All pastes #829774 Raw Edit

Mine

public text v1 · immutable
#829774 ·published 2007-12-23 13:50 UTC
rendered paste body
Using script script.txt
SDL:  1.2.12
GL:   2.1.1
GL:   NVIDIA Corporation
GL:   GeForce 8600 GTS/PCI/SSE2
GLEW: 1.4.0
Section game\mapoptions missing in file buffer
Section game\modoptions missing in file buffer
Using script Commanders
Map: Mars.smf
Mod: "P.U.R.E." from PURE.sdz
Became player 0
Client connected on slot 0
Loading all definitions:  0.096000
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 5
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Generating trees
Parsing unit icons
Creating unit textures
Initializing map features
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/10
Calculating estimate path costs "8" 1/10
Calculating estimate path costs "8" 2/10
Calculating estimate path costs "8" 3/10
Calculating estimate path costs "8" 4/10
Calculating estimate path costs "8" 5/10
Calculating estimate path costs "8" 6/10
Calculating estimate path costs "8" 7/10
Calculating estimate path costs "8" 8/10
Calculating estimate path costs "8" 9/10
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/10
Calculating estimate path costs "32" 1/10
Calculating estimate path costs "32" 2/10
Calculating estimate path costs "32" 3/10
Calculating estimate path costs "32" 4/10
Calculating estimate path costs "32" 5/10
Calculating estimate path costs "32" 6/10
Calculating estimate path costs "32" 7/10
Calculating estimate path costs "32" 8/10
Calculating estimate path costs "32" 9/10
Creating sky
Loading LuaCOB
Loading LuaRules
Loading LuaGaia
Finalizing...
Spring 0.75b2+svn5095
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
LuaUI v0.2
Player Hellcom joined as 0
GameID: 565d6e47acbf86311f9fe0e0277e9486
AI/Bot-libs/KAIK-0.13.dll has C++ interface
AI has enabled cheating.
GlobalAI1: KAI Metal Class by Krogothe
GlobalAI1: KAIK 0.13 Unofficial (rev. 20/12/2007) initialized succesfully!
GlobalAI1: (original developer: Krogothe, current maintainer: Kloot)
GameID: 565d6e47acbf86311f9fe0e0efeb13f2
Builder: Can't reach destination!
Builder: Can't reach destination!
Builder: Can't reach destination!
Builder: Can't reach destination!
Builder: Can't reach destination!
Builder: Can't reach destination!
Artillery Shell: Can't reach destination!
Artillery Shell: Can't reach destination!
Artillery Shell: Can't reach destination!
Artillery Shell: Can't reach destination!
Artillery Shell: Can't reach destination!
LaserTank: Can't reach destination!
LaserTank: Can't reach destination!
LaserTank: Can't reach destination!
LaserTank: Can't reach destination!
LaserTank: Can't reach destination!
LaserTank: Can't reach destination!
Guncraft is being attacked
Speed set to 1.5 [Hellcom]
Speed set to 2.0 [Hellcom]
Speed set to 2.5 [Hellcom]
Tank: Can't reach destination!
Speed set to 3.0 [Hellcom]
LaserTank: Can't reach destination!
Tank: Can't reach destination!
Tank: Can't reach destination!
Tank: Can't reach destination!
Tank: Can't reach destination!
Tank: Can't reach destination!
Tank: Can't reach destination!
AutoTurret is being attacked
AutoTurret is being attacked
AutoTurret is being attacked
Speed set to 2.5 [Hellcom]
Speed set to 2.0 [Hellcom]
Speed set to 1.5 [Hellcom]
Speed set to 1.0 [Hellcom]
Soldier Shell is being attacked
Tank: Can't reach destination!
LaserTank: Can't reach destination!
Artillery Shell: Can't reach destination!
Tank: Can't reach destination!
LaserTank: Can't reach destination!
Artillery Shell: Can't reach destination!
Tank: Can't reach destination!
