rendered paste bodyimport pygame, ode
from pygame.locals import *
class Cow(pygame.sprite.Sprite):
def __init__(self, screen, surface, world, x, y):
pygame.sprite.Sprite.__init__(self)
# pygame Sprite
self.screen = screen
self.image = surface
self.rect = self.image.get_rect()
# coords
self.x = x
self.cy = y
self.y = self.screen.get_height() - self.cy
# pyode
self.world = world
self.body = ode.Body(world)
self.mass = ode.Mass()
self.mass.setBox(800, self.image.get_width(), self.image.get_height(), 1)
self.mass.mass = 75
self.body.setMass(self.mass)
self.body.setPosition((self.x, self.cy, 0))
self.rect.move_ip(self.x, self.y)
def update(self):
oldx = self.x
oldcy = self.cy
oldy = self.y
cx, cy, cz = self.body.getPosition()
self.x = cx
self.cy = cy
self.y = self.screen.get_height() - self.cy
self.rect.move_ip(self.x -oldx, self.y - oldy)