rendered paste body#include <math.h>
#ifndef Player_H
#define Player_H
struct Loc2d
{
float X;
float Y;
};
struct color
{
float R;
float G;
float B;
};
struct Corner2d
{
Loc2d XY;
color RGB;
};
//Holds triangle data
struct TriangleData
{
float Angle;
Loc2d DisXY;
Corner2d A;
Corner2d B;
Corner2d C;
void Draw()
{
glRotatef
(
Angle,
A.XY.X + B.XY.X + C.XY.X ,
A.XY.Y + B.XY.Y + C.XY.X ,
0.0f);
glBegin (GL_TRIANGLES);
glColor3f (A.RGB.R , A.RGB.G, A.RGB.B);
glVertex2f ( A.XY.X + DisXY.X, A.XY.Y + DisXY.Y);
glColor3f (B.RGB.R , B.RGB.G, B.RGB.B);
glVertex2f ( B.XY.X + DisXY.X, B.XY.Y + DisXY.Y);
glColor3f (C.RGB.R , C.RGB.G, C.RGB.B);
glVertex2f ( C.XY.X + DisXY.X, C.XY.Y + DisXY.Y);
glEnd ();
}
};
struct SpaceShip
{
TriangleData Triangle;
int TurningSpeed;
float MovingSpeed;
void Move()
{
if ( GetAsyncKeyState(VK_UP))
{
Triangle.DisXY.X += MovingSpeed * sin( Triangle.Angle/(180/M_PI));
Triangle.DisXY.Y += MovingSpeed * cos( Triangle.Angle/(180/M_PI));
}
if ( GetAsyncKeyState(VK_DOWN))
{
Triangle.DisXY.X -= MovingSpeed * sin( Triangle.Angle/(180/M_PI));
Triangle.DisXY.Y -= MovingSpeed * cos( Triangle.Angle/(180/M_PI));
}
if ( GetAsyncKeyState(VK_LEFT))
{
Triangle.Angle += TurningSpeed;
}
if ( GetAsyncKeyState(VK_RIGHT))
{
Triangle.Angle -= TurningSpeed;
}
}
};
#endif
/*************
MAIN.cpp
*************/
#include <windows.h>
#include <gl/gl.h>
#include <math.h>
#include "Player.h"
/**************************
* Function Declarations
*
**************************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);
void EnableSDL ();
/**************************
* WinMain
*
**************************/
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lpCmdLine,int iCmdShow)
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
/* register window class */
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass (&wc);
/* create main window */
hWnd = CreateWindow ("GLSample","MirFly",WS_CAPTION|WS_POPUPWINDOW|WS_VISIBLE,64,64,600,600,NULL,NULL,hInstance,NULL);
/* enable OpenGL for the window */
EnableOpenGL (hWnd, &hDC, &hRC);
/*Declaring Moving object*/
SpaceShip Player;
Player.Triangle.Angle = 0; Player.Triangle.DisXY.X = 0; Player.Triangle.DisXY.Y = 0;
Player.Triangle.A.RGB.R = 0.9f; Player.Triangle.A.RGB.G = 0.0f; Player.Triangle.A.RGB.B = 0.0f;
Player.Triangle.B.RGB.R = 0.1f; Player.Triangle.B.RGB.G = 0.0f; Player.Triangle.B.RGB.B = 0.0f;
Player.Triangle.C.RGB.R = 0.1f; Player.Triangle.C.RGB.G = 0.0f; Player.Triangle.C.RGB.B = 0.0f;
Player.Triangle.A.XY.X = 0.0f; Player.Triangle.A.XY.Y = 0.0433f;
Player.Triangle.B.XY.X = 0.05f; Player.Triangle.B.XY.Y = -0.04375f;
Player.Triangle.C.XY.X = -0.05f; Player.Triangle.C.XY.Y = -0.04375f;
Player.TurningSpeed = 3;
Player.MovingSpeed = 0.01f;
/* program main loop */
while (!bQuit)
{
/* check for messages */
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
/* handle or dispatch messages */
if (msg.message == WM_QUIT)
{
bQuit = TRUE;
}
else
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
else
{
Player.Move();
/* OpenGL animation code goes here */
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix ();
Player.Triangle.Draw();
glPopMatrix ();
SwapBuffers (hDC);
Sleep (1);
}
}
/* shutdown OpenGL */
DisableOpenGL (hWnd, hDC, hRC);
/* destroy the window explicitly */
DestroyWindow (hWnd);
return msg.wParam;
}
/********************
* Window Procedure
*
********************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage (0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc (hWnd, message, wParam, lParam);
}
}
//Enables OpenGL
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC (hWnd);
/* set the pixel format for the DC */
ZeroMemory (&pfd, sizeof (pfd));
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat (*hDC, &pfd);
SetPixelFormat (*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
//Disables OpenGL
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (hRC);
ReleaseDC (hWnd, hDC);
}