        strip_E
        strip_F
        strip_G
        STR_A2B
        STR_B2A
        STR_B2C
        STR_C1
        STR_C2
        STR_C2B
        STR_Loop_A
        STR_Loop_B
        STR_Loop_C
}
SUNBATHE
{
        batherdown
        batherup
        Lay_Bac_in
        Lay_Bac_out
        ParkSit_M_IdleA
        ParkSit_M_IdleB
        ParkSit_M_IdleC
        ParkSit_M_in
        ParkSit_M_out
        ParkSit_W_idleA
        ParkSit_W_idleB
        ParkSit_W_idleC
        ParkSit_W_in
        ParkSit_W_out
        SBATHE_F_LieB2Sit
        SBATHE_F_Out
        SitnWait_in_W
        SitnWait_out_W
}
SWAT
{
        gnstwall_injurd
        JMP_Wall1m_180
        Rail_fall
        Rail_fall_crawl
        swt_breach_01
        swt_breach_02
        swt_breach_03
        swt_go
        swt_lkt
        swt_sty
        swt_vent_01
        swt_vent_02
        swt_vnt_sht_die
        swt_vnt_sht_in
        swt_vnt_sht_loop
        swt_wllpk_L
        swt_wllpk_L_back
        swt_wllpk_R
        swt_wllpk_R_back
        swt_wllshoot_in_L
        swt_wllshoot_in_R
        swt_wllshoot_out_L
        swt_wllshoot_out_R
}
SWEET
{
        ho_ass_slapped
        LaFin_Player
        LaFin_Sweet
        plyr_hndshldr_01
        sweet_ass_slap
        sweet_hndshldr_01
        Sweet_injuredloop
}
SWIM
{
        Swim_Breast
        SWIM_crawl
        Swim_Dive_Under
        Swim_Glide
        Swim_jumpout
        Swim_Tread
        Swim_Under
}
SWORD
{
        sword_1
        sword_2
        sword_3
        sword_4
        sword_block
        Sword_Hit_1
        Sword_Hit_2
        Sword_Hit_3
        sword_IDLE
        sword_part
}
TANK
{
        TANK_align_LHS
        TANK_close_LHS
        TANK_doorlocked
        TANK_getin_LHS
        TANK_getout_LHS
        TANK_open_LHS
}
TATTOOS
{
        TAT_ArmL_In_O
        TAT_ArmL_In_P
        TAT_ArmL_In_T
        TAT_ArmL_Out_O
        TAT_ArmL_Out_P
        TAT_ArmL_Out_T
        TAT_ArmL_Pose_O
        TAT_ArmL_Pose_P
        TAT_ArmL_Pose_T
        TAT_ArmR_In_O
        TAT_ArmR_In_P
        TAT_ArmR_In_T
        TAT_ArmR_Out_O
        TAT_ArmR_Out_P
        TAT_ArmR_Out_T
        TAT_ArmR_Pose_O
        TAT_ArmR_Pose_P
        TAT_ArmR_Pose_T
        TAT_Back_In_O
        TAT_Back_In_P
        TAT_Back_In_T
        TAT_Back_Out_O
        TAT_Back_Out_P
        TAT_Back_Out_T
        TAT_Back_Pose_O
        TAT_Back_Pose_P
        TAT_Back_Pose_T
        TAT_Back_Sit_In_P
        TAT_Back_Sit_Loop_P
        TAT_Back_Sit_Out_P
        TAT_Bel_In_O
        TAT_Bel_In_T
        TAT_Bel_Out_O
        TAT_Bel_Out_T
        TAT_Bel_Pose_O
        TAT_Bel_Pose_T
        TAT_Che_In_O
        TAT_Che_In_P
        TAT_Che_In_T
        TAT_Che_Out_O
        TAT_Che_Out_P
        TAT_Che_Out_T
        TAT_Che_Pose_O
        TAT_Che_Pose_P
        TAT_Che_Pose_T
        TAT_Drop_O
        TAT_Idle_Loop_O
        TAT_Idle_Loop_T
        TAT_Sit_In_O
        TAT_Sit_In_P
        TAT_Sit_In_T
        TAT_Sit_Loop_O
        TAT_Sit_Loop_P
        TAT_Sit_Loop_T
        TAT_Sit_Out_O
        TAT_Sit_Out_P
        TAT_Sit_Out_T
}
TEC
{
        TEC_crouchfire
        TEC_crouchreload
        TEC_fire
        TEC_reload
}
TRAIN
{
        tran_gtup
        tran_hng
        tran_ouch
        tran_stmb
}
TRUCK
{
        TRUCK_ALIGN_LHS
        TRUCK_ALIGN_RHS
        TRUCK_closedoor_LHS
        TRUCK_closedoor_RHS
        TRUCK_close_LHS
        TRUCK_close_RHS
        TRUCK_getin_LHS
        TRUCK_getin_RHS
        TRUCK_getout_LHS
        TRUCK_getout_RHS
        TRUCK_jackedLHS
        TRUCK_jackedRHS
        TRUCK_open_LHS
        TRUCK_open_RHS
        TRUCK_pullout_LHS
        TRUCK_pullout_RHS
        TRUCK_Shuffle
}
UZI
{
        UZI_crouchfire
        UZI_crouchreload
        UZI_fire
        UZI_fire_poor
        UZI_reload
}
VAN
{
        VAN_close_back_LHS
        VAN_close_back_RHS
        VAN_getin_Back_LHS
        VAN_getin_Back_RHS
        VAN_getout_back_LHS
        VAN_getout_back_RHS
        VAN_open_back_LHS
        VAN_open_back_RHS
}
VENDING
{
        VEND_Drink2_P
        VEND_Drink_P
        vend_eat1_P
        VEND_Eat_P
        VEND_Use
        VEND_Use_pt2
}
VORTEX
{
        CAR_jumpin_LHS
        CAR_jumpin_RHS
        vortex_getout_LHS
        vortex_getout_RHS
}
WAYFARER
{
        WF_Back
        WF_drivebyFT
        WF_drivebyLHS
        WF_drivebyRHS
        WF_Fwd
        WF_getoffBACK
        WF_getoffLHS
        WF_getoffRHS
        WF_hit
        WF_jumponL
        WF_jumponR
        WF_kick
        WF_Left
        WF_passenger
        WF_pushes
        WF_Ride
        WF_Right
        WF_Still
}
WEAPONS
{
        SHP_1H_Lift
        SHP_1H_Lift_End
        SHP_1H_Ret
        SHP_1H_Ret_S
        SHP_2H_Lift
        SHP_2H_Lift_End
        SHP_2H_Ret
        SHP_2H_Ret_S
        SHP_Ar_Lift
        SHP_Ar_Lift_End
        SHP_Ar_Ret
        SHP_Ar_Ret_S
        SHP_G_Lift_In
        SHP_G_Lift_Out
        SHP_Tray_In
        SHP_Tray_Out
        SHP_Tray_Pose
}
WUZI
{
        CS_Dead_Guy
        CS_Plyr_pt1
        CS_Plyr_pt2
        CS_Wuzi_pt1
        CS_Wuzi_pt2
        Walkstart_Idle_01
        Wuzi_follow
        Wuzi_Greet_Plyr
        Wuzi_Greet_Wuzi
        Wuzi_grnd_chk
        Wuzi_stand_loop
        Wuzi_Walk
}