Soldier Shell is being attacked
AutoTurret is being attacked
AutoTurret is being attacked
Soldier Shell is being attacked
Soldier Shell is being attacked
Soldier Shell is being attacked
Soldier Shell is being attacked
Heavy Shell is being attacked
Soldier Shell is being attacked
Soldier Shell is being attacked
Soldier Shell is being attacked
Soldier Shell is being attacked
ScoutCraft is being attacked
ScoutCraft is being attacked
Heavy Shell is being attacked
Soldier Shell is being attacked
Soldier Shell is being attacked
Soldier Shell is being attacked
Soldier Shell is being attacked
Heavy Shell is being attacked
Heavy Shell is being attacked
Soldier Shell is being attacked
Heavy Shell is being attacked
Artillery Shell is being attacked
Soldier Shell is being attacked
Speed set to 1.5 [Hellcom]
Speed set to 2.0 [Hellcom]
Speed set to 2.5 [Hellcom]
Speed set to 3.0 [Hellcom]
Speed set to 2.5 [Hellcom]
Speed set to 2.0 [Hellcom]
Speed set to 1.5 [Hellcom]
Speed set to 1.0 [Hellcom]
LaserTank: Can't reach destination!
Assault Tank: Can't reach destination!
Tank: Can't reach destination!
Artillery Shell is being attacked
Artillery Shell is being attacked
Assault Tank: Can't reach destination!
Artillery Shell is being attacked
Guncraft is being attacked
Assault Tank: Can't reach destination!
Guncraft is being attacked
AutoTurret is being attacked
Heavy Shell is being attacked
Heavy Shell is being attacked
Heavy Shell is being attacked
LaserTank: Can't reach destination!
RocketTank: Can't reach destination!
Assault Tank: Can't reach destination!
CobError: stack not large enough, need: 2, have: 1 (too few arguments passed to function?) (in scripts/airtransport.cob:QueryTransport at 874)
CobError: stack not large enough, need: 2, have: 1 (too few arguments passed to function?) (in scripts/airtransport.cob:QueryTransport at 874)
Assault Tank: Can't reach destination!
Spring 0.75b2+svn5095 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x008169bd
DLL information:
0x00400000	spring
0x7c900000	ntdll
0x7c800000	kernel32
0x77dd0000	ADVAPI32
0x77e70000	RPCRT4
0x77fe0000	Secur32
0x73f10000	dsound
0x77c10000	msvcrt
0x7e410000	USER32
0x77f10000	GDI32
0x774e0000	ole32
0x76b40000	WINMM
0x77c00000	VERSION
0x68b20000	GLU32
0x5ed00000	OPENGL32
0x73760000	DDRAW
0x73bc0000	DCIMAN32
0x76c90000	IMAGEHLP
0x71ad0000	WSOCK32
0x71ab0000	WS2_32
0x71aa0000	WS2HELP
0x6ed80000	glew32
0x68100000	SDL
0x10000000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x003d0000	ILU
0x76390000	IMM32
0x74720000	MSCTF
0x755c0000	msctfime
0x69500000	nvoglnt
0x71a50000	mswsock
0x662b0000	hnetcfg
0x71a90000	wshtcpip
0x76c30000	WINTRUST
0x77a80000	CRYPT32
0x77b20000	MSASN1
0x72d20000	wdmaud
0x72d10000	msacm32
0x77be0000	MSACM32
0x77bd0000	midimap
0x73ee0000	KsUser
0x6d880000	KAIK-0.13
0x59a60000	DBGHELP
Stacktrace:
(0) E:\Program Files\Spring\spring.exe [0x008169BD]
(1) E:\Program Files\Spring\spring.exe [0x00819BAF]
(2) E:\Program Files\Spring\spring.exe [0x0071036F]
(3) E:\Program Files\Spring\spring.exe [0x00743FA0]
(4) E:\Program Files\Spring\spring.exe [0x005D624C]
(5) E:\Program Files\Spring\spring.exe [0x005F1CEF]
(6) E:\Program Files\Spring\spring.exe [0x005F3C2E]
(7) E:\Program Files\Spring\spring.exe [0x008518C9]
(8) E:\Program Files\Spring\spring.exe [0x0085AB18]
(9) E:\Program Files\Spring\spring.exe [0x0085AEEE]
(10) E:\Program Files\Spring\spring.exe [0x0085B126]
(11) E:\Program Files\Spring\spring.exe [0x00959329]
(12) E:\Program Files\Spring\spring.exe [0x004010A7]
(13) E:\Program Files\Spring\spring.exe [0x00401123]
(14) E:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]